
Enter the world of cinematic stealth action with Splinter Cell, the game that propelled the genre to cult status. You are Sam Fisher, an elite covert agent in the NSA's top-secret division: Third Echelon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WORLD OF ESPIONAGE
Infiltrate secure locations without leaving a trace, gather critical intelligence, uncover a conspiracy, and avert a global catastrophe. The balance of the world is in your hands as cyberterrorism and international tensions threaten to erupt into full-scale conflict.
STEALTH ACTION, REDEFINED
Experience highly interactive environments that offer more gameplay options and strategic flexibility. Choose between lethal and non-lethal approaches to suit your playstyle.
UNPARALLELED IMMERSION
Explore stunning environments powered by the Unreal™ Engine. Dynamic lighting and sound effects mirror reality, immersing you in the world of military espionage set within the grounded Tom Clancy universe.
PULSE-POUNDING TENSION
Dive into over 12 hours of stealth action across the globe. Diverse mission objectives can be completed in multiple ways, enhancing replayability. Suit up with the Mk V tactical suit and high-tech prototype gear. Climb, mantle, interrogate, and sneak your way through the game that won E3 2002’s Best Action/Adventure Game Award and the Game Developers Choice Award for Excellence in Writing.
Genres
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*YOU WILL WANT TO PATCH THIS GAME WITH FAN PATCHES. These include graphical improvements, and XBox controller plugins* The O.G. Splinter Cell is what I'd call a "Cozy Childhood Game". The game has gotten on with the years, but if you can look past it's "heavier feeling motion", since the game borders on 3D movement with a strong hint of tank controls, this game is a memorable experience, at least if for the first 5 missions not counting the Tutorial. The only issues with O.G. Splinter Cell is, you need to remember to save, since nowadays we're spoiled by autosaves and checkpoints. That, and sometimes a body can be spotted because a guard woke up or the distance rendering flubbed up, and you didn't hide the bodies well. You'll realize this on "Abattoir". It's still a hallmark of good stealth action gameplay, and offers Non-Lethal options to your arsenal. Years had passed and I can still speedrun this game. It was one of the 3 I managed to learn how to do so.
Masterpiece.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like games in the stealth genre, this is a must play. It rewards patience and slow, methodical play. The story is nothing special but the gameplay is excellent. It feels great when I manage to sneak past some guards without being seen.
[h1]🟢 TOM CLANCY'S SPLINTER CELL 🕶️[/h1] [b]Voto personale:[/b] 85/100 🏆 | [b]Data di completamento:[/b] 31/08/2026 📅 ──────────────────────────────── [h2]✨ INCIPIT[/h2] Giocare oggi [i]Tom Clancy's Splinter Cell[/i] significa entrare in contatto con uno stealth che porta addosso più di vent'anni, ma che continua a far capire perfettamente perché nel 2002 dovesse sembrare quasi futuristico. Il cuore dell'esperienza è ancora tremendamente efficace: Sam Fisher deve diventare un'ombra. Illuminazione, rumori, visore notturno, gadget e movimenti lavorano tutti verso quella stessa fantasia, trasformando ogni stanza in qualcosa da osservare prima ancora che da attraversare. L'età si sente in maniera disomogenea: accanto a sistemi ancora affascinanti convivono orientamento poco chiaro, script rigidi e momenti di trial and error, aggravati da una versione Steam moderna trattata con molta meno cura di quanto meriterebbe un gioco così importante. Eppure, entrando con la mentalità giusta, Splinter Cell funziona ancora perché sotto tutte le rughe conserva un'identità fortissima: osservare, prepararsi, agire e sparire di nuovo nell'oscurità. 🌑 ──────────────────────────────── [h2]🔍 ANALISI[/h2] [b]🎮 Gameplay | 8.5/10 ⚔️ Combat System | 8/10 📈 Progressione | 8/10[/b] L'oscurità è ancora oggi il vero cuore del gameplay: spegnere luci, ascoltare le guardie, utilizzare il cavo ottico e muovere Sam con precisione restituisce magnificamente la fantasia dell'agente infiltrato. Il repertorio di movimenti sorprende ancora per varietà e, quando la copertura salta, pistola e fucile permettono di reagire senza trasformare il gioco in uno shooter. La progressione rimane volutamente semplice ma efficace: nuovi gadget, munizioni e strumenti ampliano gradualmente le possibilità operative, mentre la crescita più importante resta quella del giocatore, che impara a leggere meglio ambienti e pattuglie. [b]🎨 Direzione Artistica | 8.5/10 🖼️ Grafica | 8.5/10 🎵 Sound Design | 9/10[/b] Tuta scura, visore a tre lenti verdi e ambienti costruiti attorno al contrasto tra luce e ombra definiscono un'identità visiva diventata iconica, dove estetica e gameplay coincidono