
Lead your party of 3 heroes on their quest to repair the torn pages of folklore. Evil has destroyed the tales you love. Hack monsters and slash enemies throughout the Torn Tales in this real time squad based RPG.
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Languages: English*, French, German*languages with full audio support
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Hours played at review time, across 40 reviews with recorded playtime.
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[h1]Basic Information[/h1] [b]Title:[/b] Torn Tales [b]Status:[/b] Released [b]Developer:[/b] Twistplay [b]Publisher:[/b] Chilled Mouse [b]Genre:[/b] Action Role Playing Game [b]Release Date:[/b] 17th of January, 2017 [b]Type:[/b] Singleplayer [h1]General Impression[/h1] This game reminded me of The Pagemaster. An animated film from 1994 about classic fantasy protagonists embarking on a common quest. I could say the same of Torn Tales’ plot line but if you know me or my reviews, the only thing I hate more than spoilers, are the dimwits which spread them. At least the dev team isn’t formed out of Steam rookies. They have released two other games which portray certain aspects of strategy. So far, so good. I enjoyed Torn Tales and not just for giving another spin to established fairy tales. It’s essentially a squad-based RPG at its heart, yet still manages to hint at more than just another hack ‘n’ slash. The term “ARPG” is used more often nowadays, with “A” standing for “Action”. Ironically, while I’m usually an outspoken critic of multiplayer-centric titles, I find the complete abscence of an MP mode from Torn Tales, to be a missed opportunity. At least local co-op if nothing else, since the AI isn’t making things any easier, that’s for certain. Not much of a challenge though, as I was able to breeze through hordes even as my two AI-controlled companions were more likely to cheer me up from the sides, than take active part in the actual combat. The fact that you can switch between them at all times, represents the saving grace of an otherwise atrocious artificial intelligence. So who are the three legendary heroes that form an unlikely alliance? None other than Robin Hood (everyone’s favorite highwayman with a heart of gold), Snow White (somehow, a mage in this game) and Dr. Jekyll (also known as Mr. Hyde, if any of his friends would have survived the encounter). Archer, Wizard and Melee Warrior. Is this Trine on steroids? At least no obnoxious or fruity puzzles in sight! Instead these three companions are in the business of killing. As you can imagine for any self-respectable ARG, business is booming. Some quests and boss fights try their best to break the monotony but Torn Tales still suffers from too much repetitiveness, in both assets and the action itself. Victor Vran and the Van Helsing trilogy never gave their players a chance to get bored since the enemy types and scenery were constantly shifting. So it’s not a question of much more variety, simply in game design choices and how well can the assets on hand be used, in full effect. One might argue that the production costs and price tag of Torn Tales, cannot rival the aforementioned similar titles. And that would be correct. Overall, Torn Tales is a decent representative of its genre and one that isn’t overpriced either. Plenty of Achievements and Trading Cards sweeten the deal and you won’t feel sorry for your bucks if you buy the game outside of a Steam Sale or bundled deal. Just have a lot of patience until you pass the first few levels and you will surely enjoy the experience of hacking away minion after minion. Game progression is given sufficient attention, in the form of upgradable skill trees for all three protagonists as well as an inventory/load-out system, for maximum fighing effiency. You can't ask more of this game and I don't want to hear another word on DLC. Erase that thought immediately! [h1]Strong Points[/h1] + Pleasant graphics and sounds. + Clear gameplay distinction between characters. + Steam Achievements & Trading Cards. [h1]Weak Points[/h1] - Occasionally gets repetitive. - Lacks in NPC interaction. - AI and pathfinding issues. [b]Rating 70/100 [/b] [quote]This review was submitted for [url=http://steamcommunity.com/groups/ImperialReviews]Imperial Reviews[/url] and [url=https://www.pinterest.com/ICmysteryshop/gamers-rule/]#GamersRule[/url], through the generous contribution of [url=http://steamcommunity.com/id/ladyoberon]LadyOberon[/url].[/quote]
