
Raven Shield:Command an elite multinational squad of special operatives against hidden terrorist forces. In Tom Clancy's Rainbow Six 3: Raven Shield, the third installment to the wildly popular Rainbow Six series, Team Rainbow faces the hidden global forces of a new and secretive foe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game as a little kid and it's amazing that this game is still playable today. Everything is just as I remember it. A strategic, tactical, simple, yet entertaining game.
best r6
Back in 2003, the now-defunct magazine [i]Computer Gaming World's[/i] 'Game of the Year' award went to the first [i]Call of Duty[/i] game. Coming to eventually dominate the FPS genre and the videogame industry as its bread-and-butter, the game did what [i]America's Army[/i] could only hope to do. People learnt what military hardware did vicariously while trying to 'save the world from evil' rather than having to think about their decisions. Yet, there was another game that was nominated that year. Had this game been the basis for shaping how the military was portrayed in the FPS genre, the military recruiters would certainly be looking at each other nervously, knowing how realistic the depiction of violence was here. That game was [i]Tom Clancy's Rainbow Six 3: Raven Shield[/i]. Simulating CQC across large maps, the series, originally, received the blessing of the eponymous Tom Clancy, whose characters continue to appear as playable characters. Unlike later games in the series, which significantly reduced the scope of CQC to enemy interaction across maps that you could discard after playing through once, it lets you come up with a plan to choreograph how your special forces operators move through the map and engage suspected opposition positions. This makes the level itself a primary game element, rather than what it eventually turned into thanks to [i]Half-Life[/i]: a content delivery mechanism that keeps up player interest. While multiplayer games, including this one, require map knowledge to identify chokepoints and evade getting spawn killed, those games are driven by community explorations of the map rather than by individual exploration. With an unfamiliar group, a predictable map can turn into something completely unpredictable, and that [i]Raven Shield[/i] achieves this without the multiplayer portion in itself is remarkable. This also means that [i]Raven Shield[/i] is not a game for the weak of heart. By demanding strong familiarity with its planning phase before being able to finish the game on Elite difficulty (which still involves banging your head against the wall over and over again), the game's skill floor is significantly higher than what you would find with other games, in addition to being unfamiliar. It tries to ease unfamiliar players into the game by offering plans, but, even at Recruit difficulty, these plans don't guarantee that your operators survive. And this is not to mention the many different types of kit, weapons, classes, and armour you have to understand before planning for a map. It gets quite tiring rather quickly for anyone who cannot bother. But for the ones who are willing to put in the time, the high lethality combat and the sheer depth of the game's mechanics in its single player campaign are enough to make this game a no-brainer purchase. My only complaint with this game is the lack of abseiling options, or verticality beyond having to keep a lookout for windows. I know that some maps would be made into cakewalks because of this, but I really believe that, more than iron sights or new weapons, this would offer a comprehensive set of mechanics for players to explore CQC combat. While this game's realistic examination of violence would definitely put off those who would like to use this game to recruit from among the public, and the game's cartoonish story might put off the 'media literate' crowd, there is a core set of mechanics in this game that received the most polish with this entry. This game hearkens to a time when connecting these three things together was not considered an affront to some now-monolithic rulebook about how games should be developed. Maybe we need more of such games rather than less.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played the game 20 years. One of the first games like this and still good. Graphics aren't as good as new games but it's good enough and is smaller and easier to run on pc's.
I wish I can leave a mixed review but it is what it is this game did not age well the planning system does not work for me the athena sword expansion does not work for me mission 9 is broken as hell I stopped playing at that point the side modes are fun though overall this game is still better than rainbow six siege I like men
Classic. Even works pretty ok in Linux right now (requires a bit of fiddling)
Перезарядка на з, целиться на шифт, карта на г, пробел отдавать команды ботам, в главном меню всегда 800*600, но как только зайдем в компанию, меняется на то разрешение, что выставили, боты умирают = проигрыш. [h3] Ммм интересненькая игра. [/h3]
**** Ubisoft
Its absolute hell and i love it.