perfettamente. Contestualizzata al 2002, anche la componente tecnica impressiona ancora per illuminazione, animazioni e quantità di movimenti concessi a Sam. Il Sound Design è però il vero vertice: passi, dialoghi, allarmi e rumori ambientali diventano strumenti d'infiltrazione, mentre comunicazioni operative e musiche rafforzano costantemente la tensione da thriller di spionaggio. [b]👥 Protagonisti | 8.5/10 📖 Storia | 8/10 🦹 Antagonisti | 7.5/10[/b] Sam Fisher possiede già tutto ciò che serve per diventare un'icona: competente, ironico, controllato e credibile come agente veterano, viene sostenuto bene da Lambert e Grímsdóttir, che fanno percepire ogni missione come parte di un'operazione molto più ampia. La trama geopolitica tra Georgia, governi, estremisti e Third Echelon mantiene vivo l'interesse senza bisogno di continui colpi di scena, mentre Nikoladze offre un volto chiaro alla minaccia. Gli antagonisti funzionano più come parte di una rete politica e militare credibile che come personalità memorabili, lasciando inevitabilmente a Sam il centro della scena. [b]🗺️ Level Design | 7.5/10 ⏳ Longevità | 8/10 ⚙️ Performance | 7/10[/b] Le missioni alternano bene infiltrazione rigorosa e maggiore libertà d'approccio, proponendo ambienti stratificati e obiettivi abbastanza diversi da sostenere senza problemi le circa tredici ore della campagna. Il vero limite è l'orientamento: comunicazioni perse, script molto precisi e indicazioni poco chiare possono trasformare una buona sfida in semplice frustrazione. Una volta configurato, il gioco gira magnificamente e offre caricamenti e quick save rapidissimi; il problema è arrivarci, perché la versione Steam richiede fix esterni, trascura il supporto moderno e manca persino di alcuni contenuti originariamente pubblicati. ──────────────────────────────── [h2]🏆 CONCLUSIONE | 4/5[/h2] Il primo Splinter Cell è una vecchia gloria nel senso più autentico del termine: alcune sue idee portano chiaramente addosso gli anni trascorsi, altre conservano ancora oggi un fascino enorme. Il sistema di luce e ombra, il visore notturno, i gadget, il Sound Design e l'incredibile repertorio fisico di Sam costruiscono una fantasia stealth coerentissima. Quando rimani immobile nell'oscurità mentre una guardia passa a pochi metri di distanza, il gioco funziona ancora esattamente come doveva funzionare nel 2002. Poi arrivano gli spigoli: script rigidi, orientamento incerto, trial and error e una versione moderna che non rende giustizia alla sua importanza storica. Ma non riescono a cancellare ciò che Splinter Cell fa bene. Sam Fisher è già carismaticissimo, le missioni possiedono personalità e l'infiltrazione conserva una tensione che molti stealth successivi hanno cercato di replicare. Non è invecchiato bene o male: è invecchiato in maniera tremendamente disomogenea. E se dopo più di vent'anni riesce ancora a farmi desiderare immediatamente il capitolo successivo, significa che sotto la polvere continua a esserci qualcosa di speciale. 🟢
greatest game in the series
Clunky but really crazy visuals for how old the game is- the controls are frustrating due to the nature of the pc port- that being said- pandora tomorrow's controls (using a controller) are thankfully alot more user friendly.
best game ever!!! <3333
Never played this one as a kid but it mostly holds up today. Definitely recommend the enhanced mod as that improves the game a lot from the barebones vanilla release. Overall, I enjoyed my time with this but there are some annoying aspects of older game design that were frustrating. The worst of which for me, was having an alarm triggered when I loaded into another area/section of a level because I apparently didn't hide bodies well enough? This happened 3 times through my playthrough and it really didn't make any sense. The first two times, I was able to reload an older save and find the bodies, then move them to another location. But the third, during the bonus Kola Cell mission, didn't work so I'm not sure what happened. Apart from that, there was a fair amount of trial and error (read, save scumming) so I could experiment with the game's mechanics. There's a lot here and some of it is very clunky and inconsistent. However, it is very satisfying when you figure out how to successfully approach an encounter and the level design, while linear, does a decent job of letting you figure out things on your own.
bought this in the legacy collection bundle it's cool. has the usual stealth mechanics in every other game (light and sound), but i swear whoever did the level design is a sadist. the game is rough, and is showing its age, but it's still worth trying and pretty fun if you can get over the clunkiness
Horrible clunky garbage it's a miracle they made a series out of this mess
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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