
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm tired, Boss. I stopped playing for a year, then came back to a slugfest where clearing a single control point takes 20–30 minutes. For some reason, every enemy takes anywhere from two to a billion magazines to kill. Every control point you capture gets attacked every five minutes or whenever you so much as breathe. If you don't defend it, they erase all your progress in about a minute, making you want to end your day by smoking a pack of cigarettes. The NPCs must be colluding with the enemy AI because they just hand over the control points. The NPCs with stars on them can't revive anyone to save their lives. They will just keep tapping you and tickle you until you bleed out. Anyway I'm tired, Boss. Tired of fighting over the same control points. Tired of watching NPCs throw them away like they never wanted them in the first place. Mostly, I'm just tired.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst FR #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
herseyıyle kutuk gıbı bır oyun rezalet vurus hıssıyatı npcler verdıklerı dron elle tutulur hıcbır yanı yok optımızasyonun o su var gerısı yok les bıle demek ıltıfat olur
I bought currency and it didnt gave me ♥♥♥♥♥♥♥♥ ♥♥♥♥ ubisoft
Playing solo is very fun. Without annoying friends who take everything for themselves, its very fun really.
一直在别的平台玩,现在终于可以在steam直接启动了,刷子游戏,无聊的时候无脑刷刷挺好!!!推荐
muito ruim
new york mission stuck cant completed. If u dont want player play it for free just dont release this event.
extremely repetitive gameplay, gunplay didn't feel unique between weapons
Неплохо, но не затянуло
刷不停!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9K | 6 | 17% | $49.99 | |
| $0 | 2.5K | 47% | Free | |
| $1.3M | 6.2K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $530.6K | 1K | 83% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.5K | 81% | $19.99 | |
| $1.7M | 3.2K | 89% | $19.99 | |
| $1.7M | 5.4K | 96% | $9.99 | |
| $1.7M | 3.5K | 66% | $14.99 | |
| $1.7M | 6.7K | 92% | $9.99 | |
| $1.7M | 2.6K | 85% | $29.99 |