
Towerix91 is an incremental tower defense inspired by PC games of the late 80s and early 90s. Collect crystals, unlock dozens of upgrades in the tech tree, place towers on walls, upgrade them and use abilities. Repel waves of enemies while steadily strengthening your defenses.
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About
Towerix91 is an incremental tower defense game in the style of PC games from the late 80s and early 90s. The interface, styled after old operating systems, creates the atmosphere of a classic strategy game on a vintage computer.
Different types of crystals that drop from enemies are the key to leveling up. The branching upgrade tree offers dozens of options, where each branch splits in two, and the chosen path determines the strategy. More powerful upgrades require rare crystals, which forces you to think through the development of towers and the use of crystals as temporary upgrades during waves.
Towers are placed along walls, their abilities are combined, and special skills and upgrades are used to repel the growing waves of enemies. Defeated enemies leave chests with temporary upgrades, gold, or debuffs.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish +1 more
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
very nice, although once you max out the upgrades it's a little bit too easy.
Good game.
....this is 4 out of 10. why a thumbs up? theres a lot of potential???! cons -w/o any upgrades, i opened a chest which deleted my first tower on failure, which causes the run to end, really. boo!! -chests (always?) have a chance to delete the closest tower. they also cost $ to...avoid? to back away from? pro: theyre otherwise...upgraders, free money, free gems (upgrade meta tree and spells. and 1 level modular enchantments) con: they only appear in the first few waves. usually 3/12 waves. 10 levels, endless. etc. well. not much more for etc. -upgrade trees are...good but unevenly paced. green guy gets green gems rapidly (its a flamethrower tower. it just looks like a green berserker throwing axes or something, i wasnt paying attention i was watching...cheers? and some rlm, as always.) um. and yeah green gems get you a full kitted out green tree. you can convert gems, if you must to others. pro and con: you can finish the game in about 2 hours, or a dedicated hour or something. i wasted (at least) an hour on endless. this game can easily add a bit more. extremely tempted to give a negative review, but completionists might love it. i suppose it is NOT good value for $1=1 hour of fun? but im in au, my $ is different here, theyre golden coins
A short and sweet little tower defense game. The demo was fun, but the $4 was worth being able to complete the game fully. 9/10 The only thing I could really ask for is more levels, but that might require more upgrades and/or abilities, and that may not be worth the dev's time.
[quote][url=https://store.steampowered.com/curator/33401179/]Follow my curator page for more recommendations![/url][/quote] A nice, short tower defense game with some incremental upgrading. It took me a bit under 4 hours to buy every upgrade and complete all 10 missions. After completing a mission you can keep going infinitely with challenge waves, which I always did since they give extra crystals. There's a decent variety of towers, 5 total with each behaving very differently. imo the best were Frost, Knight, and Inferno. Berserker would've taken Knight's spot if it had better range. There's quite a few enemy types as well, but I can't say I really know the difference of how they behave other than that some have shields, some are invisible to most turrets except Frost, and some are big sponge-y boss types. I would've liked if there was some sort of tutorial, it's a tad confusing at first. Some sort of "bestiary" in the main menu where you can read up on the differences of each enemy type would be neat. The first level was also very difficult until I was able to get quite a few upgrades going for Knight, but the dev has already put out a patch rebalancing that level so I imagine it's fine now. Dev seems very open to feedback. For example originally there was only one volume slider that affected music and SFX together, and I asked to have those split up and they very quickly patched that in. The music is actually one of my few complaints with the game, it's okay at first but it's incredibly repetitive. Most songs are just short loops repeating forever until you switch to a different mission. It'd be nice if the game instead randomly played all the songs in the game rather than just one per mission. I also liked the "between waves" music more than the combat music, would've liked to have heard those tunes during combat as well. My only other complaints are pretty minor, like how it's unclear what some upgrades, enemies or modifiers do, and that the treasure chests have a chance to destroy a tower. I just don't think that adds anything fun to the game, and whenever I'd get hit with it early on in a mission I'd just restart because it basically ruined that attempt. I'd like to see some form of endgame where you can infinitely upgrade turrets, maybe some bigger levels (combine multiple into one final endgame map, perhaps?), but even if the game doesn't get anything like that I'd still recommend this for the $4 it currently is on sale for if you enjoy tower defense games.
Прикольный и довольно таки замороченный тавердефер. Очень олдскульно, для особых ценителей)))
Nice fun 3 hour game. Doesn't explain much, but a lot of things are self explanatory.