[h1][b] Reseña de Tom Clancy's Rainbow Six® 3 Gold[/b][/h1] [h2]Resumen del Juego[/h2] Tom Clancy's Rainbow Six® 3 Gold es Acción táctica en primera persona de la vieja escuela: aquí no vienes a “correr y disparar” como si fueras inmortal, vienes a planear, entrar, limpiar y rezar para que tu equipo no se convierta en estadística. Es el tipo de shooter donde una mala decisión dura menos que tu orgullo. La propuesta es simple y deliciosamente cruel: misiones de corte militar/antiterrorista con enfoque realista, ritmo metódico y un sabor a simulación táctica que hoy muchos juegos “modernos” fingen tener con una barrita de sigilo y dos gadgets. Primera impresión: esto no te va a consentir; te va a educar a golpes. Y sí, se nota que es un clásico: lo amas por su identidad y lo sufres por sus años. Es como manejar un coche legendario sin asistencias: emocionante… hasta que recuerdas que tus reflejos ya no son los de 2003. [h2]Operación “Entra con Estilo” vs “Sal con Excusas”[/h2] Lo Bueno: Táctico de verdad: la Acción se basa en estrategia, no en spray & pray Enfoque realista y militar que castiga errores y premia cabeza fría Experiencia sólida en un jugador: ideal para quien quiere sufrir en paz Sabor clásico: se siente como una cápsula del tiempo de los FPS serios Lo No Tan Bueno: 0 logros: Steam te mira y te dice “¿y tu dopamina, campeón?” Comunidad actual diminuta (17 jugadores): el multijugador es más arqueología que matchmaking No está orientado a comodidades modernas: si esperas QoL actual, te vas a pelear con el juego El peso de los años se nota: “clásico” también significa “anticuado” en varias cosas [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Tensa, táctica y punitiva; brilla si juegas con cerebro.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exigente: te obliga a respetar el ritmo y el posicionamiento.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Cumple para un clásico, pero sin extras modernos que lo estiren.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Se defiende por nostalgia; objetivamente ya se siente viejo.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Funcional: sirve de excusa para operar, no para llorar en cutscenes.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Militar/realista bien logrado: tensión constante.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Correctos para su época, discretos hoy.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Cumple sin robar cámara; acompaña la operación.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Servicio competente, sin grandes momentos memorables.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Variedad limitada por ser un clásico centrado en lo militar.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Ligero en general; no exige una nave espacial.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Repetible por desafío y estilo táctico, menos por novedades.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.0[/b][/td][td]Un clásico exigente: fuerte en táctica, flojo en “comodidades” y vida online.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Tom Clancy's Rainbow Six® 3 Gold sigue siendo una lección de Acción táctica: te enseña que el gatillo no reemplaza el plan, y que “realista” significa “te equivocaste, repite”. Si lo juegas por su esencia (sigilo, estrategia, entradas limpias), se sostiene con dignidad. Ahora, hablemos del elefante en la sala: 17 jugadores actuales. Eso no es “comunidad”, es un grupo de supervivientes que se saludan por nombre. Aun así, con 1843 recomendaciones totales, queda claro que este juego se ganó su lugar: no por ser perfecto, sino por ser auténtico y sin maquillaje. Vale la pena si quieres un clásico militar táctico en un jugador y no necesitas que Steam te aplauda con logros. Si buscas multijugador vivo, progresión moderna y caramelitos, mejor no te engañes: aquí vienes a trabajar. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.0/10 Número de jugadores activos al momento de hacer esta review: 17 Descuento máximo registrado: N/A Veredicto: [i]Bueno: un clásico táctico que sigue pegando fuerte… si aceptas sus años y su soledad online.[/i] Si te gustan los FPS tácticos realistas y el enfoque metódico en un jugador, dale una oportunidad. Si lo tuyo es el multijugador activo y las recompensas constantes, este “Gold” te va a saber más a museo que a servicio en vivo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $449.3K | 1.7K | 91% | $9.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $4.6M | 18.8K | 76% | $9.99 | |
| $1.6M | 6.1K | 85% | $9.99 | |
| $818.3K | 7.4K | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550.9K | 1.7K | 92% | $19.99 | |
| $550.9K | 637 | 51% | $19.99 | |
| $550.5K | 1.1K | 94% | $14.99 | |
| $550.4K | 1.4K | 91% | $12.99 | |
| $551.4K | 2.6K | 95% | $5.99 | |
| $551.4K | 2K | 73% | $6.59 |