
A deep party-based RPG. Crawl dungeons. Battle monsters with your weapons, spells, abilities. Utilize the 'time flows as you move' system to make decisions. Loot, level up, craft, develop your town. Unlock new classes and races, spells, items - to make a party able survive the hardest challenges.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the name implies, this game stands on the shoulders of the Titans of the Past: games like Wizardry, Might and Magic VI-VIII, The Bard's Tale, Eye of the Beholder, and Legend of Grimrock.
Another meaning of the game's name is hidden inside the game's lore for you to uncover. But we know for sure our players are clever and already have some good guesses.
We're a Ukrainian team making a game for an old-school, hardcore audience - just like us. We are creating a game we love and want to play, and we hope you will enjoy it as well.

Delve into the carefully handcrafted dungeons in first-person view, but command a party of characters. Develop their skills; find, choose, and tune their equipment; learn and use spells and abilities that any 90s gamer feels familiar with.
Customize your Adventurers with the ability to add custom Portraits, Voices, and Personalities.
Beware, the game is hard, tough as nails.

The game world moves only when you move - so it's a mix of real-time action and thoughtfulness of a 'pause when you wish' approach.

There are lots of mechanics and nuances in the game's RPG system to think of and develop your characters with. Look at what we have to offer!
Character classes govern what skill a character can develop, and to what extent;
Skills have 4 levels of Mastery, each with its own bonuses;
Classes have Class Abilities so warriors don't just swing their swords, and have buttons to press;
Races provide stat bonuses and also govern which classes are available for characters;
Lots of stats - from basic ones such as HP and Energy to Crit Chance, Crit Multi, a whole bunch of D&D-inspired attributes. Also there are cooldown modifiers, true hit and true miss chances, blocking, regeneration, resistances, attack and defense and so on;
Items come with suffixes and prefixes so you can judge yourself if the item is BIS or trash;
You can craft on items you find or buy!
Spells come in 4 varieties - for each Mastery level. A Grandmaster Fireball is so hot it's actually plasma. A Master Heal becomes AOE. Each spell has something interesting to offer.

Create any type of a fantasy hero you want!
We love games that allow us to put at least hundreds of hours into theorycrafting our builds. For those who love it as well - we've made a Class Constructor. This is where multiclassing also comes in. Considering the amount of Classes and Skills to pick from, there are many wild possibilities.

Embark on procedurally generated Adventures and choose your path between nodes like Dungeons, Campfires, Shops, Unexpected Events, etc. Make your decisions carefully, considering different Dungeon Modifiers that can hinder or ease your way and bring more loot, XP, resources - or peril.

Dungeons are hand-crafted to provide the best experience, and we also care about replayability. Monsters spawn, secrets, and gameplay-affecting mutators are randomized.

You'll have a good place to put the resources you bring from your adventures - your town! Like you do it in Heroes of Might and Magic, construct buildings and upgrade them. That unlocks new options for character creation - races and classes; new items to buy; new skills and spells to learn; new crafting opportunities; and so on.

The itemization in the game is procedural and quite complex. Expect something similar to Diablo and other ARPGs: prefixes, suffixes, tiers, rerolling until you are satisfied, and a bit of farming for BIS items.

35 classes
15 races
30 monsters
35 skills with 4 mastery levels each
200+ spells (also with 4 mastery levels)
200+ items
100+ item affixes
30 mutators, boons, and perks
…
All that brings you Infinite adventures!

