
Maniyugi TOKOYO is a Pixel-art shooting game inspired by Japanese Buddhist worldview. The player becomes a priest, goes on a journey round the Rokudo, aims at constant life while accumulating merit.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
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[url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion Curator[/url] [h1]Perseverance Is Key[/h1] Maniyugi TOKOYO is a relentlessly hard shoot em up set in world that uses a journey around the Rokudo in order to reach the place of truth to find your enlightment. This game got an english translation so the lore and mechanics are much more accessible to players who don't understand the original language. One of the first things I recognized in this game that brought me back was the ability to switch worlds. I instantly thought of the game Ikaruga with it's color switching mechanic and in this game you will have to master the switching mechanic to survive. There are six main stages followed by a final stage and final boss. You can play the first six stages in any order but have to play the last two in order. During each stage you can either be killed by running out of inspiration or getting knocked off screen by moving blocks. The blocks is where you will have to use your switch because each block exists on one plane but not the other. The influence loss on hits is pretty forgiving but the blocks are where you will get relentless one hit deaths. At the end of each stage you face a boss and have to utilize both planes in order to knock down two health bars (one for each plane). The soundtrack is pretty awesome and the theme and art is really cool. It's also just great to see a game that isn't normally widely available more accessible to different audiences. [h1]The Minor Gripes[/h1] This game is super difficult especially towards the end. I don't know if I will be able to personally clear it but I don't really see the difficulty as something I can gripe at since the genre is known to have insane difficulties. The issues I have with this game are just really minor things mostly to do with porting and option access. There aren't really any tweaking options. There also isn't a real way to close the game without alt tabbing out and closing it. I've ran into a few softlock freezes in the overworld that cause me to have to reboot the game. Some of the dialogue progression in the hub world can be a bit slow. Other than these mostly minor issues I don't have anything else bad to say. [code][h1](っ◔◡◔)っ ♥ pros ♥[/h1] +More accessible to players since initial release +Awesome Music +Interesting mechanics [h1](っ>▬<)っ x cons x[/h1] -Minor lack of user interface and options -Some soft locks [/code] While this is really cool I can recommend this mostly and only to fans of bullet hell and hard shoot em up titles such as the touhou games or ikaruga. This is one of those games that can be fairly short if you are really good at them or can be really long if you like to replay it for score chasing and enjoyment. Either way the game will probably seem to have a higher quality of life with a sale price. As far as a general recommendation I would say yes but only to more dedicated fans to the genre. 𝕀𝕗 𝕐𝕠𝕦 𝔼𝕟𝕛𝕠𝕪 𝕋𝕙𝕚𝕤 𝕋𝕣𝕪 https://store.steampowered.com/app/253750/Ikaruga/
シューティングとしてプレイすることと、世界観を味わうプレイで一挙両得。 難易度は、数時間程度のプレイで六道の巡礼をやり遂げるのは難しいと感じました。 ゲーム自体の肝は、切り替えにあると思います。 六道それぞれの表現解釈や、意味があったり無かったりするようなお話も好きです。
We got ENGLISH BABY go play this masterpiece now
Wow, this was a surprise release for me that I had no clue was coming out. I like it a lot! It's a weird hybrid two screen shmup that I assume was on 3ds. It has such a unique aesthetic and so much charm. Currently 4 of the 6 displayed levels down and this game can be hard. The language barrier doesn't really mess with anything up to this point as long as you know to meditate infront of the master to get to level select. I highly recommend! https://youtu.be/kaKpAO1VUQo
まず分類を言うとすれば地形で殺すタイプのシューティングゲームです。 各ステージの表と裏を切り替えて、『む』に圧し潰されてしまわないようにがんばります。 敵を倒す度に点数が上がり、被弾する度に点数が下がります。 敵の弾幕が強烈で自機も大きめなので回避しきることは困難ですが、 大体の場合は点数の上がりの方が上回るので被弾でのゲームオーバーはほとんどないでしょう。 6つのステージでそれぞれのテーマがあり、独自のシステムがあります。 好きなところから始められますが、 まずは割と無難な天道から始めるのがおすすめです。 ゲームのシナリオというか中身ですが、 意味があったりなかったり、ためになるようなならないような。 不思議なような神秘なような。 とてもよくわからない世界観を感じられればそれでいいと思います。
