
A mysterious tower has risen! It emits plumes of noxious green smoke from its summit making people sick. Strange creatures infest the tower but if nobody tries to ascend it we will all be doomed! Are you that hero?.....
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun arcade game to pass the time. A classic Nitrome game; I wish Nitrome would make a bundle and sell all their games. I used to play those building-destroying, dragon-slaying games on their website. The game is simple: four zones where you climb towers. Each zone has different enemies and bosses. It's a small game, good enough to kill time or max out achievements. Oh, and the cards are expensive, I realized that later.
its fun , what else can i say?
Amava jogar esse jogo no celular, era um ótimo passatempo para se jogar na escola, nos ônibus. Hoje reencontrei ele, comprei e platinei no computador. Foi ótimo revisitar a infância depois de ter jogado esse jogo a sete anos atrás. Ele é um jogo um pouco difícil. e tem um gamedesing ruim em algumas fases, dependendo do RNG, vc vai se estressar. Mas naturalmente, com um pouco de pratica e paciência, vc zera bem fácil. Pra mim, o único defeito grande desse jogo, é ter 25 trajes, e só 4 serem bons. Eu só usei o padrão inicial, o de ganhar 2x mais dinheiro, dar 5x mais dano girando, o da shotgun e de ganhar 3x mais dinheiro. Depois de zerar algumas vezes, o jogo fica repetitivo e você não é estimulado para desbloquear os outros trajes. Resumindo, vale a pena se você gosta de joguinhos dificeis e simples.
играл сначала в эту игру на телефоне, к сожалению её удалили из google play музыка, геймплей и стилистка сделала эту игру моим любимчиком среди мобильных игр
Управление для компа фиговое. Почему игроку не дают возможность выбрать какая клавиша за какое действие будет отвечать?
You can jump, drop from platforms, go left and right, and shoot, your shooting is directional and only affected based on weapon drops you can get from chests, so by default you only get a pistol with poor damage, fire rate, and range. The weapons you DO get from chests are good for the most part, but they can also completely sabotage your run, and you cannot pick up a previous weapon once you change it, so if you have an awesome weapon drop like the lightsaber that does good damage and has a good area of effect, but accidentally picked up a flamethrower with horrible range and area of effect, then you’re kind of screwed. You cannot also keep using picked up weapons endlessly, this relies on ammo and you can only get more ammo by essentially getting upgrades at the end of the stage. The upgrades are acquired by opening a gate at the end of each tower with a key, you can only get the keys by killing a specific number of enemies that increases after you get key after key, so at first you have to kill 10 enemies, then 20, so on and so forth. You do not have difficulty modes in the game to make it easier, only more difficult, there’s normal mode, and hard mode that you can pick in the main menu; the game doesn’t explain the difference between these, but to me it seems like enemies take a bit more damage and there are more of them. The only way you can really make the game easier is either by getting better at it, which for a Rogue like, good luck! Or, you can unlock new suits, you get these by playing through stages, dying, leveling up, and collecting gems dropped from enemies. You cannot just unlock the costume by leveling up, you unlock the costume by purchasing it after unlocking the option to buy it, and -sadly- the game can get really, really grindy after a while. Generally, you really won’t get a shot at finishing the game only after you obtain a number of costumes, and these costumes are incremental in their cost and sometimes have mechanics and systems attached to them that I think should’ve been implemented in the base game in other ways; like there’s a costume that provides you with a shortcut to the second area? And you can only get this after getting a ton of gems? And there’s another costume that multiplies the number of gems you get from each pickup, but this costs 10,000 gems, kind of nullifying the whole point of the freaking thing? On the other hand I also dislike how some of the costumes claim to do certain things but they don’t really seem to change the gameplay all that much. There’s one costume that claims to increase health drops, yet I didn’t got any through three towers while playing with the actual costume… switched the costume later on, and got a ridiculous amount of health drops, much more than the one I could’ve gotten with the last. It just doesn’t seem that well optimized or polished. You also have to shoot the enemies from a distance, like if the enemies touch you, even if you shoot at them, you don’t get to damage them, so you have to create a gap between you and the enemy to actually get your shots to register, something that doesn’t happen in any other games like this that I’ve played. Usually if you shoot, and the enemy is literally on top of your sprite, that enemy will take damage and die; here that’s not the case. I don’t know… after a while it seemed like the game relied more in trial-and-error elements rather than thinking how to actually implement a lot of these systems and gameplay mechanics in a way that they worked together. As such, I ended up feeling disillusioned with my experience, the only time I managed to make any significant progress was after I got a suit that increased my damaged significantly, so this made the boss battles a bit of a cakewalk; even then I died afterwards though, because… the game also has a lot of trial and error design elements by choice, you’ll have to die a lot to know how certain enemies behave, how the second zone actually lets you go through the walls of the tower and loop around, etc.
I mean, good enough to be a pc game but is better on mobile.
小时候在手机上玩过手机版的,当时就一直想通关可惜总是棋差一招,后面卸载后也搜不到了,偶然发现steam里居然有原版,那必须买来弥补当时的遗憾。 总体来讲游戏的爽感还是很足的,打击感还有各种受击反馈都不错,很容易让人想再来一把,各种能力技能和武器设计虽然不算太多但是对于一款小游戏来说还是足够了,boss战设计的也有点意思,不过闯关游戏嘛,内容什么的没那么丰富,比较容易腻。不过我玩这款游戏更多还是因为童年滤镜吧,一直想玩来着,最后也是成功填补当时的遗憾了,美美全成就。(~ ~)
Simple and very fun!
we need your google store all game sell on steam. cheap sell plz, -90%. need your all game have cloud save, Ach have cn too.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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