
The masked protagonist must escape the city ravaged by disease, by any means necessary. Use stealth to scavenge food, or kill everything in your path. Nurture your mental health or descend into madness. How you survive is up to you.
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About
As the masked protagonist, you must escape the city ravaged by disease, by any means necessary. Use stealth to scavenge food, or kill everything in your path. Nurture your mental health or descend into madness. How you survive is up to you. Multiple endings reflect all the actions you take, great or small.
Super Lone Survivor is a remaster of the original game with extra content and features. It has been completely rebuilt in a new engine. There's improved lighting and shaders, 4K and higher support, controller support, parallax scrolling. Additionally the game contains a new 4:3 presentation and all of the original art has been extended in height to support this taller aspect ratio.
There is new content exclusive to the game, hidden areas, two new sidequests, new foods to craft, new enemy types and new combat tools. There are also now three difficulty settings. The game includes remastered audio in higher quality, and nearly an album's worth of new music. There are 24 in-game Steam Achievements.
Controller Support Notes: Steam Input should be disabled to use PS3 / PS4 / PS5 / Nintendo Switch Pro controllers. Currently only supports wired controllers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://steamcommunity.com/sharedfiles/filedetails/?id=3654837878 汉化补丁现已发布,如有问题请在评论区反馈~ [h1]8/10 2D寂静岭[/h1] [b]+ + +出色的氛围营造 + + +极其优秀的配乐 + + =算是丰富的内容,多结局多支线 = = =存在一些bug,但汉化补丁中均已修复😋 - = =引导较弱,但可以说是为了增加沉浸感 - - =略显古早且不方便的一些设计[strike]但也可以说是为了增加沉浸感[/strike][/b] 本作在游戏开始前,有一个[b]“仪式准备”[/b]的环节,其中的几项仪式我觉得恰也就对应了本作的一些特点。仪式步骤如下: [h2]首先,确保身处黑暗之中,无人打扰[/h2] 有一说一,我玩恐怖游戏向来是不敢关灯沉浸式“享受”的,胆子还是太小了XD。但即使我没有完全遵守要求,本作所提供的沉浸感仍能让我身临其境。 这份沉浸感主要来自于音效设计和演出表现。本作复古像素风粗粝的质感恰到好处,使得演出的诡谲与紧张感更上一层楼。“粗糙”的演出与细腻的配乐组合打出完美combo,让末世求生的孤独感扑面而来,充满情绪张力,沉浸感拉满。 [h2]其次,请务必要戴好耳机,调大音量[/h2] 调大音量,不仅能让玩家仔细获取声音信息,保证游戏体验。同时也能使玩家更好地享受这优秀的配乐。本作的音乐真的很好听!就算不玩游戏单拿出来听也很不错。之前从好友那里了解到,作者还给 [i]《火线迈阿密1&2》[/i] 做过曲,而且本作的美术、音频、代码等很多东西都是他负责,全才了属于是。👍 在悦耳的同时,这些音乐也和游戏本身完美契合。作者能用简洁的合成器音符做出氛围感极强的配乐,同时也不缺乏复杂编曲的能力。本作音乐的加减法做到了张弛有度,不喧宾夺主且非常好地起到了情绪引导和氛围塑造的作用。 [spoiler]游戏标题界面音乐的吉他太sexy了,每次进游戏我都要先听一会儿再说。🔥[/spoiler] [h2]再次,管掉steam成就通知,确保沉浸体验[/h2] 从这条可以看出,作者是真的很想让玩家保证沉浸感。以至于在部分游戏设计上,在实用性和沉浸感之间,作者选择抛弃了前者。比如说:必须在家里床上睡觉才能存档,不能窗口化等等。我不清楚这些哪一部分是作者有意为之,哪一部分是作者单纯懒得做,总之这些设计确实是给我的游戏过程造成了一些不便。 这其中最可能使玩家困扰的应该就是引导问题了。本作引导相当之弱,结局有数值要求但这些数值都没有明确给出来,不拆包的话就只能靠猜,因此如果想自己手动摸索全结局之类的可能略有困难。但是现在我们有[url=https://steamcommunity.com/profiles/76561198990433283]氧化铝阿东[/url]大佬的攻略!如果想打全结局的话可以参考一下,B站上也有他录制的全流程视频。 https://steamcommunity.com/sharedfiles/filedetails/?id=3637952004 [h2]最后,享受游戏[/h2] 综上所述,本作值得一玩。超强的沉浸感,绝妙的配乐,丰富的内容,这些优点足以掩盖那些细小的瑕疵,好玩!
