
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b] Reseña de Tomb Raider VI: The Angel of Darkness (2003)[/b][/h1] [h2]Resumen del Juego[/h2] Tomb Raider VI: The Angel of Darkness intenta ponerse el traje negro de “acción y aventura seria” y caminar como si no se fuera a tropezar con la alfombra. Aquí controlas a Lara Croft en tercera persona, mezclando plataformas, rompecabezas y tiroteos: el combo clásico… pero con esa vibra de “clásico atmosférico” que suena elegante hasta que recuerdas que también puede significar “te vas a pelear con el control”. La propuesta es clara: un juego de Acción con exploración, saltos milimétricos y disparos en tercera persona, todo envuelto en una narrativa más oscura. La primera impresión en Steam hoy es casi poética: 2 jugadores activos sosteniendo el legado como si fueran arqueólogos… pero de ruinas técnicas. [h2][b]Lo Sagrado y lo Maldito de Lara[/b][/h2] Lo Bueno: Atmosfera “clásica” y más sombría que le queda bien a la saga Mezcla de acción, plataformas y rompecabezas: variedad real en un solo jugador Lara Croft como protagonista femenina: icónica, dominante y con presencia Tercera persona con enfoque de aventura: se siente como una cápsula del tiempo Lo No Tan Bueno: 0 logros en Steam: ni el juego confía en que quieras “completarlo” Comunidad actual mínima (2 jugadores): encontrar “momentos épicos compartidos” es arqueología social Tiroteos en tercera persona que pueden sentirse más “compromiso” que “placer” Al ser un clásico, algunas decisiones de diseño se sienten… históricas (y no en el buen sentido) [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]Tiene la fórmula, pero no siempre la ejecuta con cariño.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más irregular que desafiante; a veces te gana el juego, no el enemigo.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Variedad de acciones (plataformas/rompecabezas/disparos) cumple.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Atmosférico para su época; hoy se sostiene con nostalgia.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Más oscura e intrigante, aunque no siempre redonda.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Lo mejor: vibra densa, “clásico” con intención.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Cumplen sin impresionar; funcionales.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña bien y refuerza el tono aventurero.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Correctas para empujar la narrativa sin robarse el show.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina icónica; punto fuerte por identidad.[/td][/tr] [tr][td]Rendimiento[/td][td]4[/td][td]Se siente viejo y temperamental; no siempre fluye como debería.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Si vuelves, es por nostalgia o masoquismo curado.[/td][/tr] [tr][td][b]Total Puntuaciones (Mejorable)[/b][/td][td][b]5.4[/b][/td][td]Una reliquia con aura, pero con demasiadas asperezas para recomendar a ciegas.[/td][/tr] [/table] [h2]Conclusión (Mejorable)[/h2] The Angel of Darkness es ese capítulo de la saga que quiere ser “arte oscuro” y termina siendo “experimento con heridas abiertas”. Tiene identidad, ambientación y la mezcla clásica de Acción con plataformas, rompecabezas y tiroteos… pero también carga con decisiones que hoy se sienten duras de defender sin hacer malabares. ¿Vale la pena? Depende de tu tolerancia al arqueo-gaming. Con 1426 recomendaciones totales, hay una base de gente que le encuentra valor (o que sobrevivió y salió a contarlo). Pero con 2 jugadores actuales, esto es una visita a un museo: interesante, histórico… y silencioso. [h3]Recomendación de Compra (Solo para fans y curiosos con paciencia)[/h3] Puntuación Total: 5.4/10 Número de jugadores activos al momento de hacer esta review: 2 Descuento máximo registrado: N/A Veredicto: [i]Mejorable: recomendado únicamente si te gustan los clásicos con carácter… y con carácter te refieres a “problemas”.[/i] Si buscas un Tomb Raider atmosférico, con Lara en modo oscuro y estructura de acción-aventura clásica, aquí hay algo que rascar. Si buscas controles modernos, fluidez y una experiencia sin fricción, mejor deja este “ángel” descansando en su tumba.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠘⠹⣶⣿⠷⢃⡆⠻⢈⣿⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢉⣴⣿⣷⢱⢠⡘⣿⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⣴⣿⠿⣫⣾⢈⣸⣷⠹⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⣤⣶⣾⣿⣿⣿⣷⣶⣶⣬⡩⣵⣿⣿⣿⡘⢹⣿⢠⣄ ⠄⠄⠄⠄⠄⠄⠄⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⢻⣿⣿⣞⡄⢿⣜⣿ ⠄⠄⠄⠄⠄⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⣿⣿⣋⠄⠙⠉⠛ ⠄⠄⠄⠄⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣷⠇⠄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄⣿⡄⠄⠄⠄⠄ ⡀⠄⠄⢠⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠄⠄⠘⠇⠄⠄⠄⠄ ⣶⣾⣿⣷⡹⣿⣿⣿⣎⢿⣿⣿⣿⣿⣿⣿⣿⡿⠿⣛⣵⣿⣷⣶⣤⡀⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣮⣿⡿⠿⣛⣢⢩⣭⣭⣭⣭⣶⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⠄⠄⠄ ⣿⣿⣿⠿⣫⣾⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠄⠄⠄⠄ ⠿⢟⣭⣾⣿⣿⣿⣿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢛⣁⣀⣀⣀⣀⣀
