
A roguelike tower defense where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and unique effect items to craft powerful builds that lead you to victory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 241reviews | 74% | — | $50.8K |
| $2.49−75% | 9ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度有点大呀,画风有点陈旧感,但就喜欢塔防杀怪的感觉
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非常上头的肉鸽塔防游戏,不知不觉就玩了很久~小球球太可爱了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我不明白第一个boss设计得那么离谱是为了什么 还有天赋获取如此困难 出了一开始获得的三点 后面几个小时根本就没活得过天赋 各种技能都有BUG 就是一个残次品游戏
第一点,成就过于困难. 第二点,实际内容反反复复. 第三点.没有玩的要点,就拿天赋点来说,如果天赋点获取简单,玩起来就是比较爽了,本来就是一款小游戏,爽起来偶尔玩两把,结果玩起来就很难受. 第四点,塔的负面特质还是比较的难受,游戏玩起来整体来说是坐牢. 建议还是把负面去掉,改成爽游.
游戏还可以,可以玩
看着画风极简,内容却不少。杀掉入侵的球状怪升级自身以及挑选战利品买技能,从而坚持更久。手动使用技能还能进入类似子弹时间 ,让我可以精准选择释放位置。
目前体验下来还是偏难的,喜欢塔防的玩起来会痛并快乐着,技能搭配比较多,最重要的是玩的爽快。
塔防加肉鸽,越晚越爽
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 16 | 62% | $4.99 | |
| $0 | 74 | 88% | Free | |
| $1.9M | 6.3K | 88% | $9.99 | |
| $851.4K | 4.1K | 85% | $4.99 | |
| $374.6K | 2.3K | 66% | $6.99 | |
| $92.1K | 661 | 85% | $2.72 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.8K | 441 | 85% | $4.99 | |
| $50.8K | 113 | 89% | $13.99 | |
| $50.8K | 400 | 98% | $4.99 | |
| $50.8K | 63 | 65% | $31.49 | |
| $50.8K | 289 | 66% | $9.99 | |
| $50.8K | 116 | 97% | $17.99 |