
Her legacy lives on! Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 1.71/day in the week after.
About
Her legacy lives on!
Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.
Included Game Titles
Tomb Raider: The Last Revelation – Lara Croft discovers the lost tomb of the Egyptian God Set, unwittingly unleashing him and fulfilling an ancient prophecy—one that plunges mankind into darkness.
Tomb Raider: Chronicles – Following the events of The Last Revelation, Lara Croft is buried in an Egyptian tomb and is presumed dead. At her memorial, those closest to her reminisce about secrets from her past.
Tomb Raider: The Angel of Darkness – Accused of murder, Lara becomes a fugitive on the run, while uncovering a sinister conspiracy involving alchemical experiments and the search for ancient artifacts.
Key Features
See the Classic & Remastered Visuals: Play with the original polygonal models or swap to the remastered graphics at any time
Travel the Globe: Follow Lara Croft around iconic locales including Cairo, Rome, Paris, and many more
Experience Lara’s Darkest Adventures: Uncover the secrets of Lara Croft’s past and shed light on the mystery of her disappearance
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 87% | — | $1.1M |
| $8.99−70% | 2.7Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a pity that Tomb Raider 6 is in this bundle because that is what really brings this down. TR 4 & TR 5 are OK games, but TR 6 isn't just the worst Tomb Raider game, it's one of the worst games period. Be brave before you attempt it because it is worse than you probably think.
Very positive opinion on this remaster pack. This Tomb Raider pack gave the old-schoolers like me the Lara Croft and the game the way I remember it. It's what we've needed for such a long time. At last our nostalgia is satisfied. I wasn't comfortable in the beginning with the new controls, but it is so much better. She feels so light and nimble. Something important I need to add here is that this Remaster is the actual game. So all the mechanics we remember are in place. It's exactly the same game but with better graphics and controls. I'm really happy about this part. They also added some extra moves to Lara Croft across all games, like jumping down while crouched without the need to turn around, etc. Absolutely loving it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 391ratings |
| 86% |
| — |
| not modelled |
| $8.99−70% | 109ratings | 80% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $8.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Diese Gut, jedoch The Angel of Darkness.... Einfach Tschösss! (nie beendet)
Tomb Rider IV, (The Last Revelation) es para mi el mas inmersivo en su totalidad, lo recomiendo!!
The remasters of 4 + 5 are good but you can tell that history has repeated and the devs weren't given enough time to properly finish remastering 6. For games themselves, 4 is a real mixed experience, it's way too long and you can tell the moment when the devs got fatigued / ran out of time. The 1st 60% of the game is fantastic and arguably the peak of classic tomb raider while the last 3rd is just a mess with some of worst, most obtuse and laziest level design in the series. 5 is... just kindof there, it feels like a quickly thrown together expansion for 4 with absolutely zero passion put into it. This is the time where Core was obviously burnt out by the yearly Tomb Raider releases and only put out 5 because they had to rather than wanted to. 6, Angel of Darkness needs no introduction, the original is probably one of the most well known rushed and bug riddled games released. While the remaster is missing a load of polish it's no longer crippled by bugs and is perfectly playable. That's not to say it's good now, it's still absolutely the worst Tomb Raid Game but now you can complain about the horrible controls and painfully unfinished levels rather than soft locking or it crashing every 10 minutes. It'd probably only recommend this collection on a 75%+ sale, the 1st 60% of TR4 is worth the price but I'd say turn it off after completing the Alexandria area. 5 you can easily skip, the levels aren't good and the story is irrelevant, 6 is an interesting game, it isn't a good game but it's probably worth a playthrough just to experience.
the devs hated making it, I hated playing it 4 is okay until you get to alexandria, then it really starts getting old, 5 and 6 are slime
Abordar esta segunda trilogía requiere desprenderse de los prejuicios del pasado. Lo que tenemos ante nosotros no es solo un producto de consumo; es un acto de justicia poética financiado por el cariño de los fans y, si me permiten la inmodestia, por mi propia e insaciable exigencia. The Last Revelation siempre fue la obra más monumental de la era clásica, y este remaster lo consagra. Los rompecabezas aquí son una maravilla absoluta, un desafío intelectual que no toma de la mano al jugador. Sí, es fácil perderse. Sí, uno puede deambular por las arenas de Egipto maldiciendo el diseño laberíntico. Pero, ¿acaso no es esa la maldita gracia? La arqueología no es un paseo guiado; es el placer de la desorientación y el triunfo del descubrimiento. Y dentro de esta joya, debemos detenernos en un milagro específico: el nivel del tren. Ver el paisaje desértico pasar a toda velocidad a través de las ventanas, con la nueva iluminación del remaster rebotando en el metal, es simplemente hermoso. Es una pieza de ritmo perfecto, un microcosmos de peligro en movimiento que justifica, por sí solo, la existencia de este paquete. Chronicles siempre sufrió la injusta etiqueta de ser un "entremés", pero la perspectiva del tiempo y este lavado de cara profesional lo redimen. Es un título increíblemente