
Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Voyagers of Nera is a cooperative survival-crafting game for up to 10 players set in a vast ocean full of ancient ruins and diverse biomes.
Nera is a magical ocean world full of beauty, magic, and danger. You are an Echo, descendants of the long-extinct protectors of this world. It falls to you to sail across the seas, defeat the monstrous creatures of the Deep, and awaken the spirits before they fade away forever.

As a solo player or a group, sail to distant islands or surf across the waves. Build your own boats from scratch by adding sails, decorations, cannons and magical stations. Dive beneath the surface to find rare resources and hidden treasure, but beware what lurks in the depths…

Your journey will take you to fantastical biomes like an island archipelago formed around a fallen colossus or coral cliffs that tower to the sky. To survive, you’ll have to build mighty seaside bases, craft new weapons, and awaken powerful nature spirits as you battle monstrous creatures both above and below the waves.

Lost spirits are scattered throughout the world, hiding from the monsters that prey on them. When you rescue them, they will help you in return by teaching you crafting recipes and new magical abilities.
Each biome was once the home of a powerful Elder Spirit, but they are now scattered and lost. Find their lost shards and awaken them to inherit their incredible powers and restore the world of Nera.

Build growing, customizable island villages with an expressive construction system. Each base you build lets you refine resources, cook meals, and craft new gear - it also serves as a sanctuary for the spirits of the world. Build amenities to attract and protect them. In return, they will magically power your settlement, unlocking more powerful crafts.

Voyagers is a great solo experience and even better with friends! Play with up to 10 people on a server, add new players any time and contribute through different roles. Whether you like to adventure, craft, fight, or build, every choice helps your group progress.
For multiplayer, you can host a game for others to join, set up your own dedicated server for free, or rent a server from a range of approved partners.

