
TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements. Enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Struggle forward as a weak human, driven by an iron will to reach the top.
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Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate this game but I can't stop climbing the towers
This game is amazing. Soundtrack, design, everything. It has an EXTREMELY steep learning curve- Even when you understand the mechanics, you will still struggle to execute them properly. Sometimes the floor generation will screw you over no matter how good you are. There are TONS of hidden secrets and stages, I would recommend an in-depth study of the wiki, and regularly refer to it for a list of crafting recipes. Trying to beat the tower without crafting is extremely difficult. You will 100% be given the opportunity to craft EVERY run, whether or not you have the materials will be up to luck and risk. You should also check out Tobash's runs on his twitch/youtube, he does a great job teaching game mechanics & techniques that you should learn while also explaining their risks- if you're okay with spoilers. Keep in mind, if you are planning on playing this game completely blind, it will likely take hundreds of hours to discover and learn enough to clear the tower. I also recommend downloading the cheat engine table for this game to practice by setting revives to infinite, or spawning in certain items to practice with that would otherwise take a lot of time & luck to obtain, or teleporting to & practicing the higher floors- There are still many obstacles in the tower that will end your run even while using the cheat table. On the Fearless Revolution website, the correct URL ends in t=2138 This is the reliable source for the cheat table. I've only beat the tower once without cheats at around 60 hours, with some extremely good luck, skipping some completion objectives, and that's not even the hidden ending. On easy. I haven't mastered most techniques, and there are some that are so difficult I haven't even properly learned how to use them yet. Oh, and by the way, I learned from this game that boomerangs and explosions can really give you the competitive edge you might need in a basketball game.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have fallen in love with this game If you like masochist-core games this is for you
Amazing, tbh I enjoy this more than spelunky. It is darksouls levels of hard though. PLEASE RELEASE CHAPTER 3 DEVS. PLEASE
tafy my me a tower cilb
somebody make an online co-op mod and my soul is yours
I've thought of many things to say about this gem, but I'll try to keep it simple: this is the most underrated game I've ever played. If you're the type of player that likes to challenge yourself and hone your skills, and you like retro graphics, then you will absolutely love this game. In TowerClimb, you can have an exciting 2-3 hour session where you're really focused, but it's also great for casually playing for 5-10 minutes just to pass time. The gameplay is really deep and well-planned. There are many ways you can creatively overcome obstacles, but at the same time the game feels simple. Few games manage to pull this off. The charming graphics, sounds and music create a cozy, yet scary atmosphere that draws you in while fitting the challenging nature of the game. The tower has many intriguing mysteries, guaranteed to sparkle your curiosity. But you can't just go ahead and explore them, because it's extremely dangerous. One mistake, and you could end up in floor 1 again. Which makes the mysteries so exciting! You have moments of tension where you think "should I go in there? seems dangerous... but I wonder what's inside that door!" And the game rewards you properly for your trouble. It's not just silly easter eggs or useless items. The secret areas reward you with a lot of great stuff, new content, new music, game modes, etc. One last thing: this game even has a great, wholesome community, where people share their experiences and motivate each other to beat the game. TowerClimb was made with a lot of passion. I hope you give it a try!
"Spelunky is one of my favorite video games. I would love to see a version of Spelunky with wider branches, more action, and crazier mechanics." The Monkey's Paw listened, and the finger curled. There's an amazing game under the hood here that I'll never get to play because of the frustratingly clunky controls. This is not "clunky because the mechanics are unique and the movement takes time for adjustment". This is "I know exactly what I want my character to do, but the controls defy all intuition". In 1.5 hours, I was still dying because my hands just could not produce basic gameplay. Call it a skill issue, I don't care. I've enjoyed games far more challenging than this one, but the difference is I was fighting the gameplay rather than my controller.
It's very good and only gets better the further you get. Use inverted run to spare your feeble hands.
Extremely underrated game. Once you get past the difficulty curve and awkward controls, you'll find a deep, engaging and rewarding experience, A variety of different levels and random events (f Zardo), and a incredibly beautiful soundtrack to go with it too.
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