My mouse hovered over this game as I was scrolling down to the bullet hell section of the Steam Golden Week sale page. The screenshots that popped up immediately caught my attention, both because of the type of game and its art style. For whatever reason, this game was listed in another category and, if not for the luck of my mouse cursor hovering over it, I would not have found it. Relative to other games of a similar flavor, the word I would use to describe TOKOYO is chaotic. It has a colorful art style and the thematic essence of the game is not something seen elsewhere in this genre. Topped off with surprisingly good music (hopefully the developers release the soundtrack on Steam), this game has quickly become one of my favorites. A few quirks with the game (some of them may be user error): 1. I cannot figure out how to change the keyboard controls. This is the most annoying one as, while the default controls are definitely playable, I would prefer to use something else. 2. I cannot find any setting for volume in-game. Not a big deal as I simply lowered the volume via the Windows mixer. 3. I cannot find any way to exit the game. Again, not a big deal as I simply Alt+Tab and close the game via the task bar. All of these are minor quirks and definitely should not hold anyone back from experiencing this unique game. Thanks to the developers for bringing this to Steam!
地形で死ぬのがキツすぎて、六道をクリアした次の面で投げました。 常世にはたどり着けませんでした…。 PCエンジンでよくあったシューティングみたいな感じです。PCエンジンのシューティングも、移植なのに本家よりアツい『グラディウス』みたいなゲームばかりじゃなく、その多くは敢えて評価するなら「普通」でしたが、このゲームもシューティングとしては「普通」と言う印象です。地形と敵配置を覚えてクリアする「パターン構築」の要素は有りますが、ヌルいです。普通です。そして突然やってくる地形に押されて理不尽な圧死です。「わからん死に」です。キツいです。 名前は挙げませんが、なんとなくで1周クリアしてしまい、そこで満足して2周クリアの真エンドを見る前に投げた、PCエンジンの「普通のシューティング」を思い出しました。PCエンジンでこういう変な世界観のゲームがよくあって、懐かしいですね。もし500円なら世界観を味わうだけで十分満足、と思って買いましたが、21世紀になって「急に何かが来てわからん死にするシューティング」に対して好意的な評価をつけることはできないです。
불교관을 일차원적으로 잘 설명하는 게임이고 불교게임이어서 상징적인 게임이라고 생각함 그런데 컨텐츠랑 그래픽이 많이 부실함..
Very unique but good shooter ported from the 3ds. Recommended for the cool different stage themes alone
WARNING: originally this review was VERY negative until I found out that the game was unplayable due to excessive speed on the newest PC. There are remedies for that, like limiting the framerate, although I found it better to try on an older computer. Can't excuse iffy coding and other issues though, so while I don't hate [b]Maniyugi Tokoyo[/b] anymore, it's still a hard game to recommend; I wish Steam had a third option for "Mixed", but lacking that, it stays more on the negative side. If it were only for its visuals and sound, the Buddhist theme, and the overall craziness that harkens back to certain Japanese games of the 1990s, it would be great, and the mechanic of switching between two planes of a world, which also freezes some enemies that can be active only on one plane, has great potential. One level even blocks the player from using it freely, having it only at pre-set points and switching depending on the side of the screen you are on, while another has the player cycling between different forms, from a whale to a microbe, with obviously different abilities at maneuvering between obstacles. Bosses exist on both planes and have two lifebars to whittle down. Unfortunately, there's the strange choice of making the screen, which is already pillarboxed with two constantly scrolling columns (very distracting), look like you are playing an emulated Nintendo DS/3DS, with your movement limited to the bottom part. Needless to say, it feels incredibly cramped. It could be more acceptable if collisions felt more precise and controls tighter, but neither is true. So what is left is a set of quirky levels where it can be hard to distinguish between scenery and enemies, and where the best strategy often turns out to be trying to shoot down as many enemies as possible at first, collecting energy from them automatically, so as to tank damage later. Such a shame.
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