
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Graficamente épico, historia boa só faltou o parceiro para ficar perfeito.
One of those titles that grab your attention right off the bat because of its immersive atmosphere, The Division by Tom Clancy sees players exploring the virus-wrecked post-apocalyptic New York. Walking the empty streets of such a realistic city is an adventure in itself. However, what sets the game apart are its progression elements. From missions and side activities to even random encounters, all these gameplay events make players feel accomplished and motivated to continue, providing constant rewards for each step in your character's development. The system is user-friendly enough for newbies while still offering enough depth and challenges to hook seasoned gamers for days. Although the combat gameplay might appear simplistic at first glance, it offers a tactical experience, encouraging players to use their surroundings and abilities wisely in battle rather than storming headlong into battle. Yet, there is no perfection without flaws-playing on Ubisoft's platform has never been easy due to the numerous bugs, freezes, and problems related to the company's problematic client. In summary, The Division combines all the advantages of a role-playing shooter game and its progression system yet gets slightly overshadowed by its annoying aspects.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
머리를 얼마나 쏴야 죽는 거지? 스토리만 해도 재밌다 근데 [spoiler]사람을 불태우는[/spoiler] 씬이 너무 충격적임 분해서 얘네 등에 있는 거 터뜨리고 다님
Loot in this game is so unsatisfying. I have not gotten a single weapon upgrade drop from an enemy. After nearly 20 hours, while level 22. You buy a weapon from the store that'll cost most of your money, that will be useless after 2 levels.
The Division feels like Destiny and Borderlands mixed with a more grounded Tom Clancy setting. You're dropped into a ruined New York, fighting through gangs, cleaners, and soldiers while trying to restore some kind of order. The story is decent, but it's mostly told through collectibles, and most of the characters are easy to forget. The ending also feels unfinished, leaving a lot of questions unanswered. Still, there's something about The Division that works. The atmosphere is fantastic, the city looks great, and exploring snowy New York never really gets old. It has its flaws, but the core experience is strong enough to make it worth playing even today.
Better than Arc Raiders.
If it had a Snake Plissken skin dlc it would be Ubisoft's best game ever.
氛围无敌,这种清冷的暖色调实在少见。 其实EA和育碧都很适合演悲剧,他们都很喜欢把美好的东西撕碎再剁成屎之后强喂给你吃。FXXK UBI。
育碧种族主义客服 歧视汉语 看人种下菜 再不给你消费一次!
Обзор на Tom Clancy’s The Division™ The Division — это игра про то, как четыре идиота в пуховиках пытаются спасти Нью-Йорк с помощью: - автомата; - перекатов; - энергетика; - и силы дружбы. И всё было бы нормально… ЕСЛИ БЫ БОТЫ НЕ БЫЛИ ТЕРМИНАТОРАМИ. --- Начало игры Сначала всё выглядит очень красиво: — снег; — Нью-Йорк; — атмосфера постапокалипсиса; — мусор летает; — люди страдают; — Ubisoft показывает, что они умеют делать офигенный город. Ты заходишь такой: «О, сейчас будем тактически всех разваливать». А потом бомж в толстовке выдерживает 4 магазина в лицо и убивает тебя из пистолета. И ты понимаешь: добро пожаловать в The Division. --- Игра с друзьями Вот ради чего игра реально создавалась. Потому что The Division в соло — это: «ну нормально». А вчетвером — это цирк, дурка и спецоперация одновременно. Особенно когда вы все: - пятого уровня; - без нормального шмота; - без патронов; - без мозгов; И почему-то решили пойти на миссию десятого уровня. --- Баланс Ubisoft Ubisoft увидели, что вас четверо, и такие: «Хмм… наверное, им слишком весело. Надо это исправить». И игра превращается в: - взрывы; - крики; - перекаты; - реанимацию каждые 12 секунд. А потом выходят ЗОЛОТЫЕ БОТЫ. Вот эти элитные шкафы, которые: - не умирают; - не чувствуют боль; - не знают слова «баланс»; - и стреляют так, будто у них aim на читах. Ты выпускаешь в него: - два магазина; - гранату; - моральную поддержку команды; А он просто идёт на тебя с дробовиком. И через секунду вся твоя тима лежит на полу как пакет с картошкой. --- Атмосфера Вот за атмосферу игре реально респект. Заснеженный Нью-Йорк выглядит просто великолепно. Иногда ты просто ходишь по улицам, смотришь на метель, слушаешь звуки города — и кайфуешь. А потом тебя убивает уборщик с огнемётом. Контраст великолепный. --- Лут Лут в игре — это наркотик. Ты постоянно: - выбиваешь новый шмот; - сравниваешь циферки; - надеешься на легендарку; - радуешься куртке с +2% к чему-то непонятному. И через 10 часов уже сам не понимаешь, зачем тебе это надо. Но продолжаешь. --- Минусы Ubisoft moment Половина игры такая: «Купи это». «Купи скин». «Купи эмоцию». «Купи набор». «Купи ещё что-нибудь». Ubisoft будто увидели кошелёк игрока и сказали: «Это наша точка интереса». --- Губки для пуль Некоторые враги впитывают урон так, будто: - они сделаны из бетона; - бронежилетов; - и ненависти разработчиков. Иногда перестрелка с одним мужиком длится дольше, чем твои отношения. --- Сложность Игра периодически забывает, что ты вообще-то человек. Особенно на высоких уровнях сложности. Ты выглянул из укрытия на 0.4 секунды — тебя уже: - подожгли; - взорвали; - расстреляли; - унизили морально. --- Итог Tom Clancy’s The Division™ — это великолепный симулятор: - тактических перестрелок; - снежного Нью-Йорка; - выбивания шмота; - и коллективных страданий. Игра одновременно: - красивая; - атмосферная; - затягивающая; - бесячая; - и иногда абсолютно несправедливая. Но когда вы с друзьями всё-таки проходите миссию после 27 вайпа — ощущения лучше, чем зарплата. Оценка: 8.5/10 Минус балл за то, что бомж в худи танкует больше, чем БТР.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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