
Total Miner is an open world voxel sandbox game. It is primarily designed for creative RPG game builders, but also has two action/adventure style game modes where you can just jump in and play.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game like the xbox 360 days with lots of more complicated stuff for those really into it. just wish it was easier to play the legacy version
Minecraft at home:
very chilled i really enjoy this game so far
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just clunky and awful.
Brings back good memories from Total Miner Forge on Xbox 360. Sad to see the game's practically dead now.
Total Miner is one of the most underrated sandbox games out there. It looks simple at first, but once you start playing, the depth really shows. The RPG-style leveling system makes every action feel rewarding, and the scripting tools let players create anything from survival maps to full adventure quests. It’s easy to pick up, fun to build in, and offers way more progression than most games in the genre. If you like voxel builders but want something with both creativity and goals, Total Miner: Forge is absolutely worth your time.
I'm glad this game is being actively developed now, but Total Miner still needs a lot of work to live up to todays standards for this type of game.
Amazing game. The creativity you can accomplish in it is vast! Still needs certain bug fixes and some networking issue besides that great.
I hate to disparage a passion project, but this game is broken. No control options whatsoever, startup screen has ghost options, basic UI settings (and attempting to reset them) do not work. Unless your expectations are rock bottom, this project is not worth $3. This was all within the first 30ish minutes, and this is coming from someone who absolutely adored the 360 version. Edit: Upon doing some more searching, there is an excellent version 1.7 port of the Xbox 360 Arcade version to Windows. Obviously can't link it here, but if you search for "Total Miner 1.7 for PC (Windows)" on r/TotalMiner, you will find it. It is what a nostalgia focused experienced could/should? have been, and an incredible experience as someone who spent 100s of hours playing the original as a kid. Missing some of the newer features, but without the jank of this port. The developer just asks that you purchase a copy on Steam.
Total Miner is a voxel-based sandbox that places unusual emphasis on giving players the tools to create their own adventures rather than simply providing a fixed survival experience. Developed and published by Brandon Moore, it combines mining, building, crafting, exploration, character progression, farming, combat, and creative systems with much deeper RPG-building functionality. Its familiar block-based appearance may suggest a straightforward construction game, but beneath that presentation is a surprisingly flexible collection of tools intended for players who enjoy designing worlds as much as exploring them. The basic sandbox experience revolves around exploring environments, gathering materials, constructing buildings, crafting useful equipment, and gradually expanding what can be accomplished within a world. Players who prefer conventional gameplay can concentrate on these activities without becoming deeply involved in the more technical creation features. An optional progression system adds 16 skills that develop through related activities, providing another incentive to keep exploring and performing different tasks. Better skills can open access to improved items, making character advancement complement the usual progression from basic resources toward increasingly sophisticated creations. Where the game becomes substantially more distinctive is in its RPG creation system. Players can construct worlds that function as customized adventures rather than merely collections of buildings. A built-in scripting system can be used to create quests, dialogue, NPC interactions, mini-games, automated events, boss encounters, and other gameplay sequences. This changes the nature of construction considerably. A castle, dungeon, village, or arena does not have to exist purely as scenery because creators can give locations interactive purposes and build gameplay around them. Lua scripting further extends these possibilities for players comfortable with programming. Combined with the game's other creation features, it provides considerable room for experimentation and makes Total Miner resemble a lightweight game-development playground at its most ambitious. These capabilities inevitably introduce a learning curve, particularly for anyone interested in sophisticated scripted scenarios, but documentation and examples help creators understand how the different systems operate. Players willing to invest the necessary time can produce experiences far beyond ordinary voxel construction. There are also useful environmental and simulation features supporting the sandbox. Farming allows crops to be planted and harvested, while produce can contribute to better food. Day and night progression and seasonal changes make worlds feel less static, and animated vegetation introduces additional movement to environments. Water and lava provide animated liquid elements, while particle emitters can be employed to create visual effects. These details are particularly useful when building atmospheric custom maps because creators have more than static blocks available when establishing a particular mood. Automation is another interesting component. WIFI Power allows the construction of powered logic circuits, complementing the scripting tools and enabling more elaborate interactive creations. Large-scale creative functions for filling and clearing areas also make ambitious projects less tedious than individually modifying every block. A camera feature allows players to photograph their creations and maintain an album, which is a modest addition but one that suits a game where building and documenting personalized worlds can become a major part of the experience. Multiplayer and Steam Workshop integration broaden the concept further. Cooperative and competitive possibilities make custom environments more meaningful because creations can potentially become shared experiences rather than private projects. A carefully constructed dungeon, mini-game, challenge, or RPG scenario naturally becomes more interesting when other players can participate. The community-content aspect also gives the sandbox potential longevity beyond whatever predefined activities are immediately available. The presentation is considerably more functional than spectacular. Its voxel graphics are primarily effective because they clearly communicate the modular nature of the world and accommodate extensive construction. Players looking for visually elaborate environments or highly cinematic presentation may find the graphics basic. The interface and creation systems can similarly feel utilitarian, particularly while learning the more advanced features. The payoff is flexibility rather than visual luxury, and that distinction is important when deciding whether its particular style of sandbox is appealing. Its Early Access status should also influence expectations. The PC version has experienced a lengthy development process, and some systems can exhibit the rough edges associated with an unfinished project. Bugs, incomplete functionality, balance inconsistencies, or technical issues can therefore occasionally interfere with the otherwise impressive creative freedom. Total Miner is easier to recommend to players comfortable experimenting with an evolving sandbox than to those expecting a completely polished and tightly structured experience. Steam Deck compatibility is not officially rated by Valve as either Verified or Playable, so it should be treated as having no official Steam Deck compatibility designation. Since the game is primarily designed around Windows and includes interfaces and advanced creation features that can benefit from traditional mouse-and-keyboard input, handheld users should not assume a completely seamless console-style experience. Proton behavior and control configuration may also vary, making experimentation or customized controls potentially necessary. Ultimately, Total Miner succeeds most strongly as a creation-focused sandbox with enough traditional gameplay to support its more ambitious tools. Mining, crafting, farming, exploration, progression, environmental systems, multiplayer, logic circuits, and construction establish a substantial foundation, while scripting and RPG-building capabilities provide the features that give it a more distinctive identity. Its technical roughness and unfinished nature prevent it from reaching its full potential, but patient players who enjoy building interactive worlds can find considerable depth behind its simple voxel exterior. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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