this game changed my life. back in 2013-2014 i played on PSVITA. now im in 2024... i remember playing this in 2014 before seeing my grandparents and listening to the soundtracks at my grandparent's funerals. the soundtracks helped me through and lessons learnt (as a zoomer with barely any family interaction bc stupid suburb ♥♥♥♥♥♥♥♥ & compounded on fact i was ugly thru school therefore outcasted & fact that was social inept mainly) this game has been a coping factor at several points. always keep up mental health IRL... dont become (figuratively or literally) draco. never give up your morals for sake of survival / getting through situations. 'there is always another way'. this sounds very embarassing but 'you should really eat your greens' was also something ive never been told in my life....... the fact that i was so low i was LARPing with video game characters is nuts. thankfully the game i played was well structured. if you immerse yourself this game is amazing. i almost certainly think he made this game for people of disregulation of emotions and trauma. while this is just conjecture (conclusion with limited evidence suggesting such) i wouldnt be surpised bc the evidence as presented in the game STRONGLY suggests such. i dont wanna spoil it tho. as someone whose taken 5 antidepressants this game sure as hell has, and seemingly always will be, a lifesaver. underrated game... psychologically this game hits hard, especially if u actually stay to play for 10-30 hours and grind all endings and learn everything about the lore. the best part is the game is rewarding. most games you have a plateuing effect where you are scaling, never going to be killed, and GOD for the rest of the game. this game is very simplistic - ive always compared it to "thomas was alone" than i even would have "silent hill" or "amnesia". very good story, simply mechanics. story is most rewarding if you take time to review all the lore. SULOSU had made it MUCH more rewarding to learn. LS DC was kinda a pain bc how much theories were made, but SULOSU was much clearer. if u (1) read wikis (2) watch vids and (3) look into jasper's interviews it should all begin to make more sense. its a multi ending story tho. theres LESS points in wathcing even the funnies YTers like ericvanwilderman or markiplier playing it and seeing their gameplay bc no matter what isnt as good as watching YOU develop thru ur own world. - as YOUrself... because its YOUr decisions.... lemme ask u this... would it help YOU seeing someone's psych/therapy results? its not FDA approved or whatever have u as a therapy but IMO it was very effective for several episodes for myself. YOUre going to have to give this game some time to see the beautifulness of the story. give it a chance. 20/10 IMO only complain i'd say is no save feature for the worlds as in - if wanna have 5 worlds u cant.., can only have 1 at a time it'll just be x5000 easier for the achievement collection. the music inside is also a banger. some scenes VERY sad, friendships formed feel very wholesome... overall very feely style game if joseph conrad's novels were a video game series, is what i would title "LONE" series as. same shared core themes as novels - depersonalization, depression, psychological suffering. new themes LONE series adds - schizophrenia, ptsd, trauma, learnt helplessness. its very good psychological test. ESPECIALLY IF YOU ATTACH SELF TO "YOU" - my lord that is genius character development - try to put yourself in the shoes of YOU... his name *IS* YOU after all (YOU is the guy u play as). mentally-emotionally hard. mentally-cognitively easy. this is a very low skill game. in other words, the mechanics or controls are very easy; legit: WASD XC SPACE CTRL 123 are all controls u need. u could use arrow keys if u want - but SULOSU (super lone survivor) is good and u should buy over DIRECTOR'S CUT bc of the added graphics features, bugs, and frankly - overall the controls are