
Lead your party of 3 heroes on their quest to repair the torn pages of folklore. Evil has destroyed the tales you love. Hack monsters and slash enemies throughout the Torn Tales in this real time squad based RPG.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Such rich and interesting setting yet such dry, repetitive and boring gameplay.
If you’ve watched the TV series Once Upon A Time, with the idyllic township of Storybrook, and the more bloody show Grimm, you’d be forgiven to think Twistplay’s Torn Tales is somehow related to them; It’s a similar premise, but very different faerytale! YouTube version: https://youtu.be/VztxBsMWdAc Website version: http://bammsters.com/torn-tales-review-0317/ A review key was provided by Twistplay and Chilled Mouse, and the game was primarily played on a Mac. [b]The Setting[/b] Let’s start with the first thing you encounter when getting into Torn Tales: The story. An old man, known as The Bookbinder, is basically upset that no-one reads his stories and he gets no fame, money or adoring fans, and so he sets out to rewrite the classical fairy tales. If this story is ever made into a movie, his character will clearly be played by Shia LeBeouf. The whole story is told in narrative segments inserted between the various levels, and only sparsely supported by encounters in the game; Most of what the player will be doing is completely unrelated to the story. This is also the main failing of the game. [b]Gameplay[/b] You control a trio of fairy-tale characters, as they walk through the twisted lands in The Bookbinder’s world, and kill everything they meet. Yup, not really much dialogue or anything to support your actions, just walk until you find a group of hostiles, and chop-chop. The combat itself even feels disconnected, like no actions you take really matter. To test this, just ignore the computer when you get into a fight, and then check back a couple of minutes later to see that you’ve won. Some fights benefit from you moving around a bit, or position the Dr Jekyl/Mr Hyde character as a tank, but since it’s trivial to revive characters, don’t worry if someone goes down for the count. Even when you do everything you can, it is a somewhat empty feeling, as there’s no real visceral or kinetic feedback. The characters hit an enemy, but nothing really happens beyond a number changing somewhere. The result of this is that combat, exploration, and basically most everything in between the narrative quicktime events seem nugatory, as if only 1 side of the game was fleshed out. I should point out that while most encounters can be done blindfolded and juggling green apples, the boss-fights generally deserves or even requires a bit of attention. If nothing else, then because there may be a need to react to a narrative segment right after them. [b]Roleplaying[/b] As a roleplaying game, even if it is an ARPG, it includes the usual stats, skills and loot, as one would expect. Here you’ll do well to simply accept that Dr Jekyl is the tank, Robin Hood is the “DPS” and preferably at a range, Snow White is healer and ranged damage-dealer, and then select skills to match that. Eventually, you’ll have gone through and selected every skill, so there is not too much to worry about in terms of end-game setup. As for affecting the story, i.e. playing a role, there is less of it than some might like, hence the reference to it as an ARPG. It would have been interesting to have more character options, and see the story develop depending on who you pick up as opposed to the current setup of the 3 characters. [b]Sound and Graphics[/b] Some of the graphics are very well done, especially during the narrative segments, and the style is overall quite interesting and competent. Snow White is neither a teensy girl, nor a hyper-sexualized female fighter, but instead looks like a competent fairytale character. Robin Hood and Dr Jekyl look largely as one might expect, and the game avoids outright grotesqueries. The sceneries, the maps, are generally OK, even nice, but a bit bland and repetitive; unfortunately, due to how the characters’ levels progress relative to those of the enemies, you’ll find yourself traversing each map multiple times and it all quickly blurs out. The game could definitely benefit from more, smaller maps, and more variation in the decorations on the maps, incl better tombstone descriptions. The sounds, ignoring the game-music for a moment, are best described as almost-functional. Sometime there appear to be glitches keeping some sound-effects from playing, but when they do play, they are not really descriptive. You cannot tell what is going on simply from listening to the game, and this leaves out an important venue for providing feedback to the player. Sure, wolf-howls means there are wolves, and you eventually pick up what some of the combat sounds mean, but it is less than intuitive overall. Music in the game follows an orchestral or ensemble setup, with ample drums to set the mood of combat and challenge, but isn’t particularly exceptional in any way. The occasional lone violin, however, does a very good albeit common job of setting the scene at certain points. [b]Platforms[/b] The game is out for Windows PC, macOS, and Linux, but playing the game, I’m constantly thinking that this could just as well be played on a tablet – the UI comes across as designed at least in part for touch screens, and the gameplay is simple enough to be played during a commute to work. That said, it might be too much of a stretch to run it on a smartphone. [b]Conclusions[/b] Torn Tales is functional as an ARPG, the story and setting is interesting in itself, but it is let down by average-at-best implementation in some areas. If you like classical faery tales and ARPGs, definitely give the game a try, and I’m certainy hoping that TwistPlay will revisit the world with new characters and settings, more dialogue and options for the players. Bammsters’ Rating: Design 6, Challenge 4, Fun 5, Replay 5, and Price 7, for an overall rating of [b]5.4 out of 10[/b]. Functional.
