
FatalZone is an auto shooter with roguelike and RPG elements set in a savage world of zombies. Exterminate zombie hordes, collect resources, upgrade your camp, and level up mercenaries. Humanity must survive at any cost!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Decided to add more then 250 achievements for the 'full release' where diffuclty doesn't stack. Multiple people adressed this to the developers and they even replied to it, then decided to ignore all the feedback by not doing anything about it before 'abandoning' the game, leaving all achievement hunters including me with a bad taste in their mouth.
It was an unfinished game 2 years ago and it is an unfinished game now. + Technically grindable - Very few unlockables - Massive power disparity between weapons - Very few mechanics to work with - Merc system doesn't affect gameplay enough (it's VS with DD roster management but merc's starting gear doesn't matter and you can reroll mutations cheaply enough if you aren't going for "perfect" rolls)
Играл в игру в 3 захода. Первый был на моменте раннего доступа в ноябре 2023, а второй в марте 2024, а третий в ноябре 2025. В первом и втором заходе я очень быстро получил всё, что можно в игре, открыл все ачивки и благополучно забил на игру ибо нудно, скучно и однообразно, но вдруг я замечаю примерно летом 2025 года, что у меня пропала Fatal Zone из списка идеально пройденных игр. К огромному удивлению, когда я увидел 330 ачивок для полного выполнения. Думаю "Ок, пришло время для нового вызова", захожу в игру и вижу пару новых классов и 3 новых карты и плюс 240 ачивок ТУПО ПО ОДНОЙ АЧИВКЕ на каждую сложность, каждым классом на каждой карте. 8 классов, 5 карт, 6 сложностей = 240. Геймплей максимально однообразный, от класса вообще почти ничего не зависит, даже на разных локациях зомби одинаковые почти все. Геймплей у меня сейчас однокнопочный можно сказать и играю только ради того чтоб получить все ачивки и снова забить на игру. Ну и самое тупое, что разрабы могли сделать это эти ачивки 240 на каждую сложность, каждым классом на каждой карте. 240 однотипных заходов при том каждый жрёт у вас 30 минут времени ибо ачивку дают только при 30 минутном выживании. Кстати ещё разработчики ничего умнее не придумали, как сделать мобов которые просто проходят сквозь любое препятствие. - Можно ли продумать баланс, мобов их механики действия? - Можно, но зачем?.
The game immediately crashes if it can't connect to the internet. This is a single player game. WHY
Got this in a $5.75 for 5 games bundle on Fanatical. Once you figure everything out, good luck putting the game down.
багованная херь , выжить не реал
FatalZone fails to live up to other survivors-likes and both feels and IS an unfinished product! Made by RUSSIAN "indie" developers, this game had real potential if not for the dev's laziness and greed. It was quite a struggle doing research on them as they are perhaps ashamed to admit they are based in Russia? Nowhere do they actually state that info, you can only correlate it by tangential information like: legally-required address, (+7) country code, English/Russian languages offered on their website and that single comment about their works on VK, Telegram and Odnoklassniki (all Russian-popular social media sites). - Also their website looks surprisingly professional, even triple-A companies are put to shame! This doesn't smell "indie" at all. They boast to having 40 worldwide employees, 11 years work experience and 100+ completed games, YET only 2 REAL PC games are on their portfolio! Bunch of Free and ♥♥♥♥♥♥ mobile game, this cheap $4 game FatalZone that rides the survivorslike genre boom which once again they boast having 100k copies sold and their newest title Adrenaline Rampage which looks cheap and has nothing to boast about yet. - So are they truly indie or just a below-average mobile phone devs trying to be a failing AA studio? Then why such a "professional" looking website that so desperately wants to attract clients? They actually think they can scam you for $1,200-$187,000? This just screams UNTRUSTWORTHY! Nevermind the subpar devs, the game itself has nothing to write home about.. There is no infinite mode, each run is exactly 30 minutes long. There is absolutely no difference between Noob or Legend difficulties! It says the enemies are stronger and spongier but if you inevitably play the meta builds everything is reduced to a walk in the park! There are so few weapons, upgrades and fusions! That is the main selling point of this entire genre!! Nobody is asking for Vampire Survivors-like dedication but even Free titles have MORE to offer! - The game limits you greatly, you can only pick one of 4 grenade types and have to stick with it and it's fusion. Why can't we have them