smoother. the character movement is less janky clunky more smoothe, less sharp. more uniform motion. QUESTIONS / GLITCHES: ty for the game, helps w my own personal issues. not what saying but ty fir this game. 2013 helped and 2024 it helped :)) thank you for releasing just in time for me to play :)) (1) when in chie's place - YOU says "LOOKS LIKE GONA TAKE EM DOWN" and right after i type X to accept that message, i have no choice but to 100% shoot the mobs with the "X" key of entering to accept the message - no option like PSVITA version to withdrawal gun AFTER acceping - like its INSTANTANEOUS too - like the accept message and gun fires at an instant. watch the guy on youtube speedrun the white ending in 34 minutes - he does the same thing. he misfired a mob and possibly coulda cost him the ending if was hit 1-2 times by a mob out of sake of mental health detriments... (altho he killed a thinman in the run - the one i think i was talking about if im not mistaken later in this Q&A) (2) when going from 205 to the director's house there is being passed 2 thinmen but the thing is i cant sneak back out again - is this a glitch or did u purposefully increase the range of hiding such that i cant return back, thus forcing me to use mirror or gunfire unlike PSVITA gameplay where i was able to go to director's room and get close enough to where the 2nd thinman to the right nearly hits me to where he aggros and i just comfortably sit in hiding waiting for him to deaggro to either (1) reposition + kill him or (2) jump in hiding to slide across back to the left. did u do this as a means of spicing up the meta i assume? does mirroring damage your mental health??? (3) when i click "2" i place down 2 hunks of meat instead of 1....... is this a glitch or did u purposefully make the game harder to play? i started new playthru and its very bipolar issue - like sometimes it places 2 sometimes it places 1... im on stressed difficulty btw... also when i double click "2" like i mash it - it will sometimes waste 4 or even 6 of my meat hunks when i click just x2 - also i cant place meat on itself or stack meat like was able to in LS DC... this could be a feature but am not sure if a glitch... (4) lack of RESOURCES - i cant find anywhere on any official wiki. is there somewhere which showcases such mechanics. like what do i do for the endings? there is like 4 different endings to get. there was a chinese person who reviewed similarly and said similar thing. 'where do i improve and work hard in??' was what they said. also what is the difference between stressed and other difficulties? i suspect this meat thing and the inability to go behind the 2 walkers outside of director's room --- is a difficulty thing?? --- if not is it a game glitch thing, right? adding: there are duplication glitches ive heard of, will these be patched for sake of speedrunning or kept (personally i dont use them, literally just curious) ? (5) where do i play ur soul brother game at?? cant find it ;-; also what was song u used in the lone survivor steam page where the guy in the subway is like "i think this is it bro" from when u released all the way back in 2021 ? what was the name of track ? unfortunately i had to put in review.... i dont even know where i would go to tell jasper byrne about any of these things... theres no discord server, only a twitter (i dont have twitter ; ; cant tell him on platform i dont have) and i see he responds to comments... so hopefully hell respond to this comment in the future or atleast somehow (idk how he would) fix the issues
The purple book is horrid and it being purely RNG based makes it the worst part of the game. And every guide says you NEED to have beaten it for the White ending, so yeah screw this RNG-addition. No idea what the dev was thinking. Also i got soft-locked twice in the crashed bus when trying to check out the panel you have to open. The character would just keep walking up constantly.