[h1]A learning experience is one of those things that say, “You know that thing you just did? Don't do that.” [i]~Douglas Adams, The Salmon of Doubt[/i][/h1] Ah, the cheap-ass [b]ARPG[/b]s... Looks like I found myself in yet another disaster. Because yes, you should not think [b]Dungeon Siege[/b] here. You shouldn't think [b]KYN[/b] either. Think [b]R.A.W. Realms of Ancient War[/b]. Or even [b]Iesabel[/b] (before you'll ask, [i]no[/i], you [i]should not[/i] play those games, no matter what). [b]Torn Tales[/b] is exactly like that. Even worse, actually. Because seriously, this game is dumb. Like... [i]really[/i] dumb. There are no towns, no [b]NPC[/b]s, no proper quests to do, no stores... heck, there is no even proper inventory / equipment screen! You just run forward through some corridor-like areas, kill stuff and hope not to die. Which may be a pretty tricky thing to achieve since, well, there's no balance here either, while enemies begin to attack you all at once. Have you seen [b]Walmart[/b] during the [b]Black Friday[/b] sale? Well, guess what? You're the one who's gonna be on sale in this game. Start running. All that is not the biggest problem with the game, though. I mean, yes, gameplay here is terrible. No matter how you look at it. But I really liked the main motif in this game. Reminds me a little bit of [b]American McGee[/b] and his games. So, even though the story itself here sucks butt exactly like everything else, I still tried to like the game. Just because the idea itself, the idea to control [b]Snow White[/b], [b]Robin Hood[/b] and [b]Dr. Jekyll[/b] (the guy have pretty bad luck with video games, huh?) and fight baddies like [b]Davy Jones[/b] (because [i]reasons[/i])? It's just way too interesting to ignore. The real problem with [b]Torn Tales[/b] is the fact that... it's slow. Like... [i]SLOW![/i] It feels like somebody took [b]Iesabel[/b] and made it three times slower. Everybody here acts like they're underwater. Or have a very serious case of hangover. Or their father was [b]Flash Slothmore[/b]. As long as you don't know how to use speed hacks, you'll fall asleep long before you'll finish the very first map. So... yeah. Even though the idea of an [b]ARPG[/b] that takes place in some sort of ruined dark fairy tale was pretty nice, the actual game... doesn't even worth talking about. Not only it's dumb and terribly made (seriously, this... game... feels... [i]random![/i]), it's also way to slow to be at least a little playable and there's always a better way to deal with your free time in [b]Steam[/b]. Dixi.
[h1]IN A WORD: [b]MAYBE[/b] [/h1] [h1]IN SHORT:[/h1] [quote=] [b]SIMILAR GAMEPLAY TO:[/b] Krater [b]WHAT TO EXPECT:[/b] Casual party-based ARPG-lite with tactical combat. Dark(er) Fantasy, fairy tale Setting. Decent length split-chapter campaign. Very good voice-over narration. Pleasant looking graphics. Uninspired bolt-on arena mode. No multiplayer. [b]ACHIEVEMENTS:[/b] VARIED & ENJOYABLE. [b]STATUS:[/b] COMPLETE. [b]WHEN TO BUY:[/b] WELL PRICED. If unsure wait for a decent discount.[/quote] [i]More info below....[/i] [h1]THE LOWDOWN:[/h1] Torn Tales is a party based action-RPG set in a dark fantasy world. Take control of three well-known characters (Snow White, Robin Hood & Dr.Jekyll/Mr. Hyde.) Mix and match a dynamic mix of specific abilities to define your party's combat style. Control them through twenty levels of linear driven combat against various fairly-tale themed enemies. Find and collect magical rings and amulets to augment character abilities. Defeat the end of level bosses to progress and eventually defeat the evil Story-Teller. [h1]THE GOOD:[/h1] + Good range of character skills make for some varied tactical party combos. + Fairly balanced character levelling. Earned skillpoints can be allocated regularly. + Nice cutscenes between each level with excellent voice-over narration. + Pretty graphics. Stable engine. (PC/Win 10) + Auto and manual savepoints. In a good spread of locations. [h1]THE BAD:[/h1] - Linear clicker-type gameplay. Some alternative sidepaths to item chests. - Very limited inventory/loot. Virtually no item farming/grinding. Only three equippable items, 2x rings and amulet. - No NPC or enivornment interaction. - No co-op/multiplayer unfortunately. [h1]AND THE ORDINARY:[/h1] * Twenty self-contained areas across five different distinct environments. * Nice easy going music which changes depending on the game situation. * Decent range of enemy types. Varied boss fights. * Rudimentary AI behaviour settings for non-controlled party members. Mostly works well. * Decent skill/spell animations