The initial presentation adds a really nice touch. It emulates an old operating system with simple rectangular windows and a classic letter-style font, which immediately sets a nostalgic tone. This style smoothly transitions into the main gameplay, where you progress through ten scenarios or stages that must be completed in order. The good thing is that you can always continue later from the last stage you unlocked. The gameplay belongs to the tower defense genre. In each stage, the goal is to survive all incoming waves before enemies manage to destroy your castle. Every time an enemy reaches the end of the path, where your castle stands, you lose one heart. If you lose all of them, the stage ends. To prevent that from happening, you can place five different types of towers, each with its own firing pattern and purpose. For example, the knight is the most basic and cheapest unit, firing a single arrow at a time. On the other end of the spectrum is the inferno tower, the most expensive option, which launches fireballs that deal splash damage. Tower placement is limited because you can only build on specific spots marked with squares. At the same time, you are limited by your starting capital, which increases whenever you defeat enemies. That money can then be spent either on filling the remaining tower slots or on upgrading the towers you already placed. Naturally, every upgrade increases the cost of the next one, and each tower can only be upgraded a limited number of times. Enemies also occasionally drop chests. These provide random rewards such as extra money, temporary damage boosts, or other bonuses. However, opening them involves a bit of a gamble. There is always a chance that the reward lands on a bad outcome, which gives you nothing and even destroys one of your towers. If you do not feel like taking the risk, you can simply leave the chests alone. The unique mechanic is the crystal system. There are seven types of crystals, including ruby, pearl, and diamond. They have a chance to drop from defeated enemies, but each crystal is tied to specific enemy types or conditions. For instance, sapphire drops from flying units, while topaz can only appear on elite enemies. To make things more interesting, some enemy types only start appearing in the later stages, although by stage four or five you will have access to all possible crystal drops. Crystals have several different uses. The first is enchanting towers. Each tower can receive one of four enchantments, such as increased damage or improved gold drops, and every tower requires its own specific crystal type for these upgrades. The second use involves spells, which consume crystals when cast. For example, a meteor strike attacks an area of your choice and costs two rubies, while two topazes temporarily increase the amount of gold you earn. After casting a spell, it enters a cooldown period before it can be used again. What makes crystals particularly interesting is that they carry over across the entire game. Any crystals you do not spend during a run remain available for later stages, so nothing goes to waste. Their most valuable use is in the permanent upgrade system. Upgrades are divided into several categories: individual upgrades for each tower, general upgrades that affect everything, and a set of additional auxiliary upgrades. Through this system, you can also unlock new spells. Each category contains only a handful of upgrades, and every tower has seven upgrades in total, but they still make a noticeable difference. Tower upgrades typically improve attack power, firing speed, or add special perks. For instance, the magic tower can gain a chance to instantly execute enemies that fall below a certain amount of health, while the knight can unlock a ricochet ability that allows arrows to bounce between enemies. General upgrades affect all towers and include improvements such as increased damage, faster attack speed, greater range, higher critical chance, reduced enemy health, and others. Although the upgrade system mostly follows a linear path, there are several points where you must choose between two completely different options. For example, the berserker tower can either gain a chance to deal poison damage or receive a boost to attack speed and damage. The upgrade you do not choose becomes locked. However, you can later change your decision by spending a rare crystal. Since stages can be replayed, it is possible to farm crystals if you need them. This is made easier by the auto-wave feature, which allows the game to automatically send waves until the stage is finished or your castle falls. Grinding mainly works for the more common crystals, which you also receive as rewards for each wave you survive. Rare crystals are a bit more tricky to obtain and mainly come from special challenge waves. These appear after you complete all normal waves and decide to keep playing. At that point, the game begins spawning challenge waves with modifiers such as faster or tougher enemies. Surviving one of these waves rewards you with a rare diamond crystal and a generous amount of money. You can continue fighting for as long as you want, or until your castle finally falls. Since there is no penalty for trying, there is little reason not to push as far as possible. At the end of the day, the game is fairly short. You can finish everything in about two hours without much difficulty. The basic knight tower can be fully upgraded quite quickly, and a group of them, supported by one or two mage towers, is strong enough to carry you through every stage. And if you add a few extra hearts to your castle, it can withstand the ones that slip through.
I hate when tower destroy drops, but at least it’s exciting)
- Милорд, взгляните на это! - раздался голос юного воина со стены. Лорд Карл фон Швеппенбах неспешно поднялся на стену, думая, что внимание юнца привлекла одна из молодых девиц, идущая за водой. Но, когда командующий поднялся, то замер, преисполненный ужаса. На замок двигалась орда нечести... - Началось... - сказал он наконец - Древнее зло пробудилось... - Древнее... что? - спросил молодец - Как тебя звать, малец? - задал встречный вопрос лорд - Йонас, милорд - Слушай меня, Йонас, наш замок веками стоит у прохода из мира мёртвых в мир живых. Мои предки когда-то заделали разлом, но пришло время, когда эти твари вновь прорыли себе путь на поверхность! - Что нам делать, милорд? - заметно нервничал Йонас - Мы должны либо победить, либо погибнуть. Воины, к оружию! - скомандовал лорд. Орда уже приближалась, жуткие тролли издавали страшные вопли. Когда нечисть полезла на стену, фон Швеппенбах обмочился. Игра стоит своих денег. Геймплей затягивает так, словно мы действительно обороняем крепость от адских существ! Идеальный выбор для тех, кто ищет, как скоротать вечер после работы и спрятаться от реальности. Русским игрокам настоятельно рекомендую включить на фон "Сектор Газа - Святая война".
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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