While I must admit I had high expectation from the many reviews I read about the game - I was thinking this was silent hill in 2d tbh - I did not enjoy playing this in the slightest. The entire game revolves around small gimmicks and quirks that prevent it from becoming a pleasurable experience : exploration is impossible without the use of a guide, it managed to become grindy and repetitive even with limited resources, completely relies on body horror and even then, the mental health mechanic ruins EVERYTHING. Messed up stealth after hours of perfect gaming and you had to kill some thinman? you effed up. Met a certain NPC on low mental health? *buzz* you miss on important items forever that actually help you maintain the damn mental health. Let's not even talk about how much it tanks if you dare kill a fatman, one of the most annoying enemies ever made together with the terrible dogs that are just there to make sure you don't achieve a pacifist run. Discovered one of the many secret areas that are the actual features of the super remaster of the game? mental health tanks down. Ate a ration box? you ate too much and it tasted baaaad, guess what happens. Doesn't matter I had a consistent great cooked food schedule, drank water everyday, talked and petted the cat and cat plush and the plant and healed another human being, mental health just won't get better (that's in game but actually works IRL). There's so much that is never explained, no statistics to check except the mumblings of your character that you accidentally cancel because you were hiding in that very moment, no idea what food helps with the hidden hunger, health and mental health meters. Also the main character is unsufferable, whiny, straight out of a white woman's instagram and bland and exactly what happens when a guy less fit than his gf gets broken up with. I seriously hated each and everyone of his lines and could not empathise in the slightest despite shared experiences. Music is amazing and atmosphere is pleasantly anguishing, maps are there to give you at least a little direction into finishing the game in the worst straightforward way possible, sprites are nice and well animated, and it has great deck support as long as you don't change any of the options - it will stop responding in that case. If the game just didn't have the mental health levels and endings only depended on your actions related to story moments, this would be a solid 8/10 experience despite the relative shortness and the fact you need to play at least twice to enjoy all content. I got the blue ending first time and it even froze up during the arcade cutscene. All in all, I got this for 10 bucks on sale and wish I didn't put in either the effort or the money. It's not bad, it just doesn't vibe with me and it wasn't great for my mental health either, and it just doesn't scratch the survival horror itch.
This game is 13 years old, coming out at what I think of as the "First Generation" of indie games, with the biggest names being the likes of Super Meat Boy, Binding of Isaac, Hotline Miami, etc. Lone Survivor did not make the heights of those games, and it's understandable why. Here is a game which can be awkward to handle, frustrating at times, and opaque in odd ways. The irony is that it's also forgiving in ways that its inspirations would never have dreamed. It is impossible to soft lock yourself, and resources can be gained infinitely if you know what to do... albeit at a cost. I won't say any more, but suffice to say, reading a critical review complaining about needing a can opener to save the game because "my character can't sleep while hungry" was both funny and disheartening, considering you are outright given an infinite supply of pills that will make you drowsy (at a cost!). But that lack of obviousness, along with certain other awkward handling (judging distance from enemies can take some getting used to, understanding how long it takes to perform certain actions, etc.) will probably lead to a lot of frustration. I didn't feel like I got a good handle on the game until around 4 hours in, at which point I was basically finished (my first playthrough lasted about 4.5 hours). I uninstalled it, but the game's music, atmosphere, and story stuck in my mind, as well as the clear number of things I'd missed. I booted it up for another playthrough, finding new things, albeit finishing in a little under 3 hours. Knowing I locked myself out of another area of the game, I'm already planning a third. And there lies the charm of Lone Survivor: its short length, coupled with more activities than you'd really need for such a game, give it a lot of replayability. The atmosphere is quite special, with music which fits each moment perfectly. I've avoided mentioning them to this point, so let's get the obvious out of the way: it nails the Silent Hill/David Lynch vibes. The story might be a touch too esoteric, but it leads to a lot of discussion about theories... ...or it would have, if the game wasn't pretty much buried. As much as indie horror games have blown up recently, I can't help but wonder if Lone Survivor would not be better received today. On the one hand, the flaws which kept it from going big 10+ years ago are more noticeable. On the other, the aspects it nails are the same aspects which have brought attention to indie hits like Signalis. Certainly it would not have risen to Signalis' heights, but if there's one thing I stand by, it's that this game deserves more attention than it gets. To fans of Signalis, of Silent Hill, and those types of games (not so much Resident Evil), consider giving Lone Survivor a shot. If the price seems steep for the length, wait for a sale. It's not for everyone, but if it clicks, I think it'll stick with you for a while.
