
Top Secret is an intense 10 minute interactive VR narrative. It combines situational problem-solving with action-based gameplay. Have you ever wanted to have psychic powers like telekinesis? Now you can!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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This does not constitute "Minimum Sellable Product". There are a grand total of perhaps 8 rooms. Of those, One is a plot room, three introduce new concepts, three test your understanding of those concepts, and finally there's one room with an interesting scenario which lasts all of 15 seconds before the game abruptly ends. I've dabbled in indie game development, and this quantity of gameplay is something I'd post on a gamedev forum going "Hey guys, I got the engine going!", not something I'd be going "Hey guys! I'm ready to sell my first game!" There are some really interesting ideas in this short game. I'd like to see the tools given used in a few more ways. There's an opportunity for this to be a cool sort of action/puzzle game where you use your psychic powers to deal with increasingly complex scenarios. It doesn't have to be a 40 hour game, but as it stands, this isn't Minimum Sellable Product. It's a tutorial and the first level.
This is a very difficult game to review. It has a certain charm. It's also very cheesy and very short. There's not much game here. But darn it, I had fun. The ride just ended too soon. It seemed just when it was getting really good, the game ended suddenly. I'm not even sure it was 10 minutes long. I stayed at the end for a little while just because I was hoping that really wasn't the end. Spoiler: [spoiler] I even took my HMD off and put it back on to see if anything would else would happen and nope, just repeating dialogue [/spoiler] The graphics are mediocre. There isn't much of a story either. It's very vague. I think you're trying to escape some kind of experimental thing. The scales are off, but are they off intentionally? Was that part of the game? It's very unclear actually. I enjoyed the cheesy acting and think it fit the gameplay. The developer really got a nice atmosphere going where you wanted to see what's next. It has a nice pace. And the superpower. Oh boy, it is so much fun using your telekenises/ mind control power. Also, you can dodge freaking bullets. And the coolest thing of all, there was this one thing that happened that I'm not sure if it was scripted or not, and please stop reading now if you don't like spoilers [spoiler] I used my power of telekenises / mind control to turn into the enemy and then shoot myself in the head in first person view and it was amazing, something I had never experienced in VR and it was just jaw dropping to be able to do this in a game [/spoiler] Given the content, this should really be a .99 cents game. If you want to charge $2.99 then you better have high end graphics or more content. This game has neither, but it did bring the fun. So yeah, less than 10 minutes of fun for $3 normal price. Tough call. Sale price Rating (currently $1.94) ... 6/10 yeah, hey, 10 minutes of cheesy fun, what is it worth to you? It was to worth the sale price to me, a total VR enthusiast
+Interesting Idea -Badly made -Bad Controls -Way too short for price -Buggy 1/5 Game has interesting an idea, but falls short on almost everything else that it's going for aside from the idea. The gameplay, controls and overall story are just terrible, animations and models are horrible. This is like something that should be free, that they're charging for just to make a quick buck. If you liked this review [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and follow for more reviews of VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles.
While I do enjoyed it, it was way to short for its price. It felt like a free demo/tutorial of a full game as it ends right when the story starts to get interesting. The visual quality is subper in compareision to other games of similar price range, but it definitely have potential if they continue on with the story. It is very hard to recommend for purhcase at its current state and price, I personally think its worth a dollar max if there's no sign of future updates. https://www.youtube.com/watch?v=maLEQl3p75A
The concept is good, but it is far too short to justify the price tag, beat it in less than 7 minutes. At least it was part of an indiegala bundle.
This experience is refreshingly unique and does a great job immersing me in the story it tells. It also kind of blew my mind but no spoilers... (:
A fun, little jaunt with some interesting ideas that honeslty left me wanting more. Good job! Well worth the $3 price tag! https://youtu.be/p-zuPrpyfsE
It's not a bad game, but it's short and the startup configuration is broken. I had to sit on the floor the whole experince which ruined immersion quite a bit-- and I had to use the touchpad to rotate which was disorienting. The height calibration isn't right. It should be using SteamVR's floor settings as the floor. As per the game, it's very unpolished but an interesitng idea. It's just not really taken very far, and as other reviewers have said--it feels like it ends right before the best part. I'm not sure why the developer did this. I hate to say it, but it feels like laziness to me. I mean, I got it for $1.38 and was warned of its short length. I can't say I was mislead--but expectations where set low and barely met. I really feel that if the developer could put more effort into this game it would be an interesting and fun experince. I know it's a lot, but it would be a really great game if it was 30 minutes. To be honest, you could probably extend this really cheaply by making a difficult fighting scene and it would still be reasonbly fun. But overall, this game needs to be longer and have working configuration. I'll recommend it because it ticks the boxes it said it would tick, but it leaves me wondering why the developer didn't make it longer. It's really by no means the worse critisism; a technical flaw soiled the experince a bit but I'm still asking for more. The mechanics are quite interesting and shooting yourself while possessed is an interesting concept I wasn't even thinking of. The ability to pick up objects with the force was nice as well. But it's so short and disorienting due to the configuration problem.
Very short mini movie, where you are a human experiment that is trying to break out... I tried the FPS mode where you get a kind of super power that helps you escape. The game is clunky, controls arent the best, animations are janky, but the voice acting was acceptable, as was the storyline. Its fine for a free short interactive story, but it really shows its age. Overall although i didnt hate it, because it does have its cheezy cliche charm, its hard to say id recommend because in the end its too unpolished...
Top Secret, developed and published by Sky Nite, is a very short, concept-driven experience that sits somewhere between an interactive vignette and a minimalist narrative game. Rather than offering a fully developed gameplay system, it focuses on delivering a tightly contained scenario built around escape, surveillance, and the use of unusual abilities. The premise—breaking free from a shadowy organization using psychic powers—has clear potential, but the game approaches it with restraint, prioritizing mood and immediacy over complexity or scale. The structure is intentionally simple. Players move through a brief sequence of events that emphasize observation and decision-making rather than reflex-based mechanics. Interaction is limited, with most actions serving to advance the scenario rather than challenge the player in a traditional sense. The psychic abilities that define the protagonist’s role are present, but they function more as narrative devices than as systems to be explored or mastered. This creates an experience that feels guided and controlled, where the player’s role is less about shaping outcomes and more about participating in a predetermined sequence. What the game does manage to establish effectively is a sense of tension. The idea of being monitored or hunted by an unseen authority gives the experience an underlying unease, even within its short runtime. The confined nature of the scenario reinforces this feeling, creating an atmosphere that suggests urgency without relying on fast-paced action. This focus on mood is arguably the game’s strongest element, as it provides a clear identity despite the lack of mechanical depth. Narratively, Top Secret keeps things deliberately narrow. It presents just enough context to make the situation understandable, but it avoids expanding into a broader story or detailed world-building. This approach keeps the pacing tight, ensuring that the experience remains focused from beginning to end. However, it also means that characters, motivations, and the larger setting are only lightly sketched. The result is a story that feels more like a fragment of a larger idea than a complete narrative in its own right. The presentation reflects the game’s small scale. Visuals are basic and functional, designed to support the scenario rather than stand out on their own. Environments are simple, and interactions are straightforward, with little emphasis on detail or variety. Audio design follows a similar pattern, providing just enough feedback to maintain immersion without becoming a defining feature. While this minimalism suits the game’s scope, it also limits its ability to leave a strong sensory impression. The most significant limitation is its length. The entire experience can be completed in a matter of minutes, which makes it easy to approach but also prevents it from developing its ideas in a meaningful way. Just as the premise begins to take shape, the game reaches its conclusion, leaving little room for escalation or variation. Replay value is minimal, as the linear structure offers few alternative paths or outcomes to explore. Despite these constraints, there is a certain appeal to what Top Secret attempts. It feels less like a finished product and more like a proof of concept, hinting at a larger, more fully realized game that could exist with additional development. For players who enjoy brief, experimental projects, it offers a quick glimpse into an interesting idea, even if that idea is not fully explored. Ultimately, Top Secret is a narrowly scoped experience that succeeds in establishing a mood and presenting a clear concept, but falls short of delivering depth or lasting engagement. It works best as a short, self-contained piece rather than a complete game, offering a moment of intrigue without the substance to sustain it beyond its brief runtime. Rating: 5/10
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