We believe that all great games need player feedback, and we’ve been playtesting every two weeks since mid 2025. Early Access is our chance to get feedback from a lot more players, which will help us make the game better and better. We’d love to hear your thoughts through our in-game survey, on Steam, and in our Discord. To everyone who’s already played, thank you so much for supporting us and helping us improve the game!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As crafting/building goes, not the best As spooky exploration goes? freaking -chef kiss- Could do with more boats and better building even if they copied enshrouded 1 for 1, for construction. Basically makes you feel like you are a part of Vaiana/moana movie mixed with Avatar the Last Airbender. The game overall even at early access is a solid 7.4, building needs improvement but thats it.
With Latest Update I'm SORRY, BUT I didn't want to give a negative review for this, but it's basically "Grinding to Pad Playtime: The Game." No new Biomes were added ... just a few fixes and NOT the ones really needed ... They did add a bunch of new cosmetic type stuff that wasn't really needed, but to add more grind. I Loved this game when first released ... But I think they overly listened to their Disco group on what to add. They had a good game in the beginning ... but the grind is terrible for things now and other changes I disagree with. I will change this negative ... Hopefully in the future and the game turns around from a Grind .. TO A FUN GAME AGAIN. DON'T get me wrong ... it is still a good game, just NOT as fun ... JUST Become more of a Grinding Game, if you want spend hours getting materials to make the new needed stuff.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.2K | 85% | $14.99 | |
| $1.7M | 4.5K | 81% | $19.99 | |
| $1.7M | 4.3K | 93% | $9.99 | |
| $1.7M | 6.7K | 92% | $9.99 | |
| $1.7M | 5.4K | 96% | $9.99 | |
| $1.7M | 8.3K | 94% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.8M | 549.4K | 94% | $29.99 | |
| $1.5M | 6K | 86% | $11.24 | |
| $123.1K | 227 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty game, but it did not click for me after nearly two hours of trying to figure out why I was doing any of the things on my todo list. There's all the parts of a good game here, probably, but something left me feeling like I was doing chores. Nothing felt rewarding. Nothing felt like I was making progress. In fact, I started to feel like I was doing the washing up according to someone else's plan. When I develop games, I like to make sure the player has a motivation, not a task list. Something they want drives them to solve or seek a solution. This one just felt like I was doing what the developers had set up for me (smoke and mirrors can really help give a game apparent depth). This was all compounded by an inaccurate name or vagueness to the direction (sunken trial vs the actual name somewhere I could see on the map) which felt too hard, even after mastering the blocking. I think this game could be captivating, excellent, and rewarding, but right now, they need to work massively on the core game flow. Early game is so important and right now, it feels like if there was little effort into onboarding new players in an engaging way.
What a journey! I finished the EA story line today, solo play, and feel a bit sad that there is most likely quite a wait until the other part will be released. 158 hours in, having taken my time with exploration, searching (although I still have some items to find) and gear upgrading. Edit: Played on Normal with the ‘loose your main inventory’ on death. Settings can be adjusted at the beginning of the game. 1. The game progression and story line is very well thought out. Food plays a major role here as do potions that you need to unlock and craft on top of gear, tools and weapons. 2. Traveling is made easy by the introduction of various items, including fast travel which I absolutely loved (unlockable as an item). 3. Scenery: Stunning! Above ground and underwater. I so enjoyed all the little details of each area that made the areas special and different from each other, including sunrises/sunsets, plus rainy or foggy weather. 4. Underwater/free diving aspect: LOVE IT!!! At first a little bit challenging, but as one progresses, made much easier (food/potions). 5. The imagination the devs have put into the different almost puzzle like areas to explore is exceptional, have your thinking cap on 6. Building: This has its challenges but overall, not too bad. Decorations are plenty, good looking and free placeable as well (CTRL button). 7. Enemies: Each new area has its own type and also from the previous one(s) levelled up. Are there items in this game to improve? Yes, of course, and I am sure there are lots of comments on Discord and Steam. For myself though, my complaints are minor and I truly recommend this game whole heartedly!
My biggest issue with this game is the poorly implemented online requirement. Even though the developers added an "offline mode," it is incredibly clunky. The game forces Epic Online Services in the background, meaning you are forced into an online session by default unless you manually block the game in your firewall or disconnect your PC from the internet entirely before booting. A true single-player game should simply give you a clear offline choice in the main menu without these workarounds. On top of that, the game pushes aggressive marketing tactics like Twitch Drops. Gating item appearances behind external streaming platforms excludes players who just want to enjoy their game independently. Before anyone uses the tired shield of "it's just cosmetics"—visual customization and cosmetic progression are a core part of the player experience for many of us. Locking these options away feels unfair. As for the gameplay itself, it still needs a lot of work to stay engaging. The world currently feels quite hollow and dead, lacking real NPCs to talk to or functional cities to discover, which makes exploration a bit tedious after a few hours. The activities labeled as "puzzles" are unfortunately too basic to offer a real challenge, and the combat quickly becomes repetitive since you fight the same few enemy types over and over. The game has potential, but the forced network dependencies and marketing choices completely ruin the experience for me right now.
This is what happens when Conan meets Outward meets Valheim meets Breath of the Wild meets Windbound...sorta'. We're definitely enjoying it.
I stopped playing after hitting tier 2 and having to deal with clay. I wanted to build a nice base but some ♥♥♥♥♥♥♥ idiot decided the basic resources for construction should be a massive pain in the ass to get. Even the coral wood is a ♥♥♥♥♥ to get and involves scaling mountains. Just completely ripped out my desire to keep playing, went from a reasonable grind to a completely massive slog to build anything.
I don’t usually do reviews but me and my partner have been absolutely sucked in to this game. It’s so lovely especially if you love building, hunting and oceans. We both love the content and there so much to unlock and so much to find. The only thing I would personally add in, is levelling in skills so gardening or armour stuff like that only because I have done a lot of planting of trees and seeds.
Needs controller support before it’s really playable, awful pain trying to sort it out
I love this game. I returned it, but it has all "the right stuff". This is the right game. Because it is early access I won't say why. It will get fixed. This is the right idea for a survival game. I love the tropics and goofy-funness of the game. There's something intensely satisfying about all of it. It's also compelling. I woke up this morning dreaming of it. That just doesn't happen for me. Good, good, game. The only thing I would critique about it are these: - "Get with the times." - climbing should just be a default thing. Stamina bar if it messes with your plans. - "Just a taste" - I got lightning early on, but couldn't figure out how to use it. ** A lot of abilities seem great, but how? A jump boost would be more helpful than a lightning boost. ** Infinite Nikki pretty much got everything right when it came to Miracles ** Combat isn't as satisfying as Utility. YOU did that right. REMEMBER IT. It's your golden ticket. - "Why am I ugly." ** This is pretty much standard for games now. a) I'm a clone of my friends. b) I can't look like me. c) I'm not me. ** One of the core things I look for in a game is the ability to transport myself "there". ** When it doesn't do this it is typically a western game since Enshitification is everything to them. ** This isn't Enshitification. It's most like... "same-ness". ** Sliders to look more "me" even if the height is just a default-head's length difference and slightly less bulk would just add to the sense "I'm here".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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