
Prepare for the ultimate Coin Pusher experience in 'You Must Become A Lich.' Conquer epic bosses, customize your lich with Steam items, build a monstrous army, and siege lands. Rise to Lichdom and unleash your power in this captivating and visually customizable adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After years of searching, you finally found it. The Coin Carin. You clasp your hands and cast a spell to move the very mountains above you. Mere moments later, you're standing in the main hall of your new Lair. Focusing back, you recall the spell to summon the gold necessary to appease the demons below.
Introducing "You Must Become A Lich" - a Coin Pusher experience that will immerse you in a dark and captivating world. Are you ready to ascend to Lichdom, commanding hordes of monstrous creatures and conquering vast lands? Prepare for an addictive journey like no other!
Explore 6 unique and meticulously crafted pusher tables, each with its own atmosphere and challenges. Push coins strategically and fight cool bosses.
Assemble a legion of monstrous minions to aid you in your quest for Lichdom. Assemble them into powerful beings, ready to fight by your side as you ascend to unholy power.
Unleash your monstrous horde to lay siege upon lands, spreading terror and claiming territories. Conquer strategically, expand your influence, and establish your reign as the true lich over all.
Test your mettle against six fearsome bosses, each guarding their own treacherous domain. Utilize your skills and gather your forces to overcome these formidable adversaries!
Unlock an impressive array of collectible items as you push your way to power. From ancient artifacts to legendary treasures, each one brings you closer to Ultimate Lichdom. *Developer Note: These are Patreon rewards from my most influential patrons + the ones that were active when I made this game.
Unleash your creativity and add visual flair to your lich through a variety of Steam items. Unlock unique customization options, from menacing robes to eerie accessories, and make your mark as the most formidable and stylish lich in the realms.
Rise from mere mortal to an immortal lich, with power beyond imagination. Can you conquer the six bosses and claim their dark powers? The realms await your command.
Become the Lich you were destined to be!
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID | FLAWED[/strike] | [b]MAYBE[/b] | [strike]WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]ASSESSMENT:[/b][/th] [/tr] [tr] [td] You Must Become a Lich (YMBL) is a likeable, casual action game with an enticing coin-pushing element reminiscent of the cash-sink machines found in seaside resorts. Overall the concept works well and while there's fun to be had, it's execution has issues. Coin-pushing is fun and Frankenstein-styled unit building an intriguing idea, both need to be explored further. Lich customisation would be better served by attaching abilities to items or suits rather than the hollow cosmetic personalisation it delivers. Realm maps are uninspired and army combat too basic. Boss fights only provide the briefest entertainment and need to offer more. Looking past the asset-flip visuals the game lacks enough polish and too many features remain unrealised, tanking the experience to only a [b]MAYBE[/b] rating if coin-pushing is enough of a motivation. [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]Fully released but will not receive planned DLC content as the dev has decided to move on. Reported bugs were being fixed at the time of review [/td] [/tr] [tr] [td][b]APPEAL:[/b][/td] [td]For fans of coin-pusher games that can see past the obvious use of assets and don't expect too much [/td] [/tr] [tr] [td][b]VALUE:[/b][/td] [td]Full price is a little on the high side. Look for at least a small sale [/td] [/tr] [/table] [quote]Follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3114784431 [h3]OBSERVATIONS:[/h3] ► Embraces a simple PREMISE incorporating coin-pushing levels to earn gold, then use it to build an "army" or customise the character. The army is used to battle across overland maps versus enemy armies and strongholds, then eventually defeat 6x realm bosses to become The Lich. ► A solitary CAMPAIGN is made up of 6x somewhat distinct coin-pushing tables set within their own realm. Each has its own design and theme. Overall its a little on the short side and could have done with double the number of realms and coin tables that it currently has. ► COIN PUSHING is fun and the main source of gold, diamonds and unit parts. They are a basic approximation of machines found in resorts. These vary from realm to realm, some allow easier accumulation gold over others. They have semi-realistic physics though coins can become stuck upright or bounce around too much. Pushing slabs are consistent, but a little too short in length on some causing coins to take too long to drop. A progress meter with milestones REWARDS provides incentive to keep playing what is a very repetitive feature. ► Realm MAPS are basic, filled with piles of gold, the Lich's army must march through these lands and fight off enemy armies and strongholds to reach exit points to the next coin-pushing machine. Combat is rudimentary at best. Pathing and quick travel points do not all work as they should, causing some unnecessary step retracing. ► Basketball style HOOPS that increase the value of thrown coins that go through them, are present in most coin-pushers. These additions breaks up the repetitiveness of coin tossing and their usage demands some skilful aiming as it isn't as intuitive as it could be. ► Gold, body parts and diamond REWARDS are earned from chests in coin-pushing machines or on maps. The STEAM INVENTORY items that drop several times a day while playing, can be used for Lich customisation, crafted into better items or sold on the market. Items include outfits, head, weapons, shields and packs such as quivers. ► Frankenstein styled ARMY CONSTRUCTION is quite fun though too basic. Done from a simple melding of two BODY PARTS, these provide strength and hit point stats that are tallied together when added to the army. They are either earned