Tomb Raider: The Angel of Darkness is one of the most ambitious and divisive chapters in Lara Croft’s long-running saga, developed by Core Design and published by Crystal Dynamics. Released in 2003, the game represents a conscious attempt to reinvent the Tomb Raider formula after years of incremental iteration, pushing the series toward a darker, more mature tone while layering in narrative complexity, stealth, and character-driven intrigue. Rather than another globe-trotting treasure hunt, this entry frames Lara as a fugitive entangled in a web of murder, occult conspiracies, and moral ambiguity, signaling a clear departure from the pulpy adventure roots that had defined the franchise. The story opens with Lara accused of killing her former mentor, Werner Von Croy, immediately casting her in a vulnerable and uncharacteristically hunted role. As she navigates the shadowy streets of Paris and descends into ancient catacombs and forgotten sanctuaries, the narrative gradually unfolds into a tale involving secret societies, forbidden art, and a looming supernatural threat tied to an organization known as the Cabal. This noir-inflected mystery places far greater emphasis on dialogue, investigation, and atmosphere than previous games, presenting Lara not just as an action heroine but as a conflicted figure driven by guilt, determination, and the need for redemption. The introduction of Kurtis Trent as a secondary playable character further expands the scope, offering a parallel perspective and reinforcing the game’s interest in layered storytelling. From a gameplay standpoint, The Angel of Darkness sought to modernize Tomb Raider by introducing systems that went beyond platforming and puzzle-solving. Stealth mechanics allowed Lara to move quietly, overpower enemies from behind, and navigate certain areas without direct confrontation. Dialogue choices with non-player characters hinted at branching narrative possibilities, while a strength and stamina system influenced traversal, requiring Lara to gradually build her abilities through repeated actions. Hand-to-hand combat was expanded, firearms were integrated into more urban scenarios, and the overall structure leaned toward a hybrid of action-adventure, stealth, and light RPG elements. On paper, these ideas suggested a bold evolution for the series. In practice, however, execution proved to be the game’s greatest weakness. Controls are frequently cited as clumsy and unresponsive, making precise movement—long a cornerstone of Tomb Raider—feel unreliable. Camera behavior often struggles in confined spaces, undermining platforming sequences and combat encounters alike. Many mechanics introduced with ambition lack refinement, with the strength system in particular feeling underexplained and inconsistent in its feedback. Bugs, uneven collision detection, and awkward animations further erode confidence in the core experience, turning moments of tension into frustration and interrupting the game’s narrative momentum. Visually and tonally, The Angel of Darkness embraces a grimmer aesthetic than earlier entries. Urban environments replace exotic tombs for much of the runtime, bathing the game in muted colors, harsh lighting, and an oppressive atmosphere that complements its story of conspiracy and decay. When the game leans into its occult themes—through ancient ruins, cryptic symbolism, and unsettling lore—it hints at the compelling experience it could have been. The soundtrack and ambient sound design reinforce this mood, often prioritizing unease and mystery over heroic bombast. Despite its flaws, the game’s ambition has earned it a curious legacy. At release, mixed to negative reception overshadowed its narrative goals and contributed directly to Core Design losing control of the franchise, paving the way for Crystal Dynamics to reboot Tomb Raider with a more polished and accessible approach. Yet over time, The Angel of Darkness has gained a cult following among fans who appreciate its willingness to take risks, explore darker themes, and humanize Lara Croft in ways the series had not previously attempted. Retrospective discussions often focus less on whether the game succeeded and more on how close it came to redefining the franchise. Today, The Angel of Darkness stands as both a cautionary tale and a fascinating experiment. It is a game defined by contrast: bold ideas undermined by technical shortcomings, a compelling story constrained by awkward mechanics, and a vision that arrived before the tools and production realities could fully support it. For players interested in the history of Tomb Raider or in ambitious action-adventure games that dared to challenge their own identity, it remains a memorable, if often frustrating, experience—one that captures a pivotal moment when Lara Croft’s future hung in the balance between reinvention and collapse. Rating: 6/10
Angel of darkness, angel of darkness The world is in your hand But I will fight until the end Angel of darkness, angel of darkness Don't follow your command But I will fight and I will stand
very noice lara crawling simulator. bit janky, bit old, but lara's still got it
Enjoyable game have this on PS2 was fun picked it up some years back on Steam to replay it but never had the time to do so and now the upgraded version is out with Tomb Raider IV-VI Remastered so I'll put my time into that one has achievements and a slight upgrade on the graphics.
Quisiera saber porque el juego no tiene voces y texto en español, si alguien me podría enseñar a instalarle el idioma a español se lo agradecería
C'est un grand plaisir de jouer à ces anciennes opus de Tomb Raider. Avec la joie de revoir Lara.
soo good my fav game out there!!!! ppl are overreacting about bugs gliches and bad controls but i didnt had bugs neither gliches and i got used to the controls #ifeelstrongernow
+1 没中文 没成就 古墓丽影 6:黑暗天使(2003) 一系列骇人听闻的凶案,让劳拉与一位来自过去的邪恶炼金术士,以及一个由神秘权贵组成的秘密同盟正面交锋。她被指控杀害了昔日导师沃纳・冯・克罗伊,就此沦为亡命之徒。在警方的追缉之下,劳拉跟随炼金术士的脚步,踏入了一个充斥着血腥、背叛与复仇的黑暗世界。她必须亲手粉碎这个邪恶同盟,阻止他们将可怕的力量释放到世间。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $303.7K | 841 | 99% | $15.00 | |
| $303.6K | 2.5K | 46% | $4.99 | |
| $303.6K | 833 | 70% | $4.79 | |
| $303.8K | 2.8K | 70% | $4.99 | |
| $303.4K | 799 | 81% | $19.99 | |
| $304K | 1.5K | 94% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $1.1M | 6.1K | 88% | $6.99 | |
| $856.6K | 4.6K | 85% | $6.99 | |
| $436.2K | 2.4K | 87% | $6.99 | |
| $284.3K | 1.5K | 84% | $6.99 |