dinámico, una antología que se mueve con una ligereza envidiable. El trabajo realizado en los niveles de Irlanda del Norte es espectacular. La atmósfera de terror folclórico se beneficia enormemente de la nueva paleta gráfica. Y es ahí donde redescubrimos a la Lara Croft adolescente. Su diseño de joven en este remaster es de una belleza simple, inocente pero audaz; una mirada tierna a los cimientos de la leyenda antes de convertirse en la implacable saqueadora de tumbas. Y luego llegamos a "El agujero negro" de la saga. Como críticos y como fans, debemos ser implacables con la historia: Angel of Darkness fue un desastre incompleto en 2003. Sin embargo, los verdaderos creyentes siempre sostendremos la misma verdad melancólica: de haberse terminado a tiempo, habría sido, probablemente, el mejor juego de toda la franquicia. El potencial era desbordante, y este remaster se acerca más que nadie a esa promesa rota. Se alaba, se aplaude y se agradece profundamente que hayan devuelto y pulido muchas mecánicas que el juego original devoró en su caótico desarrollo. Visualmente, el juego es un festín de carisma, el rostro de Kurtis Trent ha sido recreado con un cuidado que roza lo bellísimo, devolviéndole la dignidad a un coprotagonista incomprendido. El rostro de Lara: Es, simplemente, el mejor de toda la saga. No hay discusión posible. Es la encarnación que más aura proyecta; una mezcla de sofisticación gótica, peligro y madurez. Su voz, su presencia y su imponente silueta dominan la pantalla y en todo el juego. La atmósfera de este juego es una joya sombría. El nivel del Departamento de Von Croy es un testamento de lo que pudo ser: un escenario de detectives tan jodidamente bien logrado, tan asfixiante y noir, que uno casi puede oler la lluvia de París y la sangre sobre el parqué. Cine negro en su estado más puro. Es de rigor académico mencionar que el Modo Cámara en esta entrega es muchísimo, muchísimo mejor. Si en la primera trilogía era un banquete, aquí es una herramienta de precisión artística. Capturar la decadencia urbana de Praga o las sombras del Louvre con las nuevas opciones estéticas es un deleite absoluto para cualquier amante de la fotografía digital. Pero salgo de esta experiencia con un pensamiento que me obsesiona. Al ver el mimo con el que se han tratado estos bloques y estas intrincadas geometrías, se vuelve evidente que el futuro de la saga debería pertenecer, en parte, a su comunidad. Propongo formalmente la creación de una suerte de "Tomb Raider Maker". Un lienzo en blanco que utilice el sistema clásico de construcción de la saga. Los fans están llenos de una imaginación desbordante, hambrientos por diseñar sus propios templos, sus propios rompecabezas imposibles y sus propios trenes en movimiento. Denles las herramientas de edición y el mundo verá obras de arte que ningún estudio comercial podría siquiera soñar. Esta colección es un monumento al potencial inconcluso y a la persistencia del mito. Un trabajo hecho con un cariño evidente por los desarrolladores hacia los fans, y de mí hacia esta franquicia. No es perfecto, porque la historia no lo fue, pero es una experiencia imprescindible. El pasado ha sido desenterrado y, una vez más, brilla con una luz cegadora.
♥♥♥♥ the actual dribbling morons that 'remastered' these games - they completely ♥♥♥♥♥♥ everything up. now it needs to be re-remastered. - 'modern camera' - absolute dogshite: Why the ♥♥♥♥ is camera-auto follow locked on? - 'modern controls' - are they stupid and did they even play the original games? you can't backhop without using the look camera or pulling weapons out, you can't sidejump or backflip properly, when your guns are out the direction is relative to camera, unfathomably, and the guns need to be put away to retarget. - Shall we playtest it and realise that we made very important short clips of doors opening skip if you even breath on the controls as they begin to play?? No, don't bother that would require effort and a grain of common sense. But without the gameplay 'modernising' surely they couldn't ♥♥♥♥ up just remastering the *graphics*, right? *Wrong*, they found a way ofc! They are too amateur to even notice that updating the textures and lighting has made many of the in game elements like switches, levers and pickups basically camouflaged and hard to see, in a trilogy of games that are essentially all about: 'Notice the ♥♥♥♥♥♥♥ thing' and 'Where the ♥♥♥♥ do I go, now?'. You stupid ♥♥♥♥♥. Quit your jobs. Edit --- I'm actually so disappointed with what they've done with this game. they had a chance to remaster the TR games and they made a complete ruin of it. This is honestly worse than I could have even imagined. It's so funny that even after all the years of third person action games since these originals AND the TR survivor series they STILL butchered it this much. What a hopeless effort.
Nossa, é difícil eu dropar um game, sinceramente, o 1 ao 3 já deu uma cansada, mas persisti e finalizei, mas agora reparei que é repetir tudo de novo a mesma coisa dos outros jogos, pula na agua, puxa alavanca, empurra caixa, pula em algo, escala, pula de novo, pouquíssimo combate, o tempo todo nessa mesma coisa, e fora que o jogo é muito datado os controles e movimentações. Respeito que é fã desses jogos antigos, e quem realmente cresceu jogando, porque eu não consegui tankar, comecei a perceber que não estava me divertindo e só esforçando para jogar porque sou fã dos jogos mais novos. Não recomendo a trilogia, envelheceu mal pacas.
复刻版发售没有多久我就买了。一直没有时间去玩。前段时间玩了,还是那个熟悉的味道,记得我小时玩的点点滴滴,故事情节和玩法和小时差不多,我个人强烈推荐,九代之前的古墓丽影,虽然操作每代都会有不听的操作变化,但这才是古墓丽影的灵魂,重个人操作这才是我喜欢的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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