
The Old World is yours to command. Lead Legendary Lords in a combination of turn-based campaign and magically charged, strategic real-time battles, and decide the fate of your chosen race in a fight against Chaos.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
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Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just want to start this review off by saying that i never had a pc until i was about 21 and before that i had a laptop and played total war shogun 2 and had an absolute blast watching all these little troops battle it out on an open area. I had no idea at all what warhammer was or why there was a total war game being made about it but overtime ive slowly started to fall in love with this game because of the variety of troops and the variety within each races troops and character models. I would recommend this game if you like the idea of managing an economy with some minor base building and vicious medieval/fantasy battles.
i am not going to lie i waited years to play this game. never had the time or the money to justify buying it... so i might be biased on reccomendations played all races on normal difficulty on this i have only three real faults and it might be from being on normal difficulty 1. magic was basically worthless unless you were healing your troops better to fight a straight battle because lots of stuff happens quickly and most of the non healing magic users except for ones that use fireball just take up too much time that could be better spent elsewhere (kinda sad actually) 2. you only have to fight 2 or three actual battles then you will win 99.99% of them through quick battle espically if you team up two armies on one and most of the time the computer does better than you can. in this don't bother building armies with level one or two infantry get top tier as quick as possible (it really doesn't take long) and your enemies will be there shortly. 3. it cost me like $50 or $60 and the game is over a decade old so look for a sale. once i get some free cash i am going to buy whtw 2 and 3 because i read on the net that if you want to be able to do large campaigns/sand boxes with all the races then you need all the versions... i hear the later versions are better thought out but idk about that. all and all for the ttw company trying somthing new instead of the same old castle warfare it was worth the the money for me
买了dlc居然要通过服务器验证解锁,一旦服务器当机就玩不了dlc,存档也会被锁住,rnm退钱!!!
They f*cked the mods...and now i cant even play a free character wulfrick, they want me to pay for this AGAIN!...for warhammer one!???? POS greedy c*nts
啥也不懂,开始就玩帝国,啥叫十面埋伏、四面楚歌,玩到50回合左右地图上到处闹叛乱,然后我就得派兵到处镇压,提高城镇的公共秩序,关键还有混沌的兽人来入侵我,玩得心太累了,好好的帝国玩成了弟国。
Total War Warhammer is a unique game. It is Total War, which since it's now a major franchise...isn't unique. It's also Warhammer, which since it's now a major franchise...isn't unique. Both of these IP have a certain pedigree of rich history that precedes their mention. So of course, even though my review is retroactive (I just purchased the trilogy in the year of our Lord 2025, post 40K announcement), it wouldn't really be digging up old bones to say the fusion of these two properties and what this implies is a bit monumental. Suffice to say (tl;dr): It [Total War Warhammer] succeeds on a phenomenal level. Rough Cut Review: What happens is this. If you've never played Total War or anything Warhammer related....have fun using youtube to supplement you for as long as this lasts I guess. You'll for sure enjoy everything about the game but I'm just not sure how much life you'll get out of a reasonably deep strategy game that's both streamlined and ratcheted up by the insane RPG factors of Warhammer. If you've played Warhammer titles, but no Total Wars....have fun using youtube to supplement you for as long as this lasts I guess. This is a bit different because for true Warhammer enthusiasts (Fantasy and/or 40K) I would bargain that you would get much more mileage out of this game series than any complete newbie to both IP. You may not be a total computer strategy game fan. You may not know anything that would work in setting up politics and economy. If you play tabletop, you may have more patience for learning battles and building proper lists in this game. However, because it's still a Total War, you may not know anything about how units should be actually fielded and commanded in real time and just pick what looks cool. So, in a sense, you will more than likely LOVE this game and learn approaches that work; but because it's still a Total War, be prepared to respect the game and read/plan if you want to win or at least see what mid-late game has to offer. For the fans of both TW and WH...tonight we feast. Sure, there are some conflations here or there. Some concessions made in this spot or that one. And enough jank and fancily worded gobbledy-♥♥♥♥ to make a Harry Potter nerd punching jock get a pair of scissors and cut his PC's power cord to get this **** off the screen as fast as possible. But underneath the first few hours fiddling with systems and getting wiped, you find a deeply responsive and robust game . It sails just a bit under other TW experiences in my book, but it performs better than any other TW at the same time. It truly is just that unique of a game. SLIGHTLY MORE SPECIFIC REVIEW: So what makes this game different? Well. In a way it would have to be the pure roleplaying approach that wraps the product. It's not down to