
Them’s Fightin’ Herds is a 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Seeing the state of the game writing this review genuinely makes me sad dude.
(Leaving this as a positive review for the sake of the original Mane6 development team) Great game, had my fun with it. However, what saddens me as a backer is seeing active development abandoned, [i]especially[/i] work being done on story mode cut off completely, that was a goal well exceeded in the crowdfund, and I genuinely wanted to see that being done. What's totally understandable is needing more time to be able to work on the game, not rushing things gives a game better quality. The not so understandable part is laying off the dev team and just raking in the profit, what BS. Mane6 put their soul into this game only for (most of?) them to be laid off and have development abandoned. As playable as the game is in its current state, I would not recommend buying, I don't think Mane6 is getting a cut of the sales and it's all going to Maximum Entertainment
Great systems, cleanest, most non-cluttered and slick art style from all the 2D fighters I've played, great characters, insanely good music work, overall quality of things like training mode is higher than many AAA fighting games. It's hard to even comprehend how this is an indie FG, it's so good and so much work and passion put into this. Unfortunately, dead and underrated by the FGC. Absolute tragedy
Played it with a kid locally - very fine fighting experience, lots of animations & voice lines, much fun, yet you will have to consider buying season DLC, because the small roster gets critically tiny without it.
current build is pretty damn jank, but saltmine runs with friends are still pretty fun. If you're on the fence about it cus of the cartoon horse aesthetic, don't be! I bought this game for several friends a few years back and it's gameplay won each of them over (with the exception of one, who was won over by pom's Johnny Bravo pallete) Also i backed this game when i was like 14 or something. I'm glad i did despite it's turbulent development cycles and publisher dramas ^u^;
Look, it's a triple-decker shame what happened. C&D's by Hasbro, but then Faust came to the rescue. A sluggish release, but a publisher to help them out--oh and right as they finish releasing Season 1 they all get fired. Okay. It's still a solid fighting game, and probably my favorite, and look, I might be biased that it's FINALLY a game where you don't play as a bunch of humans, but--oh they were bought back by a good publisher which includes original dev on the team? There's hope yet? Look half the time the pixel lobby is inhabitated, as far as I can tell, exclusively by the population of my discord server, but god help me I will drag this game's corpse with me as far as I can go. Zoning is a valid playstyle and there's nothing wrong with being a Velvet main.
This game deserved so much better...
An OK fighting I bought due to it being recommended so many times by the MLP community. If only its development continued it might have been a great game but alas it was abandoned in the state it is in
Fun, deep fighting game. Easy to get into, lots of technical nuance for serious players.
No clue what the hell happened with the development team but this game is really fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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