
Storehand is a cozy stocking game about organizing 6,298 grocery items across 14 aisles and shaping your own store layout. Map custom aisles, unlock helpful abilities, and enjoy free‑placement mode as you relax and build the perfect shop of your dreams.
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About
Step inside Storehand, a relaxing organization sim where retail chaos becomes cozy therapy. After an avalanche of inventory hits the floor, it’s up to you to sort through the mess and restore pristine order to every shelf. Take your time, put on your favorite tracks, and settle into the ultimate stocking and tidying experience.
Face down the cleanup job of a lifetime. Sort, flip, and arrange 6,298 grocery items scattered across the store. From colorful snack bags to neatly boxed goods, every item has a home: you just have to help it get there.
Design your store layout your way. Set aisle categories as you place your first items, giving you full freedom to decide what belongs where. Chips next to cereal? Candy across from pasta? Build the shopping experience that makes sense to you.
Feel the dopamine hit of a perfectly stocked shelf. Items snap into a clean, readable grid that makes facing, stacking, and aligning effortless. Want to cut loose without the boss noticing? Switch to Free Placement Mode to place items anywhere for fun or chaos. Bowling with a flour bag has never been more satisfying.
As you tidy the store, unlock abilities that make stocking smoother and more strategic. Pull the exact items you need out of a mess, push clutter aside to clear space, highlight matching items across the store, or reveal exactly where your held item belongs. Your talents make the job feel better every step of the way.
* Streamer Friendly: All in-game music is royalty-free and safe for streaming/video content!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Tbh, I didn't play this game for very long but that's because I immediately ran into a dealbreaker (for me). On first impression, it was colorful with appealing graphics. But I quickly discovered that it's completely up to you where you shelve everything; there's no pre-existing organization that has been messed up. For me, the fun part of a tidy up game is putting everything back into its rightful place, especially if there's a bit of a puzzle or challenge to find the right spot or get it to fit, etc. But here there's no "place" to put it back to, you can put items anywhere in the store. If you'd enjoy the complete freedom this gives you to design your own store, then you might like this game. But for a tidy up game I want to discover/fill in the underlying structure. If there are no rules about where you put stuff, it doesn't feel like a game to me.
This game is glitchy and it needs work. Probably shouldn't have been released yet.
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A solid game. I'd give this 3 out of 5 stars. The premise is good, but not very original (obviously). However, I am constantly falling through the floor for like a second whenever I move. And a little pet peeve of mine: If I turn off the audio, I want to hear NOTHING. Even turning off SFX doesn't remove the placing sound. So, sadly I cannot play this game without getting irrationally angry.
I tried, but there are no redeeming qualities to this game. Game mechanics are clunky, it's visually hard on the eyes, placements disappear and reappear at random, for someone that prefers not to use skills like "gather" and "highlight", skills that improve speed or carrying capacity are far more useful and, sadly, not present here. I really enjoy these types of games but this one just gives me a headache. Unfortunately, I mean that literally. I have tried 3 different times, tweaked the settings that I can, but 10 minutes in and I have a pounding headache.
2/5 I enjoy organizing games and its definitely an edition to the collection, however it is as plain as they come. Plain brick walls with shelves. The refrigerated items should be in fridges, not blue shelves. Very dull to look at and it's still quite glitchy. I am 4 hours in and can say I do at least plan to finish it. Points for there being almost 6300 items... The game is a clear sign that the producers jumped on what is currently trending with no thought of design or originality. I'd say only buy it if you want to complete every organizing game like me
Can't seem to adjust the graphics - gameplay jerks and stutters around. Plus it seems to require a lot of "oomph" from my pc - it runs hot. Getting a refund.
I will not give a negative review, but will highlight some of the bugs i faced. 1. Character floating from time to time. 2. Items suspended and floating in the air. 3. Achievements are bugged, shelves filled arent counting. 4. Skills doesnt work from time to time, the highlight is too dim, needs to be more bright and highlighted to be noticeable. 5. Carry capacity went down to 10, and moved up to 13 automatically despite the fact it was 13 from quite some time. 6. A reload, restart does not fix the shelf issue either of not counting. Other than that, music is good, can vibe. But the bugs need an immediate redressal. Game is affordable, not gonna botch the wallet. Surely needs a keen eye from the developers to player satisfaction.
I don't like not having a designated shelf for each item but i got used to it! Only part i hate is that even though i picked up every single item off the floor the counter doesn't go up so even though i'm finished the game doesn't register it as such. Still had a good time!
The achievements are broken, the graphics are bad, most of the skills are useless. The game is bad and needs a lot of work. I love organizing but this one ain't it.
The new “tidy the place” indie subgenre is in full swing, and we’ll probably get a lot of these games, each trying to invite you in with an interesting location rather than with interesting mechanics or new ideas. This title belongs in this group because it’s pretty basic and wants to quickly jump on the current trend. The location is a store with several aisles and shelves, and except for the huge mess of items on the floor, the store is empty and boring, with nothing on the walls, windows, or anywhere else that would give it character or make it unique. You can carry ten items, regardless of their type. The brand or type of an item is not visible when you point the cursor at it in the middle of the screen, and you can only see what it actually is when you pick it up. Items either have a generic brand name followed by the type, such as Stand’s sour cream or Berry & Bean grape jam, or a plain title such as decent value whole milk or chicken. Boards above the aisles that show what you can find there start empty and gain words such as oatmeal or flour the moment you place your first item on a shelf. This registers the placement for the duration of the game, and you can’t remove a correctly placed item from a shelf except in a way I’ll explain later. Items can come in the same kind but with a small variation that makes them belong on different shelves, such as milk and dark chocolate cookies. To help you out, the game snaps the item into place when you’re looking at the correct shelf. It’s also smart enough to start from the back of the shelf and let you place items in a line, so you won’t be left with holes on the shelf. You earn one experience point with each correctly placed item, and once you pass the threshold, you earn a skill point that lets you invest in one of the four skills, which are not as useful as those in similar games. First is the match power, which highlights items in the pile that match the one you’re currently holding in your hand. But the power is pretty much worthless because the highlight has a color that blends in with the items and doesn’t let you see anything at all unless you look at something through a shelf. Then you have a location power, which shows you the shelf where the selected item belongs, which is another thing you won’t need, and a silly shockwave power that creates a mess from an already bigger mess. And lastly, you have a magnet, which initially proves itself as the only useful power, but then you realize that it manages to mess things up even further. Instead of pulling items into your hands, it just slightly throws them out of the pile toward your position. So, if you stand in the middle of a pile, you haven’t done anything. To make it useful, you need to stand near the entrance, which doesn’t have any clutter, so you can see what jumps out toward you. Another peculiarity is that the magnet works on the overall type of what you hold in your hand, rather than on the exact same brand and type. This means that if you hold a type of cereal, the magnet will work on all types of cereal, regardless of the brand, and even on other items that belong to the same aisle. In this case, pastries and oatmeal. Unfortunately, the usefulness of the magnet power goes down the drain when you realize that it also works on items you’ve already placed on the shelves. This means that even if you can’t take an item off a shelf on your own, activating a power next to an already finished shelf will ruin all your work and scatter the items back into a giant mess. While the game could work, the whole package does not. It’s too simple looking, has pointless powers, comes at a slightly higher price compared to the competition, and worst of all, the achievements do not work, so any sense of accomplishment is never rewarded. If that is fixed and the powers are tweaked to be more useful, I’d gladly give it another go.
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