Я не умею правильно начинать обзоры, но попробую начать как делают другие КРУТЫЕ стим-обзорщики: 🐺[h1]"Лучше журавль в небе, чем синица в руках...."[/h1] Вот, теперь можно начинать. Просто хочу СРАЗУ сказать что это лучшая инди игра на данный момент, да простит меня Айзек. Узнал про эту игру ещё в далеком 2013ом, от летс-плейщиков на ютубе. Да, в то время игра форсилась нехило, но почему-то хайп прошёл просто щелчком пальца, и в 2023ем про неё уже никто и не вспомнит, и как же они ошибаются( В стиме всего 2 русскоязычных обзора на ремастер, ну вы чоо( Да, она мне запомнилась ещё с тех времён, и настолько мне полюбилась, что даже я будучи 14и летним пиздюком захотел тогда купить её в стиме, откладывая 67 грывень (до сих пор помню её стоимость тогда и до сих пор помню доллар по 8, эххх) с завтраков в школе. Поиграл и влюбился, влюбился в эту стильную пиксельную графику, по-моему ещё не было игры, в которой пиксели бы выглядели так смачно и лампово, а на момент 2012 так тем более, когда это ещё было не так заезженно. Влюбился в прекрасный дизайн, в прекрасную музыку (!!!). Вот тут Джаспер просто переплюнул самого себя, определенно лучшая его работа, а новый саундтрек так вообще отвал жопы. Видно что парень из заебавшего всех, пусть и годного синтвейва, вырос до исполнения качового и атмосферного эмбиентного минимал-техно. Да шо он только не делает, можно даже услышать трип-хоп и брейккор, и идм и пост-рок... Ну ладно, не буду заниматься музыкальным тэгодрочерством. Одним словом чел харош и всё. А не, не одно словом. Больше.. ♥♥♥ лан пох кароч) Ах, да.. Что меня тут цепануло ещё помимо перечисленного? Так это геймплей, атмосфера и история есесна. Геймплейно это очень интересный выживач: находишь ресурсы, лутаешься, копаешься в гамне. И помимо обычных ресурсов типа "пожрать папит", ты так же можешь найти ресурсы, которые могут апргейднуть твою топ-хату. Например газовый балон, который можешь подключить к своей газовой плите и наконец начать готовить вкусную еду. Найти ведро и подставит его к стекающему потолку, чтобы потом набирать воду от туда для кофеечков, хуечков и поливания цветочков итд. Но самая главная фишка данного выживача это менталка, или как говорят в народе БАШКА. Не допускать бед с башкой, питаться нормальной едой, ложиться во время спать, приручить котика и болтать с ним, не шмалять направо налево (максимально поверхностные детали перечислил если че), да и в целом быть хорошим чэловеком по игре. В противном же случае: плохая концовка, коих всего тут 5. И всё зависит именно от вашего стиля игры: быть хорошим и аккуратным молодым человеком, питаясь хорошей едой и играя в пацифиста, либо вести аскетичный образ жизни, питаясь жаренными крысами аля Стас Аскет и шмаляя во всех подряд как русzский контрактник. Всё только в ваших руках. Ну и история. Казалось бы [spoiler] классический сон сабаки, коих мильён, типа ну куда ещё банальнее то??? [/spoiler] Но вот как же оно ♥♥♥♥ стильно и правильно подано! Каждая деталька, каждый кусочек сюжета дается путём жестких гонок электричества по нейронным связям, и только лишь со 2-3его раза начинаешь более менее понимать что здесь и к чему, и это прекрасно! Я со своим 5ым прохождением и то не до конца всё допёр (ну учитывая мои интеллектуальные способности ещё норм, да), но думаю базу я точно получил. В купе это создаёт уникальную атомсферу и органику. Более