as rewards or purchased with coins. While its understandable that units are built from only two parts, a few more would add valuable depth and increase the enjoyment of using this feature. ► LICH CUSTOMISATION is a vanity exercise. For those that enjoy such things there are 5x types to play with. Its nice to play dress-up, this feature could have been more meaningful if items provided certain bonuses/penalties or abilities. Combining two of the same quality items produces better ones to make the Lich look more snazzy. ► ENEMIES come in two forms and neither have any substantial characteristics to make them stand apart. There is nothing to differentiate the realm BOSSES who are fought indirectly. On the other hand abstracted armies/strongholds on the overland maps, are fought using just two stats. ► COMBAT with armies is a primitive affair using an auto-battler which number crunches and removes individual units when sufficient hit-points are depleted. BOSS COMBAT occurs on coin-pushers and requiring hitting bullseye targets that appear when bosses do before a timer runs out. ► AUDIOVISUALS are very basic, but not out of place. Its difficult to see past the asset look, though they are quite suitable. The midi style tune is apt, while the sound-effects are remindful of those play-inducing sounds heard in arcades. ► The GUI is functional, but crude and looks cobbled together. CONTROLS lack any mouse functionality, though its playable with keyboard or controller. https://steamcommunity.com/sharedfiles/filedetails/?id=3114794954 [h3]COMPLEXITY:[/h3] 🔶 ACCESSIBILITY - Nothing is really explained but most of the features in YMBL are so simple and basic, its enough to explore and try out some of the activities to easily pick-up what to do. 🔶 DIFFICULTY - The game is as casual as they come. With only one standard difficulty, most of the challenge comes from trying to attain as much coin and rewards as possible. If anything boss fights offer the only challenge. 🔶 BALANCE - Coins and other rewards are gained frequently enough, though some tables push out coins at a slower pace. Moreover, Steam Inventory drops are very reasonable. The final coin-pushing level seems a catch-all for an endgame that will never come, seeing as Collectables only become available here and coins are dropped at the fastest rate. [h3]STAYING POWER:[/h3] 🟨 REPLAY VALUE - No dynamic elements mean that there is no reason to replay the game once it's achievements has been completed. Though there is one caveat. 🟨 LONGEVITY - The free Steam Inventory items that drop daily is about as much of a reason to play beyond completion as they come. At least until every type of item has been collected. [h3]PRODUCTION:[/h3] 🟣 QUALITY - One medium severity bug encountered and fixed quickly. Others may be floating about. QoL is lacking and has an unpolished look in some of its segments, esp. the realm maps. These may or may not be addressed depending on dev support. 🟣 STABILITY - Nothing critical was encountered. 🟣 STEAM - Achievements. Cloud saving. Screenshot capture. Unknown controller support, but is usable. Marketable inventory items. 🟣 OPTIMISATION - FPS of 15-30 in menus. 22-28 in coin pusher levels. 33-40 in realm maps. [table][tr] [td]More [b]INFO on SHORTCOMINGS[/b] in the:[/td] [td][h1][url=https://steamcommunity.com/groups/TheIrregularGamer/discussions/0/4031348734025667400/]Full Review[/url][/h1][/td] [/tr][/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3114828338 [table] [tr] [td][b]REVIEWED WITH:[/b][/td] [td]Build v Review date INTEL i5 6600 3.3GHz, 8GB RAM, GTX970 @ 1GB 1920x1080 fullscreen, EVO850 SSD, Speedlink XEOX Pro Analog Gamepad [/td] [/tr] [/table] [quote=]Thank you for reading | Click to follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] THE IRREGULAR GAMER[/url][/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
85% GPU usage on an RTX 2080? Fat chance.
It's a great game overall. I love coin pushers, so this is right up my alley. The one thing I will say is that some of the mechanics aren't really explained. I wish there was more of a guide/tutorial that would explain the campaigns and upgrades you can do. It's not too hard to figure out on your own, though, and I still really enjoy the game.
It's short with absolutely no plans to add additional content in the future. The gameplay loop is filled with half finished ideas that never really shine. It doesn't help that the developer banned me for asking if the game was abandonware. So in summary, sensitive developer and half finished game. I'd recommend trying a different title by the developer or just picking up something else. There are plenty of titles available in this range with better playability.
wait for a sale. this game is fun, but needs more content. finished it in a few hours. this developer doesn't seem too interested in continuing the game in the same engine. hoping for more! could be a super addictive game if more was put into it.
I get a little more into it every time I play. Hope to see it evolve over time. :)
Game is fun but needs more content. Game loop is really fun, just need about 20 more levels.
Coin in basket. Coin hit target. Coin push other coin. 10/10
Hard to recommend at full price tbh. I completed the game in 118 minutes. During that time, I made absolutely zero meaningful choices.. just a bunch of eye candy. Would be the exact same experience gameplay-wise with autoplay except my fingers wouldn't be as sore, yet that never even becomes an option. The coin-pushing itself is ok, physics are pretty good although a few levels have dead spots where things can get stuck.
Fun but has horrible performance issues. No reason this game should consume 300 watts/99% usage on a 4090. It's a shame.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $207 | 4 | 100% | $2.99 | |
| $150.8K | 584 | 76% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 72 | 88% | Free | |
| $468.8K | 1K | 85% | $12.50 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2K | 154 | 77% | $6.99 | |
| $16.2K | 101 | 46% | $4.99 | |
| $16.2K | 277 | 97% | $3.99 | |
| $16.2K | 73 | 88% | $8.99 | |
| $16.2K | 222 | 69% | $3.99 | |
| $16.2K | 125 | 78% | $9.99 |