though only some of the character abilities truly stand out. [h1]VERDICT:[/h1] As an invited beta-tester I received a free copy of this game. TBH this isnt the sort of game I would necessarily choose to play. Yet it was remarkable to see how this game progressed from its early stages to release. There is no doubt that Twistplay/Chilled Mouse put alot of hard work and love into this title. Though I did not start out appreciating the concept or gameplay at the end after my initial playthrough, I was actually won over. If you are expecting an action-RPG such as Van Helsing or Grim Dawn you should consider if Torn Tales is a game for you. At times it seems more RTS than RPG. Infact its strongest feature is the combat - specifically the configurable aspect of skill composition. You can decide what sort of archetype you wish each character to be from: damage-dealer, tank, healer, close combat or ranged specialist, stat agumenter or a mix depending on which skills or items you equip. Artwork, graphics and audio are pleasing and present a wonderful fairy-taleseque ambience. With the narration and voice-overs being particularly favourable. Perhaps the biggest disppointments are a lack of loot farming and click-fest nature of gameplay. Loot is limted to a range of magical fairy-tale derived rings and amulets can be collected and stored in a small party inventory to be swapped in and out of character slot but like skill selections, once you set on a style of play these rarely change. As others have pointed out the gameplay can feel almost like you're playing a clicker. Once the party's skills and AI behaviour are set, you only click to move the party forward, select the enem(y)ies to attack and click on the skill or amulet you wish to use at a certain time during battles. Then wait for the skill cooldown to pass. Occasionally you will move to a treasure chest to collect a new ring or amulet, clean-up your inventory or allocate skill points across five minor and two major skills, when a character levels up. Rinse and repeat. Thats pretty much it! The core campaign is fairly short. Ten levels split across five chapters. With an additional two optional levels in each, making for twenty levels in total. My playthrough lasted around under thirteen hours. Hardcore mode add replayability and seems to be more challenging. Fans of casual gameplay will be pleased that standard mode very forgiving. If a character dies you can either go back to the last savepoint or try to progress with those still alive. A bolt-on arena mode prolongs whatever longevity there is. Where you can test your skills against waves of enemies across standard, hardcore and infinite difficulties, but for me it seemed a disappointing afterthought. Not what I would play the game for. Others will disagree. In keeping with the fairy tale theme, enemies come in a fair range of guises each with their own abilities, strength and weaknesses. Essentially they are very similar even if there are two types: standard and elite. Elites drop item chests. Some end of level bosses though provide a nice experience to overcome. The AI is rudimentary but works well. Party controls are also fine yet there still seem to be issues with AI controlled party members despite the developers putting alot of effort into perfecting them. Torn Tales is a solid if lite APRG-esque game. Its pretty to look at and though gameplay is linear and at times can feel like a click fest, it can be a fun for casual ARPGers or those that are after something with a tactical focus. Overall the different components of the game work very well but if you are after more of a loot-farming, level-grinding experience then I suggest you look elsewhere. Those looking for a modestly priced party-focused ARPG that is a little different than games like Grim Dawn or Van Helsing then this could be for you.
I see a ton of potential in this game, and I can tell the developers has spent a ton of time on it, the voice work is great, and the graphics are decent for a top down RPG game. The game itself is broken though, the controls barely work, they're far too simplistic as well, so I don't know why they're not really responsive half of the bloody time, the AI is terrible, there's nothing intelligent about those artificial babies, making this game very easy, when the controls actually work. Does this game have potential? Yes. Could this game be decent? Yes. Is it worth the buy right now? No. It's impossible to take any pleasure from this game at it's current state, it's broken, and it's boring.
