
Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 7.4Kreviews | 82% | — | $1.8M |
| $4.49−50% | 435ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
incomplete game
The graphics are better than the original, but new mechanics such as the grapple and auto targeting do not work consistently. These might have been minor problems, however in some levels such as the obelisk of Khamoon and the platform area of the great pyramid these glitches and awkward mechanics make the game brutally unpleasant to play. Be prepared for the grapple to fail randomly and drop you to your doom, or for the auto target to leave you shooting a switch while an enemy blasts you into lava again and again. There are also a few areas where mechanics such as maximum distance jumps are required to progress without any prior explanation or experience on using these mechanics. Overall, this remake improves on graphics, but adds bugs and problems that can make the game more frustrating to play than the original.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tbiki de ♥♥♥ guzeldi her ne kadr sinir krizi gecirttigi yerler olsa da ,gerci ben her oyunda oyleyim
Gra na steam i na CD, niczym sie nie różni, pobugowane tu i tu, minus wersji steam to to, że filmiki klatkują
É um bom e bonito remake do primeiro Tomb Raider, só que não supera o original e é menos desafiante.
The most infuriating game I've played after Mega Man.
This game is not a true remake. It has many essential parts of the original game cut and omitted, such as the lever-operated door opening mechanism in the Palace Midas level. It was rushed out just to be used as a dirty trick behind the scenes and arrived after the deadline it should have been released in Christmas 2006. It had the potential to be a great game, but because of Crystal Dynamics' greed, it was a huge disappointment.
Nul. Après une heure de jeu j'ai un bug faisant qu'il est impossible de monter un rebord. Autant les très nombreux autres bugs n'étaient pas bloquant mais là...
I'll be honest. Tomb Raider: Anniversary didn't immediately click for me. A huge part of that was the sudden silence echoing through the ruins. Going from a lively team dynamic to absolute, eerie isolation changed the game's vibe completely. I missed the friendly banter with Zip and Alister over the radio headset, and navigating these massive tombs entirely alone felt intensely isolating at first. To make matters worse, that very first location in Peru felt noticeably underwhelming to me personally. Coming straight from Legend, where every single level whisked you away to a completely different, wildly distinct corner of the globe, adjusting to Anniversary’s structural choices was a bit of a letdown. Instead of a rapid-fire global tour, you are confined to just four core environments across the entire campaign: Peru, Greece, Egypt, and the Lost Island. At the start of the journey, I really can't say I liked that change. But as I pushed past that rocky introduction, I adjusted to the fact that this is, after all, a faithful remake. Once I accepted the blueprint they were working with, I began to appreciate how well the developers modernized the classic world design. While the roster of geographic locations is limited compared to its predecessor, each individual setting is fleshed out to the absolute max. The levels themselves are meticulously crafted, massive in scale, and beautifully realized. Rather than feeling like video game corridors, these locations feel lived in and lost in time. Instead of rushing through them, the game encourages you to truly soak in your surroundings and respect the antiquity of the architecture. One thing that completely anchors the experience, however, is the music. I completely forgot to give the soundtrack its flowers when writing about Legend, but the score there was stellar, and the musical streak continues flawlessly here. Anniversary's soundtrack is just great, trading the energetic, techno-infused beats of its predecessor for grand, sweeping orchestral pieces. The music swells perfectly to punctuate moments of discovery and heightens the tension during frantic combat, doing some heavy lifting to enrich the game's atmospheric tone. Moving on, the puzzles were an actual challenge this time around. Where Legend kept things moving at a brisk pace with relatively intuitive, bite-sized brain teasers, Anniversary forces you to stop and think your way through complex, multi-layered rooms. You have to study the environment, pull levers, and manipulate massive machinery to progress. It gives your intellect a bit of workout, making the exploration feel more satisfying when the jigsaw is falling into place. Helping you tackle these beefier temples is a small suite of new moves that expand Lara's mobility from the previous game. Lara can now perform nimble pole flips, balance precariously on top of narrow wooden pillars, and use her grapple hook to wall-run across massive vertical chasms. You will need every bit of that agility, too, because the enemy variety received a major upgrade. Instead of trading gunfire with an endless army of generic human mercenaries, Anniversary throws a menagerie of wildlife and mythic monsters at you, from rapid wolf packs and aggressive gorillas to giant prehistoric dinosaurs and supernatural Atlantean centaurs. The narrative anchoring this gauntlet takes itself a bit more seriously this time. It certainly ain't Citizen Kane, but it completely drops the delightfully campy, B-movie tone of Legend in favor of something more somber and atmospheric. Thankfully, the still stellar voice acting holds it all together perfectly and grounds the emotional beats. The main villain, Jacqueline Natla, ends up being a pretty mid antagonist, but honestly, lackluster villains are starting to feel like a series staple at this point. Thankfully, the game isn't really about her anyway. It's about the journey. It does a solid job framing Lara's early years, showing her emotional weight and tracing the defining moments that shape her character. It works surprisingly well as a great follow-up to the narrative, even if it is technically both a remake of her 1996 debut and a chronological prequel to the game I just finished. Now that I've successfully conquered the ancient world and found my footing with this more traditional style of tomb raiding, my chronological marathon is officially ready for its final stop: Tomb Raider: Underworld. It is finally time to boot up the grand finale, face my childhood gaming demons, and solve that damn puzzle in the room with the giant octopus.
god moro, STORT SETT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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