
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 659 reviews with recorded playtime.
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5/10
I know this is petty of me, but forcing the player to stay online and play multiplayer even if they just want to play solo is always a mark against a game for me. As for the rest of it, it suffers from the comparison to Borderlands simply because it's consistently "realistic" (heavy air quotes there, mind) and thus nowhere near as colorful. Borderlands will give you a shotgun that shoots swords that explode into more swords and this, umm, won't. And of course you HAVE to play multiplayer while you're shooting. I'd have been a bit more meh on it if it weren't for the "always online / always multiplayer" garbage. I can't refund it now, but if I'd realized that more clearly, I never would've bought the game.
No gore and dismemberment in a shooting-based game = bad game
浪费我一千个小时😑😑😑
I'm tired, Boss. I stopped playing for a year, then came back to a slugfest where clearing a single control point takes 20–30 minutes. For some reason, every enemy takes anywhere from two to a billion magazines to kill. Every control point you capture gets attacked every five minutes or whenever you so much as breathe. If you don't defend it, they erase all your progress in about a minute, making you want to end your day by smoking a pack of cigarettes. The NPCs must be colluding with the enemy AI because they just hand over the control points. The NPCs with stars on them can't revive anyone to save their lives. They will just keep tapping you and tickle you until you bleed out. Anyway I'm tired, Boss. Tired of fighting over the same control points. Tired of watching NPCs throw them away like they never wanted them in the first place. Mostly, I'm just tired.
herseyıyle kutuk gıbı bır oyun rezalet vurus hıssıyatı npcler verdıklerı dron elle tutulur hıcbır yanı yok optımızasyonun o su var gerısı yok les bıle demek ıltıfat olur
The Division 2 is an enjoyable looter shooter, but it started to lose its appeal once I reached the endgame. The early and mid-game are fun, with plenty of gear to collect and builds to experiment with. However, once you reach the endgame, it mostly becomes a cycle of farming better gear with very little new content to use it on. Much of the seasonal content has you replaying the same missions repeatedly, which quickly becomes repetitive. Some endgame activities, such as raids, are difficult to experience unless you join a Discord community and find players willing to teach or carry you through them. If you prefer playing solo or don't want to rely on outside communities, you'll miss out on some of the game's biggest challenges. One piece of advice I'd give to new players is to be cautious about investing heavily in skill builds. This is my personal opinion, but a lot of newer content makes heavy use of EMP effects, which can disable your skills and leave your build feeling ineffective. It can be frustrating to have your entire playstyle shut down by a single mechanic. The developers also tend to introduce enemy types with mechanics that feel more frustrating than challenging, which can take away from what is otherwise solid gameplay. Overall, The Division 2 is worth playing if you enjoy looter shooters and don't mind grinding, but don't expect the endgame to stay fresh for long.
The whole day updating, and updating and updating again. Extremely boring.
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补票,虽然锁区多年,但还是能让人产生戒断反应,不失为一款佳作,就是不开加速器容易掉线
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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