сонного, загадочного и воздушного вайба в играх ещё не встречал, и всё это благодаря тому, что я перечислил выше, это ВЕДЬМАК ИЗ МИРА СУРВАЙВОЛ-ХОРРОРА. Поэтому я и удивлён, почему о ней сейчас никто не помнит(( Жаль. Ведь люди, где вы ещё увидите ребёнка второго сайлент хилла и блядского тамагочи??? Кароче, очень рад такому ремастеру, и был очумлён когда узнал про него! Очень рад новым локациям, новым кат-сценам и новой музыке. И АЧИВКАМ!!! Ох какиеж они изъебистые :D Ах да, из минусов могу перечислить только местами кривоватый геймдизайн, вот особенно при прохождении за пацифиста. Иногда если затупишь, можешь просто попасть в тупик, помереть и начать всё переигрывать. По моему это должно было хоть чуть чуть да оказуалиться с ремастером(( Хотя наверное это так и задумано, чтобы лучшие концовки не выбивал АБЫхто. Ну и почему-то мой геймпад клинило, и когда ГГ получал урон он начинал спамить "Я ПЕРЕЗАРЯДИЛ ПУШКУ, ДА ПЕРЕЗАРЯДИЛ Я ♥♥♥♥♥". Странная херня, дальше пришлось пересесть на старую добрую клавиатуру. Ну ещё расстроил баг с одной ачивкой, из-за чего не смог получить платину. Но надеюсь фиксанут. Так всё ок. Спасибо за шедевральную игру и спасибо за шедевральную музыку, [i] дорогой Jasper Byrne [/i] ❤️
first played this game in 2012 , it came with the humble bundle back in the day, and changed my opinion on what indie horror could be. This one needs more people checking it out, it did so much so early on
[h1] Игра которая изменила мою жизнь [/h1] Super Lone Survivor - для меня самая ценная жемчужина, в которую мало кто поиграл. Джаспер, примного благодарен тебе, что ты меня вдохновил на разработку своей игры. Твоя игра, для меня ещё многое значит ❤ Для тех, кто обожает survival-horror - это игра обязательно должна быть у вас пройдена. Remastered игры смог визуально поднять игру на новый уровень, хотя это может быть незаметно. У игры есть своя аура или даже эстетика, что значительно её выделяет, хотя многих и отталкивает. Музыка которая меня притягивает, особенно начальный трек Blue World который тебя обнимает, успокаивает и направляет тебя на верный путь. Пожалуй, для меня самым настоящим минусом игры - сюжет. Я не понимал многие вещи которые происходят в игре. Всё было рвано, непонятно, к концу игры я был зол что так игра закончилась. Многие ругают, Death Stranding за непонятный сюжет. Только ДС тебя нагоняет постепенно и в конце объясняет, здесь ещё больше становиться вопросов. Сейчас, я уже понял сюжет игры. Действительно, это многое связывает с Silent Hill 2. 2020 год. Август. На улице идёт дождь. Сидя на кресле, я проходил игру на PS VITA и когда начались титры, я был по-настоящему расстроен тем фактом, что моё приключение закончилось, прям как с Amnesia: The Dark Descent. По сей день, я возвращаюсь в эту игру чтобы просто ещё раз услышать музыку, повидать локации. Уже считай как прогулка, хотя у меня много таких игр. Жду следующую игру, Джаспера 😎👍
pros: -spooky and twisted atmosphere -intriguing story and characters -solid gameplay loop (maybe a bit too easy unless you want a perfect ending) -great soundtrack -a bit of humor in-between cons: -small bugs that probably won't ever be patched -a bit too short Basically this is the best Silent Hill not made by Konami
the most "there are bugs under your skin" game ive ever played
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