
Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The more it eats, the bigger it gets! Soon you'll be able to eat the entire planet!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If Tasty Planet has 100 fans I'm one of then If Tasty Planet has 1 fan, that's me If Tasty Planet has no fans, I'm dead.
I have been a tasty planet fan since i was 6 years old and i would vouch for this as a great game that gave me a great interest in space and biology
I usually like this kind of game where your character, in this case grey goo, gets bigger and bigger as it eats or absorbs things smaller than itself. Games like the Katamari series (personal favorites) , Feeding Frenzy 2, Mutant Blobs Attack or Donut County. However, Tasty Planet feels like a more primitive example of that subgenre. To be fair, it was the first game in that series released back in 2006 and I'm sure the designers improved over time, as I saw with Tasty Blue. The mouse control didn't always feel right, and I often had to drag the mouse repeatedly. That could be alleviated by raising the mouse sensitivity level, but then it became more like a bar of soap on ice and I lost precision. Not such a big deal at first, but when humans started to actively evade, it was annoying. The gamepad worked better and it became my preference, but you can't navigate the menus with it. Everything was viewed from a top-down perspective and you're stuck in a relatively small square. Very little detail in the backgrounds, and it was the same for each series of levels. The musics were fun and cheery, but they were short and there was only 3 of them for 60 levels. Even though the levels were only a few minutes long maximum, I could hear them looping in later levels. As I progressed, the game became more tedious and boring with levels sometimes overstaying their welcome. You're better off playing any of the other games mentioned earlier.
- Теперь все миссии на время, одно неверное движение с резкостью перемещения персонажа на 200% и всё заново переигрывать. Казуальный режим убирает время и снижает инста килл, но перепроходить 1/3 игры до того момента, где ты остановился в обычном режиме, ну-ну. - Как и в сиквеле, нормального управления для контроллера нету, всё еще теребим левый сосок, да и чтобы перейти на новый уровень, нужно опять брать мышку на пару секунд, как, собственно, и с рестартом лв'а.
ИГРУШКА ДЕТСТВА
Can be a bit unfair but it is the original, and it's pretty decent
Skvělá hra. Dříve jsem ji hrával na superhrách a tak jsem si ji koupil i tady a je to se spoustou dalších levelů a tak takže je to fakt super. Jednoduchá hra která je jak oddechová tak občas překvapí výzvou :) Rozhodně doporučuji. Přeji vám příjemnou zábavu a doufám že vám má recenze pomohla. -VojbenCZ
个人游玩印象:[b][u]震撼神作[/u][/b] 超级喜欢 玩得开心 略有失望 强忍玩完 后悔购买 全成就追求:通关即拿 简易补齐 硬核冲刺 [b][u]以后再说[/u][/b] 枯燥堆时 手残放弃 夏促看到美味星球的最新作品打折了,顺便也补票了初代(这样我steam上只有1、4、5代,2和3不打算补票了),毕竟初代给我的震撼是无以言表的。那时候还是2008年,彼时的幻想游戏5.3(听过幻想游戏的基本暴露年龄了hhh)里有款游戏叫美味星球,但当时好像只安装了Peggle。后来看到表姐在她家电脑上玩美味星球,我一看这不吞食鱼吗,不过吃的范围可比鱼广多了,小到细菌,大到星系和整个宇宙,这个尺度跨度给我留下了非常深刻的印象,[spoiler]最后grey goo君直接炸了也相当震撼,[/spoiler]顺便也了解了kilo、mega、giga这些国际单位制前缀,以及pc原来是秒差距的意思(全称为parsec,约为3.26光年,当然很久之后才知道pc更常用的意思是个人电脑XD),也学会了amoeba、algae、entity、endurance等英文单词(感觉entity这词已经成为我的口语常用词了,绝对是拜美味星球所赐)。 将近20年后,我才发现原来这家制作组Dingo Games只有两个人(是夫妻俩,丈夫弄编程妻子搞艺术,经典搭配了说是),而且就坐落在加拿大温哥华岛,这下必须严肃游玩了。这就解释了为什么city关有叫做Mountie的骑马的人,其实就是加拿大皇家骑警,mountie是骑警队员的昵称。这次重玩也注意到了“加拿大英语”,就是一句话后面加个“eh?”,当然小时候玩的时候完全没注意到,不过nope这个no的口语化表达倒是学会了。 现在来看的话,这个系列确实可以作为小朋友科学课的完美演示素材,直观向大家展示从微观到宏观的各种常见物品的尺度,对小朋友认识世界是有很大帮助的,毕竟之前已经有物理老师用野吹演示小船过河问题的先例了。如果科学老师直接玩一遍二代或者四代最后一关的从微观吃到宇宙的全流程将会是绝杀,不过按这些关卡的长度来看的话怕不是一堂课就直接过去了XD 当然美味星球一代相比后几部肯定也是有自己的问题的,首先是没有尺度跃升(就是镜头拉远让所有物体变小),会导致很多时候把固定物品吃完了而可刷新物品过少或过小时就会进入垃圾时间,金牌时间在三分钟以上的关卡基本都有这个问题。然后就是直接等效于四代的deadly难度,特定大体型敌人碰上就死,不过这不算大问题,因为一代全是短关卡,不像后面几代每个主角最后一关要跑马拉松,这要是快过关了然后不慎亖了估计就要砸键盘了。当然一代也有这种马拉松玩法,也就是耐力模式(就是从这学到endurance这个单词的),基本全程要小心翼翼,当然过关后成就感也很足。 全成就目前想开摆了,主要是有些关卡的金牌简直不是人类,提名picnic table 6,就是围着奶酪吃鼠鼠那关,我感觉剩38秒完成基本不可能。不过在刷一些关卡金牌的时候还是找到了一个重要技巧,那就是[b]吃东西不一定要严格从小到大吃[/b],关键是EPS必须够高,以picnic table 6为例就是吃完上下的骰子后,再吃一点乐高块和多米诺就可以开吃老鼠了,没必要去把固定物品都吃完才去吃老鼠,不然EPS会非常低;正确做法是一旦能吃老鼠后就开始在地图绕圈,然后一边吃老鼠一边顺路去吃钢笔等固定物品,这样效率才最高。当然对于比较艰难的关卡可能也要记一些轴,比如吃多少物品A后能吃物品B,尺寸到多少后能吃物品C等等。总之考虑到今后大概率会为了重温童年快乐捡回这游戏玩玩,金牌和十万吃这类成就就随缘凹一凹吧。
less polished or fun than the other games in the series, but overall still good
Агарио до того как стал популярным. Чиловая игрушка на 3-4 часа. Если не гриндить на золотые медальки играется очень приятно, но если делать золотые медальки вы будете проклинать рандом который тут тебе игра предоставляет...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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