
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В 2026 игра выглядит просто супер хоть ей уже 10 лет. Прошел с удовольствием 40 часов в кайф. Сюжет и атмосфера 12 из 10 Графика 10 из 10 Оружейный пак 7 из 10 можно и побольше пушек. Нету надоедливых одинаковых квестов. И самое главное что спустя 10 лет большой онлайн. Купил сразу 2 части. С удовольствие буду проходить 2 часть. Рекомендую!
One of those titles that grab your attention right off the bat because of its immersive atmosphere, The Division by Tom Clancy sees players exploring the virus-wrecked post-apocalyptic New York. Walking the empty streets of such a realistic city is an adventure in itself. However, what sets the game apart are its progression elements. From missions and side activities to even random encounters, all these gameplay events make players feel accomplished and motivated to continue, providing constant rewards for each step in your character's development. The system is user-friendly enough for newbies while still offering enough depth and challenges to hook seasoned gamers for days. Although the combat gameplay might appear simplistic at first glance, it offers a tactical experience, encouraging players to use their surroundings and abilities wisely in battle rather than storming headlong into battle. Yet, there is no perfection without flaws-playing on Ubisoft's platform has never been easy due to the numerous bugs, freezes, and problems related to the company's problematic client. In summary, The Division combines all the advantages of a role-playing shooter game and its progression system yet gets slightly overshadowed by its annoying aspects.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 28.7K | 85% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 12.6K | 77% | — | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $0 | 0 | 47% | Free | |
| $9.1M | 44.6K | 73% | $11.99 | |
| $1.5M | 32.6K | 79% | $2.99 | |
| $19.8M | 40.5K | 76% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graficamente épico, historia boa só faltou o parceiro para ficar perfeito.
一百发子弹打不死一个小杂兵纯纯堆数值的游戏 除了雪景一无是处
Another 3rd party DRM ubisoft connect that never works properly. Don't bother
游戏整体系依旧停留在2016年单人难度真的太高了,评价一般(氛围感加点分)如果要不是氛围还不错我都想评价这就是一坨大的
Really liked the game a lot. Campaigns can be challanging by yourself but when playing as a group, its way more easier. This game is really good if you wanna start division franchise:)
育碧种族主义客服 歧视汉语 看人种下菜 再不给你消费一次!
是的,你的UI正在成功。 但是相对的携带了一些新的问题,结果就是这个UI界面并不好用。小地图非常糟糕,阅读困难;大地图凌乱晃眼,没能突出主干,藏身处只有武器或装备的其中一种,但是它只会在大地图专门写“商人*1”,却偏偏不写卖的是什么,要自己去记;装备界面点起来很麻烦,尤其是配件相关内容;主界面看起来相当清爽,但是我甚至没法轻易了解自己的生命值,未免有些过分了。 说到剧情,我一点没看,实在是莫名其妙。同时支线和遭遇则是完全没有剧情,全是一样的套路。或许育碧很喜欢。 游戏上,这个躲掩体的机制做的太过失败,各种离奇判定让人感到无力,直接站在掩体后peek或许更有用,但是这个游戏不能下蹲和趴,大多数时候就必须要用,它的唯一优点或许就是可以伸出胳膊盲射。游戏的等级升的太快,并且等级之间装备数值差距奇高,同样的装备两级能差出一两百的数值,除非锄大地式的赚钱或者攒钱,否则装备是永远落后的。主线可以说BUG频出,但是都能应付。 但是总的说来,游戏主体风格舒适,放在现在也不过时,联机推主线的压力也不会很大,推小部分支线升个级赚点钱就能一路打通,装备要求并不高,部分落后并不影响。技能龙之吐息真神了,它太好用了。
На один вечер под пиво максимум
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.