Есть такая аксиома, что на бумаге многие вещи выглядят просто прекрасно, но есть и та, что означает: прекрасное в теории – не значит таковое на деле. Это касается всего, включая наши любимые игры. Сколько раз мы рисовали в голове идеальные проекты, а разработчики ещё и подливали масла в огонь, сдабривая дело красивыми скриншотами, однако не раз было так, что на релизе получалось совсем не то, чего мы ждали. На бумаге у Torn Tales должна была появиться армия поклонников, кто хотя бы мало-мальски фанат сказочных сеттингов, а особенно смелых экспериментов с ними в виде The Wolf Among Us или творчества Американа МакГи, к примеру. Посудите сами – есть команда, состоящая из Робина Гуда, Белоснежки и доктора Джекила, коих поместили в рамки одного события и одной вселенной благодаря стараниям писателя Bookbinder («Переплётчика»). Он испытывает чувство обиды на людей, игнорирующих его творчество, поэтому Переплётчик решает, собственно, «переплести» классические сказочные произведения, изменяя тамошние события самыми извращёнными способами (так кажется сценаристам игры). Трио бесстрашных героев объединяется, дабы победить злого автора. Всё предельно просто. У Torn Tales на бумаге интересная завязка, но уже во вступительном ролике разработчики любезно одёргивают нас, ведь интро зачитывает один актёр, лишь немного изменяющий голос, дабы отыграть нескольких героев. Это словно слушаешь аудиокнигу, когда три знаковых персонажа никак не конкретизированы, да и на самих уровнях герои тоже немногословны, а выступают лишь болванчиками повествования. И данный факт очень огорчает, ведь как минимум погружением в историю мы уже обделены, что является львиной долей, составляющей игры жанра «Fairytale». И что у нас в сухом остатке от потенциально неплохого дьябло-клона в сказочноом сеттинге? Как ни печально, но это тусклая изометрическая, даже не hack n’ slash (коим и является Diablo), инди в самом плохом смысле этого слова. Будучи с отвратительной аудио-составляющей, записанной, такое чувство, на диктофон дешёвого кнопочного телефона (будь то звуки лука Робина или атаки ближнего боя), с просто никакущей анимацией хотя бы живых существ, Torn Tales отлично делает одну вещь – играет в саму себя. Местный геймплей представляет собой линейную кишку с минимальным количеством развилок, отклоняться по которым нет никакого смысла, ведь кроме врагов в 99% там больше ничего и не встретишь. Да, можно нарваться на босса, да, открыть сундук возле него… Вот только игра никак не мотивирует к этому. Прокачиваться особого смысла нет, ведь герои делают это автоматически, а недостаток в опыте или луте попросту отсутствует как таковой в принципе. Что до интеллекта врагов, то здесь нам тоже нечем порадовать вас. Все виды противника бездумно наваливаются одним стадом, и единственное важное решение, необходимое к принятию, это тайминг, когда переключить доктора Джекилла в режим уклонения во время атак взрывающихся жаб. А в остальном – достаточно задать автоматическое поведение своего отряда на среднее (чтобы они не агрессировали и не стояли в пассивной защитной стойке) и 95% игры будут пройдены без каких-либо трудностей. Одним из гвоздей в крышку гроба боевой части «Разорванных сказок» является чудовищная анимация всего. Персонажи машут своим оружием прикладывая примерно столько же усилий, сколько и Вовочка, пытающийся выбраться утром из постели в школу, и с минимальным видимым воздействием на тела врагов. Это же относится и к способностям, которые ни разу не оказывают визуального влияния на противника. Складывается ощущение, что на каком-то этапе у команды Twistplay закончился энтузиазм… где-то на этапе начала реализации идей Torn Tales с бумаги на экран монитора. Ну а финальным аккордом в сегодняшней пьесе неудавшейся инди являются побочные задания. И как бы сказать, не такие уж они и побочные. Мало того, они точно такие же, как и основные сюжетные миссии, что уже означает скуку по умолчанию, так ещё и со временем данные акты становятся почти обязательными. Видите ли, Torn Tales очень легко играется, но уже после простого одного или двух заданий вдруг появляются мобы, которые разносят отряд за несколько секунд...
