
Instant town building toy. Place housing blocks and watch them transform, piece by piece, into idyllic ocean-side towns, pastoral gardens, or sweeping cities on the sea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 26 → 3.14/day in the week after.
About

Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am sorry to be the one ruining the atmosphere, since this game seems to be loved by almost everyone, but for me its own simplicity ends up being its main limitation. Visually, it is beautiful: the atmosphere works, the visual impact is strong, and it takes very little to create genuinely nice looking scenery. The problem is that, beyond that, the game offers very little real freedom. You can barely modify anything, except for the color of the structures that automatically appear when you click on a point of the map. The result is a game that is beautiful to look at, but too light on content to keep the player engaged for long. It feels more like a pleasant landscape generator than a game capable of truly keeping you glued to the screen. Nothing against the genre: I have played similar titles that still manage to keep me busy for hours. This one simply did not work the same way for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +13 more
| $5.99 |
| 126ratings |
| 88% |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is sneakily good. Click click and before I know it, an hour flew by and I've got half a town and some cool unexpected structures with cool ambience. To be honest, this game actually calms my mind and that is a great thing. I would love to see little humanoids walking around and living in my newly created town besides just evidence of them being there, but for now the little effects like clotheslines and animated things do bring the town to life enough. It would be cool to go in first person and walk around to enjoy my town. Adding those would be next level if the devs so wished.
There's really nothing to do much here, I don't hate it. I got it in a discounted price, cute and cozy. I just wished they added some tiny people walking around. Not a big issue and I just play it in short time, don't nag me.
Игра - убивалка времени. Геймплей простой - строить городки, дома или огромные здания. Игра очень понравилась, но не хватает 4-х вещей: 1) Фоновой спокойной музыки, которая бы идеально дополнила спокойный геймплей; 2) Возможность стать мини человечком и гулять (летать) по созданному городу; 3) Жители города (нпс, гуляющие по городку); 4) Освещения города ночью (что бы были какие-нибудь лампы, приятно освещающие улицы города). Добавив всё это, игра станет намного лучше, более живой.
Fun for 30 seconds and then you wonder why they didn't just build an actual game on top.
Peaceful, lovely, fun, intuitive. Good for a 10 minute jaunt about once a year.
很喜欢,就是后面新鲜感过了就腻了,如果能往里面加入随意行走的小人跟随建造有反应的话就好了,也可以试着开放创意工坊,底子很好,这会更加激发出游戏的活力
这款游戏是高中前女友送我的游戏 是个好游戏 最后游戏时间一直停留在22年4月1号 每次翻库存看到这款游戏都会陷入回忆 我没有勇气再点开它玩 只想让它最后一次游戏时间永远停留在那个幸福的时刻
поиграл 10 минут и что я хочу сказать... игра простая, но бессмысленная думаю время от времени хорошо зайти просто поиграть строишь свой город на воде, очень приятная графика и звуки игра была бы 10 из 10, если бы авторы добавили бы несколько ачивок и некоторые усложнения в игру а так игра хорошая, спасибо 7 домиков из 10
Очень интересная игра, чтобы просто убить время и расслабится после тяжелого дня. Просто бездумно строишь эти домики и расслабляешься, но предупреждаю: перфекционистам будет БОЛЬНО играть в это! Сетка под строительство домов не перпендикулярна, а если где то и перпендикулярна, то вообще нестабильна в этом деле, я моментами вместо расслабиться лишь сильнее нервничал, но это не важно. Игра чёткая! P.s. Дух умершего перфекциониста
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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