
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Division feels like Destiny and Borderlands mixed with a more grounded Tom Clancy setting. You're dropped into a ruined New York, fighting through gangs, cleaners, and soldiers while trying to restore some kind of order. The story is decent, but it's mostly told through collectibles, and most of the characters are easy to forget. The ending also feels unfinished, leaving a lot of questions unanswered. Still, there's something about The Division that works. The atmosphere is fantastic, the city looks great, and exploring snowy New York never really gets old. It has its flaws, but the core experience is strong enough to make it worth playing even today.
One of those titles that grab your attention right off the bat because of its immersive atmosphere, The Division by Tom Clancy sees players exploring the virus-wrecked post-apocalyptic New York. Walking the empty streets of such a realistic city is an adventure in itself. However, what sets the game apart are its progression elements. From missions and side activities to even random encounters, all these gameplay events make players feel accomplished and motivated to continue, providing constant rewards for each step in your character's development. The system is user-friendly enough for newbies while still offering enough depth and challenges to hook seasoned gamers for days. Although the combat gameplay might appear simplistic at first glance, it offers a tactical experience, encouraging players to use their surroundings and abilities wisely in battle rather than storming headlong into battle. Yet, there is no perfection without flaws-playing on Ubisoft's platform has never been easy due to the numerous bugs, freezes, and problems related to the company's problematic client. In summary, The Division combines all the advantages of a role-playing shooter game and its progression system yet gets slightly overshadowed by its annoying aspects.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If it had a Snake Plissken skin dlc it would be Ubisoft's best game ever.
В 2026 игра выглядит просто супер хоть ей уже 10 лет. Прошел с удовольствием 40 часов в кайф. Сюжет и атмосфера 12 из 10 Графика 10 из 10 Оружейный пак 7 из 10 можно и побольше пушек. Нету надоедливых одинаковых квестов. И самое главное что спустя 10 лет большой онлайн. Купил сразу 2 части. С удовольствие буду проходить 2 часть. Рекомендую!
Ridiculously unfair and unbalanced combat. You die in like 3 hits, but enemies can take an entire clip, bosses can take 100's of rounds. Enemies pop up behind you and pop out of non-accessible doors randomly. Guns have crazy high recoil making lmg's completely useless. Regular Enemies taking 3-5 headshoots with a sniper is deeply unsatisfying. My god I hate this game.
氛围无敌,这种清冷的暖色调实在少见。 其实EA和育碧都很适合演悲剧,他们都很喜欢把美好的东西撕碎再剁成屎之后强喂给你吃。FXXK UBI。
This game have been on store for 10 years. Originally I have no intention of purchasing it, but when a sale that goes only 12% of it's original price, its hard to pass up. Finally a decade later, I get to see what the fuss is about it being a "good techtical shooter". I will mention, I am a usual solo player, not because I don't like playing with people, it's because where I live, the internet is bad and it can cause multiple problem during online play, the main reason I don't like multiplayer online game in the first place. The fuss is not up to it. It basically the worst shooter I have ever played ever. granted I don't play most of the popular shooter, it doesnt excuse how bad it is coming from the so called "Triple A Developer". - The gun stability and recoil is all over the place. While I understand why SMG's and rifles have plenty of recoil because of their RPM, you don't shoot the sky when just tapping while shooting it, on any kind of gun from this game. It's outrageous and obnoxious, while enemies with said weapons seems to have no recoil and can snipe you using an SMG or LMG with 100% accuracy that just deletes you 5 levels below even when you are like 500 meters away from them, even when I saw the bullet projectiles already went past my character. For some reason it's still registered as hit. -Hold Interact button for the input to register, and get animation locked from it. Seriously? The only Interact button that you don't have to hold are the ECHOs and menus. Talking to someone, opening boxes, bags, cupboard, picking up gears, etc, all needed to be hold for it to register, and being locked in the animation while making yourself susceptable to attacks. I would asume Ubisoft being Ubisoft, wanting to put "realism" in every single game that they made, doesn't even bother to put QoL feature in Division. -The environment is beautiful, snows, tree in the park, while also being the one of the worst thing about the game, being a "tactical shooter". At night, with snowfall, you can barely see anything without light, and when light is actually pointing at you, it's blinding you. Its messy, crowded with debris and abandoned vehicle, being a 3rd person shooter, will still obscure your view even when it's already behind your character. The enemies however, because of their aimbot, doesn't care about model obscurement view, which still gives them 100% hit rate even behind full cover. -Game area levels are basically non-existant. You'll be in a level 15-19 area, enemies at higher levels still spawn for some reason, and it's not even yellow boss encounter or purple elites. What's the point of area levels now? -On the same topic of levels, there is no balancing in leveling in this game or mechanic. While leveling from 1-10 seems like a breaze, the game throws a curveball at you starting around 12 and above. The same level gear stats that you get is basically not suited for the level of the enemies you are facing, especially when facing the "dungeon bosses" or roaming spawned ones. You have high armor? doesn't matter, they just LMG your HP away or throw a bomb that landed on your feet perfectly without limits, even behind full cover. Oh yeah, they have unlimited numbers of bombs, and they aren't afraid of spamming it. -The NPC are useless, in facts they are more of a hindrance than helping. The amount of time I died or close to death because for some reason the NPC took over the cover I was suppose to go to, or block my view and stand where I was aiming for enemies, while the enemies bullet went past them for some reason and hit me past 60% of my health bar, it's enraging. They don't pull agroo, even when they are near me, every single one of the enemies went for you when the NPC is litterally kissing the enemies. Calling for backup and only arrives when the mission/event ends. "We had that under control", ..... that is the most backhanded dialogue I ever heard in a videogame. Now I do have to give some credits to the game, main campaign is somewhat interesting, some ECHOs storyline peaqued my interest, the environment even how crowded and mechanically unhelpful, it is beautiful, for a post pandemic city. But that's all the credit I can give the dev. If I know the gameplay is going to be this bad, I would have not purchase it even at the discounted price.
Before I refund, I want to gvie this a thumbs down. Story and atmosphere is good, but the game is way too difficult to solo. I'm refunding after being killed 6 times in a row by "Ripper" (who has HPs like a tank). Ubisoft, remove the boss enemies or at least add an "easy" difficulty. Or if that's not possible, at least remove the multiplayer only so trainers for the game can be made.
머리를 얼마나 쏴야 죽는 거지? 스토리만 해도 재밌다 근데 [spoiler]사람을 불태우는[/spoiler] 씬이 너무 충격적임 분해서 얘네 등에 있는 거 터뜨리고 다님
Loot in this game is so unsatisfying. I have not gotten a single weapon upgrade drop from an enemy. After nearly 20 hours, while level 22. You buy a weapon from the store that'll cost most of your money, that will be useless after 2 levels.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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