all?? The game also locks you to a single main weapon! Why can't other weapons drop mid-game? Some weapons are so inferior (hammer, spear, katana) that it's pointless picking them over meta picks (bat, smg). But having multiple of them would have added to the chaos and fun! After the success of Vampire Survivors, the newborn genre exploded and oversaturated with cheap copycat games that turned the entire genre's reputation to Slop! Sadly FatalZone is one of such games... Even the free game HoloCure has more to offer, more weapons, more fusions, more content and more fun! Nobody's asking for innovative 2025 games like "Ball X Pit", "Megabonk" or "DRG:Survivor", but at least be decent enough to stand with games like "Halls of Torment (2024)" or "20 Minutes Till Dawn (2023)". The base upgrades, gear, skills and even mutations were a nice idea ripe with potential but in the end wasted just like another survivorslike "Scarlet Tower (2024)" that had a lot of style and atmosphere but failed to make growth feel substantial. I got all the core achievements and tried out every class and weapon. I couldn't be bothered to grind the ♥♥♥♥♥♥ completionism achievements that did not count if you passed a mission on higher difficulty and require you to complete each stage on each character on EACH difficulty separately!!! Feels like padding.. Overall, sure a time killer while watching something on your 2nd screen, especially as you can easily get an AFK build and leave the game running for the remaining 20+ minutes. But I'd rather play the FREE HoloCure than this cheap Russian slop by borderline scammy devs.
6/10. O jogo é legal, dá para se divertir no começo, MAS falta profundidade e qualidade de vida. Não há combinações e evoluções para todas as armas, nem diversidade suficiente de gameplays. Faltam muitos elementos de qualidade de vida, como abrir baús automaticamente, acelerar a velocidade de jogo e outras coisas.
Bad achievement implementation. there's like 300 achievements just beating every map on every difficulty with every survivor. bear in mind each of these achievements takes you 30 minutes. and doing it on the highest difficulty doesn't net the lower difficulty ones. I know achievements aren't everything in a game but this implementation is so horrid and clearly made to keep you playing for as long as possible way past the time the game becomes repetitive.
This is a great zombie game, one of my favorites Well, that´s pretty much it But if i were to delve into "why" i consider it as such, i wonder that aswell But it´s a great game Well, now i will delve into why i think it´s great, but mind you, this may just become a rambling rather than a analysis - The game offers mutations, which are permanent characteristics of your survivors - That by itself means you can heal mutations and get new ones and get "permanently" stronger, and that ticks my autism severely, which causes the gameplay loop in turn, to turn, basically - So, i have a swordsman and a dude with a mac, one of them focuses more on cleanup and resource gathering, he´s a rather lucky survivor, so he´s great at collecting resources, the problem is, he is inerently slow, it´s his little thing, boy can´t run for ♥♥♥♥. So even though he is leveled up, not all runs can "end" theorethically, nor do they need to, you can go in and out in extraction mode - hiring new survivors is complicated, but that´s because i don´t do well with certain personalities in general, so certain characters they tend to certain build, since before they are "hired" and they have different names, classes, etc - So, my swordsman got smart, he has an affinity for getting smarter - And that means certain dudes you can only get to know after a while, like, even if you have a chad dream team, they are each inerently different to one another - so yeah, also, idk, i only got to "know" diablo 2 after i had already played this, but i feel like they are kinda close, in gameplay aspects - So, for a more normolineal comparison, it´s a diablo2esque-zombie shooter survival with rng elements ( and long term survival, but the survivors/city don´t eat up the resources, which is okay, it turns the game on a more casual note, but upgrading, well, it´s hard, the resources are scarse, and you have to learn how to find them ) So yeah, great game Even after two years, the game just feels "comfortable" So my survivors get better, they don´t get deleted or vanish, so it has that long term progression that´s long long, almost imperceptible to certain 2hour reviewers So yeah, great game, one of my favorite zombie games probably ever, since the defense one made in flash a long ass time ago 💖 Thanks
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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