
Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the...
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сюжет - он есть? Гемплей - только АДСКИЕ головоломки. Игра - зашквар, если вы не одержимый фанатик Tomb Raider
I really enjoyed this game, really great adventures.
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Old school - very good challenge and very good fun.
Conflicted and would like to rate it as neutral because at the end of the day there's a second remake coming soon, so there's not much reason to play it unless you love the franchise. This remake of the original improves the general gameplay dramatically, but unfortunately has quite a few bugs. I spent in total probably 1-2 hours stuck in a section before I found out it was impossible to progress without v-sync enabled and capping framerate. And even after that, there are still so many glitches and small annoyances that made me go from loving this game to just wanting it to be over. Tomb Raider Legend was dull in environmental design, and in this, it's somehow even more monotonous and drab than that--and far bigger and emptier for no real benefit or good reason. Instead of accentuating the atmosphere of the original, all the color and personality is almost entirely stripped away here. It almost breaches into the realm of brutalism. And I'd say the Croft Manor is actually the most imaginative and creative in terms of art direction and re-exploration. I did, however, like the changes to the story a lot. For once we actually get to see Lara's conflict with her own morality and much more realistic confrontations with other characters. I also very much appreciated that all the puzzles were entirely new. Especially for the fact that most of the puzzles can be solved with logic rather than aimless wandering. The original games often felt like trying to solve an easter egg in order to progress, whereas here it's pretty straightforward. That's either a big positive or negative depending on who you are. There are also many spots where you can easily soft-lock yourself but the checkpoints are frequent enough that it's not a huge bother. Swinging from ropes is vastly improved from Legend and the games before--in that it actually works. Whereas the combat tries to both mimic the original and fuse it with the combat system from Legend but ends up being less satisfying than either of those games. The dodge mechanic is a good idea--if not for the fact that most enemies deal splash damage or large sweeping attacks that ignore your evasion or bypass it completely. And when that can knock you off ledges, or trap you in a corner, it at least for me, made me yearn for anything else. There's a lot more ground to traverse, but in mostly that it's scaled up, but sprint hasn't returned, which is interesting because there's still the new neat mechanic of timing movement while climbing to get a speed boost. Something that I wish could've stayed for the franchise onward. I think a few more months in development would've made this game fantastic. 5/10
Gahhdamn this game gets frustratingly hard especially the later part of the game. The timed puzzle and platforming really test your patience. Almost rage quit but too stubborn to give up. Good time tho but challenging af. The upcoming remake better live up to this.
Very nice puzzle game, it has way little action than the newer tomb raider but I like that it has the like old game vibe, many parkours, 10/10
I really, really tried to like this game, and it is an OK experience as long as you uninstall it when you reach Lost Island and Natla's Mines. The levels are very high quality visually and this title has some amazing large scale puzzles. Egypt surprised me, but that was long after the game already felt like a slog. If you are trying to play through the Reboots just know Anniversary is a PREQUEL to Legend. In my opinion, skip this game and go straight to Underworld (That game is really good!). Anniversary is an empty game story wise, and it's somehow a technical downgrade from Tomb Raider: Legend. Tomb Raider Anniversary is clearly a rushed game that was developed in a year, and it shows. Some levels and puzzles clearly have zero playtesting, and The lost Island is desk smash worthy. If you get to that level just know it's not worth it. You don't have enough time, and it just keeps getting artificially harder from there. If you reach that level just uninstall, watch a playthrough, and you'll thank me later. There is no way they playtested this level at all. My jaw dropped to the floor at the ♥♥♥♥♥♥♥♥ platforming. I tried everything, 720p at 30fps, a DX9 patch, no, the level just has impossible timing. I even booted up an emulator and it's impossible on a console too! This PC port is bordering on awful, and it's the least stable game out of this era's reboot. You will miss a lot of ledgegrabs, you will get softlocked, and your FPS changes the outcome of jumps. Desk smashing does not even begin to describe this game. It's not worth it. This game really suffers from puzzle fatigue. It follows the gameplay principle of give you an easy form of a puzzle, then through the other door there is a harder version OF THE SAME PUZZLE to do. You must do both (sometimes the same puzzle four times!) to progress. I really didn't notice up until halfway through Greece, when it really just felt drawn out and frustrating. By Egypt I just wanted the game to be over already. It's just not fun.
Образцовый ремейк и пожалуй лучшая часть серии. Другой вопрос что классические tomb raider'ы сами по себе довольно специфические игры, вам либо нравятся паркурные головоломки, планирование маршрута внимательно изучая окружение и общая меланхоличная атмосфера гробниц или нет , третьего тут не дано.
I recently replayed Anniversary after the remasters of the classic games and I really can't see why i used to love this game so much when it came out. There were so many parts that were heavily watered down and simplified and so little times when it is mentally challenging in the classic Tomb Raider way. Sadly I don't think that we can have something close to the originals nowadays and that is why I fear that Legacy of Atlantis will end up leaving a similar taste of cheap thrills. The way that glorious puzzle-like levels of the original like Colosseum, The Cistern, Sanctuary of the Scion, The Great Pyramid etc were scaled down to beautiful but boring places you run through doing mundane tasks was the most disapointing part. You are forced into battles (T-rex) and quicktime events instead of having the freedom to hide, avoid and play the game in the way that you decide. The modern controls and level design truly take control away from the player, there is nothing to master. Many of the challenging parts where due to how random the controls are compared to the originals where you knew exactly what you can and can't do. Also I found so many game breaking bugs for which you had to scroll through reddit pages to find a solution.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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