A fairytale crawler Rpg... with... Dr Jekyll? Honestly, both the story and gameplay is awesome. Dark fantasy adventure made even better with recognisable characters and loot management. https://www.youtube.com/watch?v=HSXX5DIQMqg
You cannot progress past the first part of Chapter 4. The same bug that was introduced in the Rebound edition also made its way into this edition. You simply cannot get into a certain area, cannot complete the mission, and cannot progress the story. Other than that, it's a very basic action RPG. There's no towns. There's only basic quests. There's no way to use gear that you find, but won't use (you can't sell gear, or dismantle it for crafting etc). The graphics are basic. The characters are interesting enough, and they all felt different. The skill system is simple, but adding Runes modifies the original skill in neat ways. The story was basic, but I still enjoyed it. Before I discovered that the game-breaking bug is in this version of the game, It was a decently enjoyable game. If you get this game in a bundle, it's worth playing the first three chapters - as long as you're fine with playing a very simple action RPG.
I didn't get too far into the game yet however I do like the concept. I love twisted Fairy Tales and this is no exception. It's dark and the story is interesting. The gameplay itself is a little slow but overall I thought it was decent. I noticed that the mobs gradually grew in levels more than my characters though so it does require a bit of grinding.
Si lo que buscas es un hack and slash simple sensillo pero divertido para pasar el rato este puede ser tu juego En resumen es simple Historia simple y corta Graficos medios Sistema basico Jugabilidad media Dificualtad moderada Si t sirve d ayuda la descripcion basica es para pasar el rato
[h1]A Good Idea, Executed Relatively Well[/h1] [u]Game Synopsis[/u] I like this game, the idea is original and the gameplay is almost there. The story is based around an evil story writer who mashes together 3 stories in an attempt for revenge, Robin Hood (The hybrid) Snow White (The Mage) and Dr.Jekyll & Mr. Hyde (The tank/bruiser) are together in a team to try and fight their way through to the truth. The game works well, employing hack n' slash mmo and rpg games into one, the wide range of weapons and levels give way to hours of gameplay and endless amounts of exploration. [u]What I like[/u] [*]The idea: I've never seen something like this before in a game, the story is definately an orginal one, something i love to see in indie games. [*]The graphics: The characters look a little fuzzy and small on the screen but overall i love the look of the game, the devs clearly spent a lot of time on making each map look pleasing to the eye. [*]The items and levelling system: Torn Tales has a wide range of items that are dropped throughout playing the game, each one relatively unique from the others, abilities and levelling allows the player to really get involved and never feel like they have reached an "end" i really like how the devs pulled this off. [u]Neutral Points[/u] [*]Maps: I both love and hate the choice the devs made with the maps in this game, the simple "follow the path" maps do make it less demanding to play and easier to unwind but leave out side quests and exploring differant realms and areas within each mission, although there are "dead ends" to find, this is as far as the game goes with this. [u]What I Dislike[/u] [*]WHERE ARE THE NPC'S??:This is a big one, and almost stopped me from playing the game had it not been for the other points made above, this game lacks any sort of interaction or storylines during a quest, this is something that really needed to be added to the game, as it helps the player stay engaged and willing to continure. [*]The beginning: While the game does provide some instructions at the start, many things in the game are left un explained, leaving you spending a good 30 minutes figuring out how to use the abilties etc. [u]Conclusion[/u] I think this game was released a little too early and needs a little more refinement. Nevertheless this game is enjoyable to play and a great time killer, would recommend a try.
这游戏不值42,[spoiler] 价格差不多的火炬之光比它不知要高到哪里去了。 [/spoiler] 作为RPG剧情薄弱。 90%的可移动区域是一条狭长弯曲的道路,可互动内容只有宝箱和存档点。 怪物大概十几种,成群出现,ai辣鸡,只会冲到能攻击到你的地方原地用技能用普攻,你若是选择放风筝便会追你追到天荒地老。 没有道具,装备只有饰品,饰品外观和属性都只有十几种,每个饰品一个跟外观挂钩的固定属性,一个随机属性。(属性数值有所不同)。 游戏中你操纵三个可随时切换的角色,但蠢的是移动都是全体指令。技能树设计中规中矩:每个角色有一个鸡肋的被动(对于法师是限制)和7个技能,每个技能有5个附加属性的分支。此外攻击就像在打幻影,打击感近乎为零。 [strike] 辣鸡成就,害我玩了这么久 [/strike]
In my first two hours of playing everything seems repetitive(sound effects, music, gameplay). The game basically plays itself (on normal).
Taka sobie gierka. Idziesz zabijasz, idziesz zabijasz. Jeśli ktoś lubi podnoszenie na poziom i bezmyślne zabijanie mobów - to polecam. W innym przypadku raczej omijałbym tę grę.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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