
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing solo is very fun. Without annoying friends who take everything for themselves, its very fun really.
Кайф игра
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.5K | 81% | $19.99 | |
| $1.7M | 3.2K | 89% | $19.99 | |
| $1.7M | 4.2K | 85% | $14.99 | |
| $1.7M | 1.3K | 94% | $19.99 | |
| $1.7M | 3.5K | 66% | $14.99 | |
| $1.7M | 6.7K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 6 | 17% | $49.99 | |
| $0 | 2.5K | 47% | Free | |
| $1.3M | 6.2K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $530.6K | 1K | 83% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst FR #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Llevo tan solo 104 h. jugando en The Division 2 en Steam, y también he jugado cerca de 500 h. en The Division para PS4, pero lo que nunca imaginé es seguir tan enganchado con este juego, mientras mas avanzas el mundo abierto te ofrece mas cosas, mas jugabilidad, variantes, cooperativos con otros jugadores y un mundo abierto con enormes posibilidades para mantenerte expectante, con mayor adrenalina... Sin dudas lo recomiendo sobretodo porque se nota una evolución increíble con los gráficos. Jugar con todos detalles al máximo y en modo realista hace que tengas otro juego dentro del mismo juego, una absoluta locura!!!
The whole day updating, and updating and updating again. Extremely boring.
I'm tired, Boss. I stopped playing for a year, then came back to a slugfest where clearing a single control point takes 20–30 minutes. For some reason, every enemy takes anywhere from two to a billion magazines to kill. Every control point you capture gets attacked every five minutes or whenever you so much as breathe. If you don't defend it, they erase all your progress in about a minute, making you want to end your day by smoking a pack of cigarettes. The NPCs must be colluding with the enemy AI because they just hand over the control points. The NPCs with stars on them can't revive anyone to save their lives. They will just keep tapping you and tickle you until you bleed out. Anyway I'm tired, Boss. Tired of fighting over the same control points. Tired of watching NPCs throw them away like they never wanted them in the first place. Mostly, I'm just tired.
I have recently tried to play the Division 1 and I don't give recomendation to it despite having about 55 hours in it. Currently at the time of writing this review, I have 73 hours logged into Division 2 which have not been focusing on story mission, it felt better with the mechanic and QoL compared to Division 1. Again, in this review, I will mention that I mostly play the game solo because of bad internet connection, just like I did in my Division 1 review. -Weapons : Compared to Div 1, plenty of the gun have been improved just on the accuracy and stability. You now shooting enemies you aimed at, instead of shooting the sky even with high recoil weapons like SMG and Hunting Rifles. There are some minor deviation from centre to left and right when aiming, but it is bearable and doesnt cause much issue, at least for me. Weapon mods does not counts as singular individual items anymore, and can be attached to any weapon while other weapon already using it. Great QoL, save your inventory slot a lot as well. Div 2 now introduce a Specialty Weapons, you now basically carry 4 weapons instead of 3 like Div 1. This can help you tremendously fighting elites, albeit you need to farm their ammunition by killing enemies instead of stocking them like your 3 other weapons. -Armor : It actually works now, instead of being grouped together as a health pool, it is a different status layer which can be increased with the right equipment stats and bonuses. You still lose health as fast as you do in Div 1, but as an extra layer of defense, where you can get yourself from cover to cover before being mowed down by the enemies with 100% accuracy rate from 500 meters away with low accuracy weapons like shotguns and pistols that hit as hard as sniper rifle or LMG. -Skills and agent tools addition and improvement: The drone is a godsend for me. Compared to turret (still available in Div 2), it has mobility to find and hurt enemies. Paired it with pulse, it a great combination to clear encounter, easy or hard in a short amount of time, without wasting time especially on solo trying to find the enemies, chasing them and mow them down. There are other useful tools like the chemshooter that gives huge debuff to the enemies and firefly that helps you blind or shock the enemies before combat starts. -Animation locked : It is somewhat bearable now, some still locked you in animation like gear and key boxes, but for materials and resources, you can just walk pass by and still opens them without stopping your movement. Great QoL improvement. -Plenty of extra activities to do, which says a lot of how stale the first Division was. Loot drop, civilian rescue, territory controls, which most gives great loot and rewards + xp to build your agent's loadout before tackling main missions. -Enemies and boxes have better drop rate to give you higher quality gear (blue/pink/yellow) compared to the last game, which just mostly dropped grey and blue almost 90% of the time, even on elites and officers. -Materials and resources are now easier to come by, your crafting ingredients isn't as hard compared to last game where you need to scrap your gear to obtain them or go to a specific area to gather them. They still exist, but you don't need a dedicated time frame just for material farming unlike Div 1, you still can dedicate a time from just for farming material and resources, but it doesn't feel obligatory. One of the great QoL they implimented. Now there is still some problems for Division 2, albeit it isnt as bad as Division 1, which made me recommend Division 2 more. Some of the negatives : - Still crowded world, its not hard to navigate but you do get stuck every now and then, when you can clearly just lift your foot, but doesn't even allow the ctrl trigger. - Still need to hold Interact button to interact for most interactable actions. - The animation is kind of a bit stiff compared to Division 1, which I believe it shouldn't be? Division 1 have a smoother animation in scenes. - Missions doesn't really rewards you with cash anymore, you either hunt bounty at end level or selling your gear and trinkets to get them, especially if you plan to craft. -Removal of buff like water and soda to give you defense or dmg to elites. It is now a resources that you provide for the settlement. Elemental ammo also instantly applied the moment you open the boxes instead of you saving them in inventory and applying it when needed. -Grenade type is tied to your specialty weapons now. It is not selectable like in Division 1 where you can stockpile them from drops or grenade boxes. -Just like in the first game, the enemy stat scaling is broken. You will see the dificulty spike around lv 23-25+. We are talking about enemies that have so much armor that it empties your ammo surplus of all 3 equiped weapons, especially end level elites (yellow bar/named enemies/bounties). In Division 2, they have the habit of spawning 3-4 elites at once, add that with maybe 3-4 more enemies type that can either be normal or officers (purple). Doing any kind of timed open world event or just bounty hunting, you will see this happens constantly, and if you play solo like me, you will be overwhelmed very quickly since they tend to rush you especially in small area like the underground parking lot. If you die during bounty hunting, that bounty is just gone. For me, Division 2 is a bit like Division 1, its a like and hate feeling, like because of the QoL improvement, hate because of the mechanic that is just too obnoxious just like Divison 1 was. Still, Division 2 is a huge improvement compared to Division 1 for me. I hate to skip Division 1 because I do want to know the lore of it, but I have no feelings to get back to it and just play Division 2 instead.
herseyıyle kutuk gıbı bır oyun rezalet vurus hıssıyatı npcler verdıklerı dron elle tutulur hıcbır yanı yok optımızasyonun o su var gerısı yok les bıle demek ıltıfat olur
wish i had friends to play this, solo grinded everything but awesome game :V
Really can't recommend a game that has the auto glitches that seem to be getting worse.. Really unplayable when you can't hear 80% of the audio.
The Diablo 4 of looter shooters. Great for having mindless fun and let the hours fly by.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.