
Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 759 reviews with recorded playtime.
Reviews
Themes across 757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Peak
夯
Esta muy bueno la verdad, si lo agarran en descuento la trilogia no se van a arrepentir. Tiene su accion, una historia buena y esta re buena Lara
时至今日,依然认为玩过最好的探险游戏之一,别问为什么是之一,问就是还有神秘海域。 当年普通破电脑都能带动的好游戏,那段爬信号塔到雪山顶端的画面,小小的震撼了那个时候的我
牛
劳拉确实铁,但有些剧情有些低智了,是劳拉傻还是编剧傻
我永远无法忘记古墓丽影,就像我永远无法忘记我的那个每天玩着fgo和碧蓝航线与我无话不聊的傻逼舍友。2014年可真是一个不寻常的年份啊,那可是我第一次有了一个明确的记忆。也许我的同学之类的我早就记不清了,但我还记得那天我的父亲在电视机前摆弄一个摄像头。没错,就是那臭名昭著的xboxone的体感摄像头。我不知道这到底意味着什么,但是我当我坐在沙发上拿起那个手柄的时候,竟然感到了一种说不清道不明、与玩手机有着明显不同的快感。这种感觉知道我打开了这款游戏时才有了确切的感受。当劳拉拼尽全力爬出洞穴,站在悬崖边眺望着远方,屏幕左侧出现tomb raider这行字的时候,我明确了自己的目标:做一辈子游戏。时至今日,我依然认为这是我玩过最好的探险游戏之一(别问为什么是之一,问就是还有神秘海域)。也许我只是为了怀念,但是再一次在我这台破电脑上购买它的时候,我竟然再一次体验到了当年我第一次拿手柄的感觉。当我又一次看到了劳拉站在悬崖上眺望远处时,我知道,当年那个为游戏着迷到废寝忘食的男孩又回来了。谢谢你劳拉,让一个男孩找到了人生真正想做的事。 (ps:我的电脑上还能玩这游戏玩到60帧,太牛逼了!)
good
Un clásico, un gran reboot y un gran regreso de Lara, totalmente recomendado.
线性游戏有个最大的问题,就是如果剧情沉浸不进去,就很容易玩不下去,我就是买之前看过相关评测,对剧情不说了如指掌吧,也是知道了个七七八八,在剧情不能成为吸引我的要素之后,剩下的玩法部分其实也并不怎么有趣。我当然还是愿意给这个游戏一个推荐的,毕竟质量很不多,演出有有魄力,罗拉在CG和实时演算里虽然脸不一样,但都挺好看,光这点就比现在很多倒胃口的游戏好很多了。不过你说我会不会继续玩下去呢?我感觉大概率是不会了,去云一下就算玩过了吧。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Related
| The Binding of Isaac: Rebirth | $96.6M | 432.1K | 97% | $14.99 |
| DARK SOULS™: REMASTERED | $97M | 153.3K | 92% | $39.99 |
| DRAGON BALL: Sparking! ZERO | $95.1M | 71.1K | 88% | $69.99 |
| Half-Life: Alyx | $97.8M |
Related
| UNCHARTED™: Legacy of Thieves Collection | $39.8M | 42.7K | 91% | $49.99 |
| Rise of the Tomb Raider™ | $82.4M | 154.2K | 94% | $29.99 |
| Tomb Raider: Anniversary | $1.7M | 7.4K | 82% | $8.99 |
| Tomb Raider: Underworld | $1.6M | 6.9K |
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
| 104.7K |
| 98% |
| $59.99 |
| NBA 2K25 | $93.4M | 42.8K | 59% | $69.99 |
| DARK SOULS™ II: Scholar of the First Sin | $93.1M | 130.7K | 84% | $39.99 |
| 77% |
| $8.99 |
| Shadow of the Tomb Raider: Definitive Edition | $59.1M | 87.3K | 85% | $39.99 |
| DEATH STRANDING DIRECTOR'S CUT | $41.6M | 66.6K | 92% | $39.99 |