
Tom Clancy's Rainbow Six® Extraction is a tactical, co-op, PvE first-person shooter where you and your squad face an evolving alien threat. Teamwork, tactics, and flawless execution are key to your survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 3.2Kreviews | 66% | — | $616.9K |
| $39.99 | 31.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очередной высер Ubisoft
This game was such a flop.
Rainbow Six Extraction é um jogo cooperativo muito bom, com um foco sólido no trabalho em equipe e mecânicas desafiadoras que incentivam a estratégia e a cooperação entre os jogadores. No entanto, é lamentável e revoltante que a Ubisoft tenha decidido abandonar o jogo, deixando de lançar novas atualizações e conteúdos. Considero isso uma grande perda, pois o jogo tem um imenso potencial que merecia ser explorado e expandido, em vez de ser deixado de lado em favor de lucros priorizando microtransações em outros jogos. Se por algum milagre eles resolverem mudar essa mentalidade patética e atualizar o jogo, aí mudarei minha análise e recomendarei o game. (Mas acho praticamente impossível eles mudarem)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America*, Japanese*, Polish +4 more
| $39.99 |
| 7.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could have been amazing but failed in basically everything it tried and needed to do which is baffling to say the least. By pure chance, the Outbreak event in Siege gave Ubisoft the layup of a century and they messed up SO badly. Extraction is a historical miss and its really sad. However, I bought this during a major sale for 75% off. The game, depending on your edition of choice, is ten to fifteen dollars as I'm writing this and its absolutely worth it. If you like Siege, and Extraction is discounted like this, you'll enjoy yourself and get your money's worth for sure.
I love this game so DAMN much, buy it if it's on sale, i've played for at least 80 hours grinding content. don't expect updates, don't expect anything besides base content.
I bought this game solely to play with her. Despite everything, for some reason, it is still a good memory to me. Is that sad?
♥♥♥♥ off dude what even is this why was this made instead of making the old chimera event a paid dlc for siege lul
Dead game
As gamers, we need to stop being so whiny and ♥♥♥♥♥♥ about things. This game has so much potential and was ended prematurely because of whiny little ♥♥♥♥♥♥♥ whining about whiny little ♥♥♥♥♥ things. The same whiners ruined Back 4 Blood whining about stupid whiny little ♥♥♥♥♥ ♥♥♥♥. Game is pretty solid in concept and execution. Every problem I've had playing it has been due to other players either not understanding the concept of the game or the very rare troll. However, I fairly quickly got a lot of friends just playing publicly so I can always have somebody reliable to play with. A standard mission is 3 maximum 15 minutes sub-missions. You do not have to use the whole 15 minutes. You start each mission on one end of a map, the objective you're given is the sub mission somewhere in the map. You can do the sub-mission or you can skip it and move on to the next submission. In each mission there are actors (different types of moving, sentient enemies) and nests. These nests spawn new enemies when alerted. If any actor sees you, they will trigger an alarm causing all surrounding nests to start producing enemies. If you die during any submission you will be covered in some foam ♥♥♥♥. Your team will then have to move you to extraction. If you do not make it to extraction, you lose the operator and must save them in a future submission. I like that mechanic a lot. It makes you have to learn how to use another character. Also, during missions, your operator can be injured. If you complete a mission but have lost a significant amount of HP, your operator will be out for a mission or two recovering, forcing you to learn other operators. There are some enemies that are just aggrivating to deal with. Mostly just tormentors and Apexs. Tormenters are fairly common in the last half of the game. Apexes are still somewhat rare most of the time at the end game. There are strategies to deal with both, but they're just not very fun like the other enemies can be. It's mostly a turn your brain off kind of game, but you can do a lot of neat and really fun ♥♥♥♥ with all the tools the developers gave you, too. While the game would have been worth the money if it was still in production, I don't think that buying it full price outside of thousands suddenly buying it would motivate them to pick this game back up for development, so get it while it's on sale. It's not a bad game. Maybe watch a few live streams or join their discord and watch someone stream the game if you're curious.
第一次玩的时候设自己脚上了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $662 | 4 | 75% | $7.99 | |
| — | 0 | — | — | |
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| $54.5M | 45.5K | 79% | $59.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $616.9K | 1.4K | 77% | $12.72 | |
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| $617.8K | 2.5K | 97% | $12.99 | |
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| $615.7K | 665 | 90% | $24.99 | |
| $615.7K | 5.8K | 89% | $7.99 |