
Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 6.2Kreviews | 76% | — | $1.5M |
| $4.49−50% | 338ratings | 78% | #245 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NOSTALGICO
She finally found her mom! Slay queen! It's a shame that the DLCs are not on Steam, though. They were really good as far as I remember.
This game holds up surprisingly well as a whole. I have 2 main complaints 1. the game doesn't always communicate things well. Where to go, how things interact, what you need to do. This can result in backtracking to do something that realistically you couldn't have known you should be doing, or going to an area that you can't do anything in yet. There are times when the environment is not entirely clear what you can and can't grab. There is an in-game hint system that is... fine, I wish there was even more granularity to it. Sometimes it'll tell you what to do, but you're stuck on the "how" but it doesn't tell you that. 2. the combat is mediocre. You lock onto enemies and just spam the shoot button, most enemies in this game are animals that are either one-shot or massive bullet sponges. This isn't particularly engaging, at least for me. The Survivor Trilogy and the Uncharted games both made their combat in the style of stealth and cover shooters, which was a significant improvement imo. If you look at the timelines for Gears of War (cover shooter) and Uncharted (cover shooter + stealth) and such I don't think it's reasonable to expect this game to have adapted in such a way, but it is something that I felt playing this game. Despite those 2 (large) things that I have problems with, the game is quite fun overall, I'm a sucker for action/adventure games. Uncharted and TR are both weak spots for me. Some of the puzzles are good, some of them are just go fetch this thing and press Y. Overall, a fun, wacky adventure that holds up surprisingly well despite approaching being 2 decades old. Physics were broken until I turned on vsync, after that, it was fine. Needs more yellow paint
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Janky animations unlike Legend and Anniversary, broken camera with its own mind, physics breaking when the framerate exceeds 60 without vsync on causing puzzle boxes to fly around the area when placed down and animations to become even jankier, boring story that's not as engaging as Legend which had lighthearted humor and more intriguing Arthurian lore which is abruptly dropped for Norse mythology, uncanny valley models including Lara, half of the level design being long dark grey corridors galore. Not to mention the true ending being locked to two story DLCs that have been exclusive to Xbox 360 for two decades. A lot of story elements and two characters have also been cut possibly due to time limitations back then. Then a third story DLC was cancelled in 2009, which was supposed to have a shocking outcome for Lara as they didn't care about the LAU timeline since the 2013 reboot was in development. The music is [i]great[i] though.
Really enjoyed Underworld. Lara’s model looks the best in this trilogy imo, and the gameplay feels way smoother and easier than the earlier games. The movement and mechanics just feel really good. Definitely my favorite of the three.
güzel
The Best Tomb Raider of the 7th Gen
win11 黑屏运行了36分钟,尝试了网上的各种办法都无济于事,黑屏打不开,看来得找个老爷电脑试一下?或者视频通关?先给差评!
Des années après sa sortie, il n’a absolument rien perdu de sa superbe. Visuellement impressionnant et toujours aussi efficace, il s’impose comme l’un des épisodes les plus marquants de la saga Tomb Raider. Malgré quelque bugs que j'ai pu rencontré, rien de très alarmant.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $97.1M | 270.4K | 96% | $19.99 |
Related
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| $1.5M | 2.7K | 91% | $24.99 | |
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| $1.5M | 1.6K | 81% | $24.99 | |
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| $1.5M | 2.3K | 95% | $17.99 |