
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After spending quite some time in this, I can surely tell that I don't recommend it. It's an addictive ugly drug. You spend quality time there, but it's fake and designed to get you so hooked you don't even realize you've lost yourself in this crap.
This game is certifiably AWFUL. The first division was incredible. The writing in this is HORRENDOUS. The characters are complete empty or totally predictable. And how is it that ALL of the bad guys are all dressed the same? The exact same? Lazy ♥♥♥♥ work by ubisoft. Makes me afraid for the division 3.
- Live service game with no service, they are making Division 3 instead of just updating & bringing the Div 3 content to Div 2. Live service just without the service. They don't care about the countless hours people put into Div 2 and expect us to start over in Div 3. Some ppl have like 10,000+, 20,000+ hours. Never fixed any of the most basic issues in Div 2, just want one final cash grab with Division 3. - Full of bugs, even 5 year old bugs that they are never going to fix. Audio keeps randomly cutting out & I have to restart the game. Do a 30 minute mission and restart when it glitches out at the end, etc. Live service minus the service. - FOMO weapons & equipment everywhere, lots of good gear only available a few times a year, and not even guaranteed to get it - Ubisoft trying to force PvP onto everyone, despite being unable to stop hackers, and the game is forever watered down because of PvP that 99% of players don't want or care about. There will always be hardly any fun, whacky or unique builds because everything will always have to be balanced around their rubbish PvP. - You have to go into the PvP extraction zone to farm certain resources quickly, it will always be the fastest way, 99% of players are also just there to farm and not grief each other. Ubisoft insulted all players with the much request PvE Extraction zone that offers like only half the loot of the PvP zone & made even slower with the toxicity debuff. It is pure rubbish, even if you go to the PvP zone & don't make it out with anything, a lot of the resources actually go straight into your inventory so it is still faster in the PvP zone, and most players also just want to farm too, not grief. I play a lot of highly competitive PvP shooters, but never 3rd Person ones like this because it encourages and rewards campers & griefers, while punishing those who actively are playing the game, this game is no exception. The PvP is straight up awful & rubbish, not to mention the lvl 20000 no friends no lifers, got all the FOMO gear you only can get a few times a year and go around stomping everyone, they don't even need or want your loot, they're just farming tears. - Rubbish balancing, no build diversity for the high level/end game stuff. The end game is just Striker LMG/AR. There are other sets like Hearbreaker or Tipping Scales which is essentially just a variation of Striker. Inspect the players, low lvl, high lvl, all the same few builds. But get to the high level end game and the builds are even less varied, mainly Striker LMG. The game is balanced around the ridiculous DMG output of the Striker builds, no effort to make other builds viable. Ubisoft nerfed everything else. Grinded like hell, maxed a tonne of snipers playing mostly during the 2x/3x EXP/RESOURCE events if not I would've been playing for like 700 hrs to get to where I am now. All for nothing, snipers are good in some nieche cases or Control Points, but mostly under perform because they are just under powered. - So much countless weapons & equipment and like 80%+ is just filler no one would ever consider using. Ubisoft, instead of buffing up stuff and making things viable is more focused on nerfing, or rubbish events & skins like the Dead By Daylight crossover and halloween is still like 4 months away. Or Assassin Creed skins. They have so many good IPs like Splinter Cell that would make sens in a Tom Clancy game.
Running around the Dark Zone for 30–40 minutes, only for some ♥♥♥♥♥♥♥ at the extraction point to rush you, throw a hive at you, melt you in a second, and take all your resources.
Why do i have to click through 15, FIVTEEN Ubisoft adds before i even reach the main menu on startup? And why is the ingame menu 2/3 adds again? It should be free given the level of adds. No wait, you should GET money to put up with this BS.
Es un shooter de acción con elementos de RPG y mundo abiertos que traslada a los jugadores a una versión devastada de Washington D. C. donde deberás restaurar el orden enfrentándote a diversas facciones hostiles. El juego destaca por su sistema de cobertura, la personalización de armas y habilidades. Su combinación de exploración, progresión constante y combate táctico lo convierte en una experiencia ideal para quienes disfrutan de los juegos de disparos con énfasis en el trabajo en equipo y la obtención de botín.
been a huge fan since the first game back in 2016. 2 has been a very interactive and enjoyable experience since restarting this month and i cant wait to put in more hundred hours. i will admit that i am not a fan of the pvp in this game, feels very suffering. edit - 07/15/2026 hop off the sack mathew.
boring
Extremely repetitive. Extremely boring.
My friend invited me to try The Division 2, so we played through it together, finished the main campaign, and tried some of the DLC content. Unfortunately, the experience ended up feeling incredibly bland. The biggest problem is how repetitive the game becomes. Nearly every mission follows the same formula: move to the next area, clear waves of enemies, defend or activate an objective, then repeat. The story and characters are also completely forgettable. Even after finishing the main campaign and playing through parts of Warlords of New York, I can barely remember any of the NPCs or what the story was supposed to be about. The weapons weren't much better. There are plenty of options, but most feel like minor variations of the same guns rather than any unique or exciting gameplay. The gear and build system look deep, but if you aren't interested in grinding for slightly better stats, there isn't much else to keep you engaged. Build variety can be fun, but it can't compensate for the lack of mission variety. The bugs made the experience even more frustrating, where several open-world events that became impossible to complete because enemies spawned inside buildings. Even worse, during the final Keener mission in Warlords of New York, Keener never appeared outside the building he was in, making the mission impossible to finish. It's disappointing to encounter such a progression-breaking bug in a DLC that's been available for over five years already... Seriously Ubisoft, fix your games already! Overall, the gmae lacks polish, it's a repetitive and forgettable looter shooter with uninspired missions, weak storytelling, and frustrating bugs. Playing it with a friend made it more enjoyable, but it still wasn't enough to keep me invested.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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