The game is set in a fairytale world but with a dark twist. The story of the game is told through naration in between levels and pictures on screen during the naration. You control 3 characters, a marksman, a mage and a melee character. which is really unique and implemented well. Each character has there own set of abilities that you can choose from the menus as you level up, upgrading their damage or applying new effects as you progress. If you feel as if you arent strong enough to do a level (or in my case not good enough at the game) you can do the side quests in between main quests to boost up your experience a bit. You walk through different levels fending off enemies collecting loot from chests and trying to beat the boss at the end of the level. No problems with how the game ran and enjoyed the game alot.
This probably isn't going to be what you'd expect. This isn't a rich Diablo-like where you manage extensive amounts of loot and in-depth character building.. though the game is, nevertheless, done to the general style of a Diablo-like. This isn't a tactical game, though you do control three characters at a time; In fact, the controls are rather simplistic, and interactions are fairly straightforward. Despite not being either of those, this also isn't a hands-off team management game, where you support your characters from the background via (spells or similar mechanics). Nope. What this is is a casual, relaxing Diablo-like with environments that are engaging enough in their design [y'know, in contrast to something such as Path of Exile's mindnumbingly repetitive and bland procedural layouts], with a difficulty and charm that allows it to appeal to entry-level Diablo-like gamers, as well as to those looking for the Diablo experience but with low-stress and low-micromanagement [of loot, character planning, etc]. It's not perfect, even within that context- some elements are poorly clarified, so you'll still have to do some unnecessary brainteasing at times, and some interface elements are clunky, meaning it's not as accessible to new players as it could be. So, for most gamers, I wouldn't recommend this- but that's something I wouldn't do so because of the style of the game, not because of any major faults that the game has. If you go into this knowing exactly what you're getting, and being able to appreciate the niche charm of the game, then it's recommendable. (After all, I never came across a single bug, movement or control issue, or any other design element clearly in need of attention. That alone brings it ahead of so many games I've played..) Unfortunately, all the other possible design approaches I mentioned are, in a way, fundamentally [i]better[/i]. Or, at the very least, richer. I like this game, because there's nothing offensive about it, and because it's a uniquely relaxing example of the genre. Would I better like a game that utilizes one of the other approaches? Yes, pretty assuredly. However, would that game be able to replace this one? No, likely not; After all, by expanding the game's mechanics to be more appealing [and really, any of those approaches sounds like it could have been used to turn this into quite the fun game] this game would lose the unique charm it already does have. Were I to compare this to music, it would be a simple, soothing indie instrumental track. Or maybe even a basic chiptune. It doesn't aim for any lofty ambitions, and it lacks a richness of depth, but what it does offer is something that more mainstream offerings overshoot. As any changes to the formula would also completely change the form of the appeal that the work would offer, it is this game's lack of ambition that makes it able to offer itself as a relaxing gaming option. Of course, the same could be said for the grindy, straightforward RPG combat of RPGMaker-style JRPGs and of typical MMORPGs, so.. In the end, were there more low-intensity Diablo-likes out there, I don't see myself having any reason to recommend this game. Of course, as someone who can find JRPG grind relaxing, I suppose it isn't surprising that I'm inclined towards this style, either. :P Basically, if you have any hesitations about this game, then you probably won't like it. But if you find yourself intrigued by the idea of a simple-yet-compelling, low-intensity Diablo-like, then this may scratch an itch you didn't even realize you had. That said, given the game's simplicity, it feels as though it should retail at no more than two-thirds its current retail price (same for Rebound), so I'd recommend grabbing a heavily discounted or bundled copy. Similarly, though I haven't played it myself and thus can't give a firm claim on the matter, I have hesitation towards the game's co-op remake; After all, as simple as the game is, splitting up the characters among multiple players seems as though it would bring the game down to sleep-inducing levels of simplicity. Of course, I'm as enthusiastic a co-op gamer as they come, but for games like this and Kingdom and so forth, co-op really feels as though it highlights a game's lack of depth more than it adds to the game's breadth of options. But, again, I haven't played with that version of the game, so perhaps they expanded other elements to make up for things. Likewise, perhaps the game's simplicity would allow for co-op to cater well to introducing a child to the genre. On the other hand, some of the game's themes are quite adult-oriented, so do be aware of that fact. In any case, this is a game that manages to surpass the "Flash game simplicity" criticism and breach into legitimate game development territory, while lacking the ambition to go any further than that. If you're looking for something stimulating, this game will not satisfy; However, if you're looking for something more laid back than the usual bloated Diablo-like affair, and you see a chance to get this at a bargain, then I'd definitely recommend installing it and giving it a try. It is, at least, of a quality good enough to warrant that much of a consideration, even if it lacks the passion to shoot for loftier levels of competition. As a bit of a tangential consideration, the developer/publisher made the co-op Rebound extension both a standalone and a bundleable, showing that they've improved how they approach marketing towards their consumerbase. On the other hand, Warhammer Quest is still abusive in how its DLC is handled [in that it's cheaper to rebuy the game+DLC than it is to buy the DLC], so I guess we can't excuse them on their conduct just yet.