the point of you the player completely customizing your chosen warlord or anything, but at the same time....it is. The characters that you're offered to run campaigns with start with several traits and bonuses, as well as their provided cast of supplemental lord and heroes. These characters that then pilot your armies can be leveled up in battle and brought through expansive skill trees that will further shape your armies and overall campaign approach. On top of that, there are moments you may find literal equippable armor, weapons, amulets, and other RPG **** that will make your character more busted. And you'll need everyone to be busted if you want to make it past turn 10 on Very Hard. What this presents though, is a version of Total War that is still close to home yet in a way very faithful to what "playing Warhammer" represents. The Grand Campaign really does feel like a Warhammer Fantasy Total War strategy game in the best sense of that phrasing and not just like a cash in. I first experienced the series with Warhammer 2 on a friends PC where I began a Vampire Counts campaign and fell in love with the take on the Total War strategy systems. I didn't play extensively as in for days and days but I did fight a few decent battles to get a feel for things and complete a few of the early story quests. Battles in this game are pretty much faithful to what you would expect in Total War but in a way that's absolutely subversive. I feel pretty confident in saying that because there are many content creators who speak strongly on Creative Assembly or voice constant concerns on upcoming WH3 content or what's coming with 40K...but they play the **** out of this game and have thousands of hours. So, of course this gives them the best license to voice their opinion. But it also speaks volumes to what sort of quality is actually present for them to play this game series this much and use it for so much content. To the point they basically can pay bills off playing these games on youtube lol. Not a jab but just an interesting aside that I believe is pertinent. Regardless. The battles in this series are faithful to Total War because tactics still rule the day. The difference is, because the setting is now Warhammer, your options vary. Perhaps you'll use a necromancer to raise zombies on the spot in a battle and move him around the map with a small force to appear weak. Perhaps you'll play as a legion of filthy rats that create tunnel networks underneath cities to avoid being squished. Perhaps you'll use your super powerful and badass main character to just solo the whole enemy army because you have no idea how to utilize any military tactics. All's fair game and it all makes sense because it's Warhammer. So this is the holy grail here, but also an experience that can be downright arcade-y if you aren't on a higher difficulty. Unit cohesion and mass still matters. Formation and positions still matters though the applications are a bit different and closer to what may resemble Warhammer tabletop map rules. There's talk of how projectile simulations are maybe botched and the single-character unit supremacy that has bled more into historical total war games since the warhammer series pisses a lot of people off. However, I think that in this game it makes a lot of sense that my super badass undead vampire king can swoop in and kill 200 men to setup the win for his zombies that are getting easily wrecked. Is it a masterpiece of military tactics that beckons real-life generals to rethink their whole playbook ? No. But is it necessarily a walk in the park? Not if you're not willing to engage deeply with what the game is offering in its systems. I think the Province/Settlement Management in the game is honestly my only sticking point. It's a Total War staple and the game kind of doesnt make sense without it, so of course it's here. But something about it is a little off putting and out of pace with what I'm feeling when I'm just tapping recruit building my lists and controlling them in battle. I think what I'm feeling is going to be remedied in the upcoming Medieval 3 (and maybe 40K), but basically the scale or political behaviors don't really feel appropriate to me. For example, I am again running vampire counts. Why am I even dealing with stats like Public Order? We're undead, we don't care about anything. It should be a good thing to have low public order for vampire if high public order is good for humans. Or even like growth because what does that mean. Again, these are series staples of the overworld politcal map, but it just didn't strike me as completely necessary when maybe it could've gotten more situational with in-settlement problem solving. The governing doesn't really seem fully formed for my faction and still having the pros/cons of attempting to manage what isn't there doesn't really make sense. Perhaps it should be built on taking human captives for my populace to feed on that way I'm pushed to aggressiveness. Corrupting the areas I'm in is a great idea and evokes the same thing, but I just wonder if they couldn't have still had that feature and let that be the whole thing without taxes and order.
you guys made legendoftotalwar quit and i'm pissed.
Don't start playing this during your vacation or it will be your vacation.
1比3好玩
poorly regionalized prices and even more so with the DLCs
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech, Simplified Chinese +1 more
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