
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game so good maintinance had to be 6 damn hours
been a huge fan since the first game back in 2016. 2 has been a very interactive and enjoyable experience since restarting this month and i cant wait to put in more hundred hours. i will admit that i am not a fan of the pvp in this game, feels very suffering. edit - 07/15/2026 hop off the sack mathew.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #40, worst FR #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After spending quite some time in this, I can surely tell that I don't recommend it. It's an addictive ugly drug. You spend quality time there, but it's fake and designed to get you so hooked you don't even realize you've lost yourself in this crap.
Gefühlt kommen mit jedem Update neue Bugs dazu. Inzwischen habe auch ich massive Soundbugs - die hatte ich zuvor nicht. So macht es keinen Spaß.. keine Ahnung, ob Patches nicht mehr reviewed werden vor ihrem Release oder ob es schlichtweg nicht mehr profitabel genug ist, eine eigene Review zu erstellen und es lieber die Spieler testen lässt. So ist es für mich jedenfalls keine Empfehlung wert.
This game is certifiably AWFUL. The first division was incredible. The writing in this is HORRENDOUS. The characters are complete empty or totally predictable. And how is it that ALL of the bad guys are all dressed the same? The exact same? Lazy ♥♥♥♥ work by ubisoft. Makes me afraid for the division 3.
Running around the Dark Zone for 30–40 minutes, only for some ♥♥♥♥♥♥♥ at the extraction point to rush you, throw a hive at you, melt you in a second, and take all your resources.
因为国服从很久以前就说上了,所以steam一直没有开放,后来国服上了,什么鬼样子,没玩过的可以去查查看,纯纯pay2win,不花钱玩个der。 好,那么全境2国际服到底怎么样呢?作为育碧平台预购过来一直玩的我给到7/10分。 不知不觉就第8年了,还记得和它同年预购的圣歌已经死了,大家都是没有竞品的,圣歌能把自己玩死,全境2其实也是苟活而已,只不过它爸爸育碧没有抛弃它而已。 要说装备系统啥的,其实真没啥深度,我觉得甚至比暗黑3还简单,因为真的没啥好想的。只要语文没问题,把绿色套装都看一遍,你都能说出哪个是打狙的,哪个是打自动步枪的,哪个是打轻机枪的。只要你数学不算特别差,都能算出哪个增伤高,哪个治疗高。装备词缀和插件更不用说了,几乎没得选。背心、背包和武器天赋之间有一点联动但不多,所以学习成本很低。 装备提升也很简单,就是装备词缀选对、数值拉满。 所以很多配装攻略就是一张图,抄起来非常方便。 玩法也很简单,射爆你看到的所有敌人,有些副本可能有一些解密,但是只要眼不瞎,顺着一些电线啥的都能解决。 游玩内容虽然多,但是论收益的话其实挺集中的,基本就是在复仇。什么高峰啊、电厂啊、逃出生天啊、8人本啊、传奇本啊,你不玩也没有什么影响,原来这些模式里的专属奇特装备也逐渐放开了,靠制作台基本都能做。 那么多模式基本上都能单刷,游戏难度根据自己装备水平自选,逐步提升。需要多人的本,稍微对机制有点了解也能匹配(8人本除外)。游戏时间基本上在10分钟以内,个别要30分钟,压力没那么大。 所以如果你喜欢突突突的刷子游戏,不妨试试这款。最低黄金版,推荐终极版
não curti
Woke slop.
Yea im not playing this game anymore until they fix the DELTA03 error. For the first couple days i played, everything was perfectly fine, Now I cant do anything without being disconnected at random. 20 ping but im being disconnected over and over.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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