[h1]First Impressions Video[/h1] https://www.youtube.com/watch?v=C-XbOkMfrGE [h1] Some thoughts on the game:[/h1] The game starts off with a decent narrator explaining bits of story and you set out with Snow White and Robin Hood. You basically walk to where you click and can even use the mouse button held however holding the button spams the animation of the pointer which was a little annoying. Having the controls down you get put on a linear path to your goal with some dead ends that would have been worth exploring had there actually been something there. After killing a few rats and being directed forward the whole time you find Dr Jekyll fighting some wolves. Turns out that combat is just like a clicker game and all you have to do is move your “too stupid to do it myself” AI buddies out of the way of major boss attacks and use Snow White’s heal every now and then. Moving your team out of telegraphs can be a pain as they tend to either run back in to them or the attack is too fast to move all of them out of it. Abysmal combat aside, there are lots of unused spaces on the map and it feels lifeless and empty apart from the few groups of mobs scattered around it. Nearing the end of the map you get to fight The Huntsman and suddenly your group of overpowered characters dies to 1-2 hits of this boss’ heavy attacks, difficulty curve oh where have you gone? After beating him you finally get a piece of loot in the form of a ring or amulet. Suddenly the many dead ends that lead to nowhere now lead to treasure that will most likely never see the light of day as the game taught us that we only need to go forward and that exploring is a waste of time. By now I’ve leveled up a few times and what you get to do is pick a skill and upgrade it. You also unlock traits that alter the skill in some way like adding a cleanse on Snow White’s heal. This was a little neat but since combat is so underwhelming it’s potential goes to waste. After having played for more than a good hour I just felt like the game was cobbled together with little to no regard as to their design choices.
From what I've played so far, I can already tell that the game's unique concept will keep me hooked - those looking for an interesting and ever-so-slightly dark story will not be disappointed. The combat and navigation systems took no time at all to get used to, and I enjoyed being able to switch between the three main characters as well as exploring different traits and items depending on the situation at hand. The bosses are particularly fun (and some deceivingly hard to beat!) and you quite literally never know what is coming round the corner - it very much keeps you in suspense. Overall my first impressions have lived up to my expectations for such an interestingly stylised game and I look forward to exploring further - would highly recommend to everyone looking for an innovative and engaging experience.
Игра из 2000-х При всем уважении к разработчикам, данный проект тяжело назвать игрой. Неплохая простецкая завязка с переплетением сюжетов различных литературных произведений работает. Забавно, идя по лесу за Робин Гуда, встретить Доктора Хайда. Но на шаг отойдя от истории, мы сталкиваемся с суровой реальностью геймплея. И он плох. Наша цель идти из точки А в точку Б по кишке, попутно зачищая однообразных врагов. Прокачка заключается в том, чтобы по очереди прокачивать все скиллы, что есть у персонажа. Не то чтобы увлекательно. По итогу, это скорее не игра, а желание разработчика подкачать свои навыки и довести хоть какой-то проект до релиза.
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| The Devilry Reservation | $13.8K | 89 | 93% | $9.99 |
| CRIMSON ROOM® DECADE | $13.8K | 73 | 59% | $9.99 |
| Bravium | $13.8K | 77 | 68% | $7.99 |
| Dust and Salt | $13.8K | 77 | 84% | $7.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |