
Experience the best of both worlds with our monster taming game - relive the nostalgia of classic role-play games, while enjoying fresh and immersive gameplay. Capture and train unique monsters in stunning environments, and put your skills to the test in challenging 3v3 battles.
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About
Are you feeling bored? Want to try something new, but it also brings back the old, true good feeling from when you were a child?
Come to the Tetron planet, where all this beautifully magical pixel art journey begins.
Zento is the first area you'll encounter on your journey to Tetron. Explore this land with its Tomomons and uncover its many mysteries.
Exploring beautiful and colorful pixel art world. (It's actually running around and doing nothing.)
Travelling across multiple types of environment to discover the lore and the monsters species. (Typical Monster taming gerne, lol.)
Gather valuable materials to craft new items and foods for your Tomomon. (See, your slaves want your food.)
Building, customizing your own secret base. (Build a nice house to enslave more!!)
Tomomon are creatures that inhabit the entire planet of Tetron, having appeared and existed for a very long time. Each species of creature has its own unique characteristics, origins, and abilities.
Enslaving and taming over 200+ Tomomons and making them battle to eternity.
Riding them around the big world of Tetron. (or let 'em ride you...)
Discovering and forcing Tomomons to evolve for the power!
Exploring the Tomomon Fusion for the new power to reach a higher position in society.
Interacting with them to manipulate them to get rewards and bonuses.
Embark on an epic journey of discovery across Tetron and be a true Tomomon Tamer master.
Bullying weak tamers to earn the victory and become the champion of Zento.
Matching up skills to make new strategy to win the engaging 3v3 turn-based battle.
If your build is not effective enough, you will get bullied by the Guardians, Elites, or the Boss. So be warned!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
trash
I really like the game, but bugs make it unplayable a lot of the time. The tomomon will just stop moving during battle and nothing is clickable. That also happens A LOT while in the menus, when playiang gacha, or when interacting with NPCs that sell items. It got significantly worse as the story progressed and as I unlocked more tomomon and items.
great game. only real problems are dialogue gets stale bc its the same thing over and over again, as well as maybe a bit too many cat mons. Other than that fantastic battle mechanics with lot of ways to boost your mons stats, catching mechanic is better than most other tamers if not all, your character levels up with trainer battles to get skill points for a pretty useful skill tree that can boost power, resources, etc. anyone looking for a good tamer worth dropping some time into this is one of em.
Tomomon Review: Great creature collector game with a well thought out story and much potential. Has all the things you would want from a creature collector game from Normal, Exotic, Legendary and even Fusions to Guardians, Champion League and even a unique replay ability system that gives you bonuses that you can pick from and many mons to collect too! There's even a unique gacha-pon style system that you can get useful equipment from for those that have that gacha ich. I'm definitely looking forward to future Tomomon updates and can't wait to see where it goes! A good game from a solo dev Imo. Suggestions: More mons to collect (The obvious one with any creature collector game) More fusion formulas. Map expansions/New areas. The ability to do x100 coin spins in the Gacha-Pon System(x10 can get slow when you have 5-10k+ Coins)
Tomomon is a weird mix of pokemon and digimon. The creature evolve and typing like pokemon, and the 3v3 and alot of the terms are digimon-like. I liked the gamplay for the most part, 3v3 tactical strategy. Has Fusion and a house build system, but I didn't drive into that much. The creature designs look awesome. I do have a problem with it's pacing and story. Story is meh, like gave me Kingdom Hearts vibe in the beginning, then random events happen. The writing tries to be funny, and comes off very fanfictionish. Then there's the Bob wall, before the first "gym" there's a guy name Bob who has lvl 30 team with super high evasion, up to this point the trainers all have 20 or lower creatures and you need to beat him to progress. I ended up griding for hours to beat him, and the rest to the game was too easy afterward, untill the championship were you need a special team or find an anti-healthing move to even have a chance of beating the champion. It's not the worst creature collector out there, and tries alot of stuff.
combooo goooo brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Great monster tamer with good art!
Very cute and fun. Game is reasonably challenging and offers a lot of customisation. The English grammar in the game could use some work but otherwise the game is great and new things are still being added.
6 hours so far and Im honestly impressed by content. Might be a bit rough to pick up in the early game, but once you udnerstand the base systems its pretty simple, similar to pokemon series. So far in max difficulty I havent found it to be too hard, but I have seen a lot of depth that the 3v3 combat format can have with many different team buffs and effects. Progression seems to be balanced to be a pleasant experience and the world is open for the player, you are not forced to follow main quests, or do anything in particular, this is very interesting as it allows you to explore the region at your own pace. It might have the unintended consecuence of overleveling yourself for certain areas but its mostly alright in my opinion. The game also offers a lot of support systems for its fgrinding mechanics, there is always something to work towards for besides the tomomons themselves. Overall I was a bit skeptical the first hour or so, but afterwards the game clicked for me quite nicely. The presence of Fusions and a very large bestiary makes this game a very worthwhile addition to my collection. I will list a few downsides: -No swtiching mechanic, which limits a lot the variation in fights, the fighting system is still very strong, but compared to other monster tamers where this mechanic is widely used ( Pokemon, Dragon Spirits) its just simply something that could make the game more interesting, specially considering the 3v3 format. -Im finding trainers severely underleveled in comparison to nearby wild tomomons, might be a way to reduce exp gain, but challenge is affected. Im still discovering new things about the game, but if the trailers and pictures visuals are to your liking, this game is a no brainer. EDIT: I Finished the game blind (46 hours, almost every single tomomon obtained and all tomomon seen, all quests completed). The only challenging part of the whole game is towards the end game. Depending on your team building and if you have engaged with the in-game currency gacha mechanics and economy of the game sufficently, its possible to find some battles that are tough, but with a team using some cheap low rarity moves should be beatable by anyone. I like particularly challenging monster tamers, this one in this aspect under delivers to my taste, but I understand some league teams might cause issues if people do not engage with game mechanics and knowledge, the difficulty spike is noticeable, it has very interesting postgame fights. In my first run i died 8 times(challenge difficulty), 1 to towards the end of the league and 7 in the postgame fights ( 3 to the strongest tamer in the game and 4 against one spezialized team with type advantage over mine). Its also possible to die to stall enemy teams because they heal more than you can damage them, I always had a lucky crit or a strong enough tomomon to beat this encounters but is something to watch out for, and a bit interesting in itself. The refating mechanic is interesting for completionist sake, you can replay the game with all your tomomons saved and some special optional strengths but all enemies gain 25% stats increase. This might make the game interesting after a few refates, but its effects in balance are questionable to say the least. This game has banger designs all over the place, its very rewarding playing and using lategame tomomons. Fusion mechanic adds a lot of new tomomons to use, and can be engaged at any point in the playthrough after unlocking any of the cities with the required facilities for fusion. All in all it has been a great experience and im currently in my first refating run, Im planning to refate once more and get some interesting buffs to streamline capture, fusion,uplifting and summoning of tomomons, all mechanics required to obtain the strongest tomomons posible in the least amount of time....
非常勉強的給好評 6/10 作者的很多想法很不錯 美術基本在線 有融合系統 以下開始鞭 中文翻譯不完全 路線 24帶水系不用騎乘跟海岸線對話 任務指引嚴重不足 藍色數據在遠征的轉蛋機內 用遠征拿到的銀幣抽 圖鑑沒設計完 超級扣分項 性格的加成也沒有說明 屬性克制沒平衡 科技屬過於無解 遇見機率誇張低的閃光 閃光還分三種 沒人有那麼多時間刷好嗎? 輪迴系統EV算是最弱智的設計 輪迴會給EV 給buff 某些寵必須用EV換 這個就是變相處罰只想過一遍的人 結論:半成品不過癮
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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