We're a no-budget team working on a game we love, driven by passion. We have human resources we have, and this doesn't cover everything.
So to make a complete game we use mostly purchased and some free assets from various marketplaces.
We also use Synty assets - they are amazing and allow us to keep the artistic style coherent. In an ideal world we've used our own assets but that's impossible for us at the moment. We modified the enemies' 3D models to look somewhat more distinctive, and use many other asset packs and assets of our own creation.
AI image generation was used for Character Portraits and Spells/Ability icons.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pause and movement gameplay mechanic is amazing. The character creation and gameplay seems deep and interesting so far. Looking forward to playing more!
Well, I am liking this a lot. Love the pause-action system, town management, and especially the character creation and amount of unlocks. It checks a lot of boxes. It would be great if there was an open-world mode with quests. That would be amazing! Hint hint... ;)
Dobra gra z potencjałem. Titan of the Past to typowy dungeon crawler. Na poczatku mamy podstawowa druzyne ale z czasem budujemy usprawnienia budynkow w miescie przez co zwiekszmy dostepność ras i klas postaci oraz mozliwosci ich rozwoju. Troche trzeba pofarmic aby zbudowac dream team. Jednak warto. Sama rozgrywka jest unikalnym systemem gdzie dopóki sie ruszasz to czas plynie dla wszystkich jednak gdy stajesz włacza sie pauza. Ogromna mnogosc kombinacji rozwoju druzyny i losowy system generowania przedmiotów. Najlepiej mi się gra gdy druzyna liczaca 4 osoby z niezłą synergią skili i stylu walki. Bardzo polecam.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Japanese, French
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful. The game offers a novel alternative to turn-based combat, where time progresses as actions are performed. The result is wonderful: we have the opportunity to analyze each action in detail, for which the game also provides detailed statistics on each enemy and each of our attacks. The aesthetics are also appealing.
Great idea, the chrono part about this is super fun.
Absolutely loving thios game. What a great new gamestyle with a mixture of real time combat and turn based. The battles are thought provoking and exciting. Its an absolute crime this game hasnt gotten more traction. Highly reccomended for purcahse at full price if you like D&D style RPGs (battles / not story driven). Spread the word too!
ENG/英語 I’ve only played part of it so far, but it seems the developer has decided not to release any more major updates. Apparently, the development costs just didn’t justify the revenue. I was planning to wait a bit longer for more updates before really diving in, so that’s a bit disappointing. Still, I can’t blame them. The developer is based in Ukraine, and we all know what’s been happening there, so if anything, I just want to support them. It sounds like their next project will be something along the lines of Dominions 6 × Conquest of Elysium 5, which I’m looking forward to. JPN/日本語 まだ、途中までしか遊んでないけど、これ以上大きなゲームの更新はしないって決断を開発者はした。開発コスト、収益と見合わないとのこと。 もう少し更新を待ってから遊ぼうと思ってたから残念だけど、まぁ・・・しかたない。 このゲームはウクライナの開発者。何が起きてるかもしってるので、少なくとも応援してる。次回作はDominions 6 x Conquest of Elysuim 5 っぽいとのこと。個人的には楽しみ。
The 'Real-Time with Pause' mechanic works really, really well. Titans is just fun to play. It also treats the player to loads of race, class, and loot options. My only gripe is the one that many here have voiced: Playing the same maps over and over gets pretty repetitive. I made it to 32 hours having an awesome time but that was all I could take without the added discovery of new environments. I'm left wanting more but still appreciative of the experience I did have. Titans of the Past is a sure bet for any blobber fan.
Titans of the Past is a fantastic RPG dungeon crawler that decided everything other than those three words is secondary. The love put into the character creator can be felt, especially at later levels where each class feels unique and amazingly powerful in their own way. The caveat to this is you will only really have access to these classes and all that late-game goodness, after one to two dozen hours playing. If you want a dungeon crawler RPG with a lot of mechanical depth that you can get dozens of hours out of. This game is amazing. If you want a deliberately designed campaign and something on the shorter side, refer this to a friend instead.
今買いか?と言われるとちょっと微妙かもしれないですが、自分だけの愛着あるキャラクターでロールプレイしたいのであればぜひともオススメしたい。 現時点で、リリースから1か月ほどしかたっていませんので、とにかく今後のアプデに期待したいです。 気に入った点 ・ロールプレイが捗るポートレイト等のカスタマイズ機能 ・アクションが苦手な方でも楽しめる一時停止仕様 ・種族、クラス(ジョブ)、スキルが多く、様々なビルドを試したくなる ・装備品に魔法効果を付与できる点(効果はランダム性あり) ・レベル帯を選んで冒険できる難易度設定 ・レベルキャップは現時点では適正と思われる ・DISCORDで開発者とコンタクトが取れる 改善してほしい点 ・インベントリにおけるアイテムソート機能、アイテムロック機能の実装 ・マップの種類が少なく、作業性を強く感じてしまう点 ・敵の種類も少なく、作業性を強く感じてしまう点 ・マップにおける敵の配置はほぼ同じだという点(敵の種別/種族?による変化はある) ・大型ボスの実装 ・武器のバリエーションが少なく、最終的に強い武器が分かってしまうと他のスキルを取らなくなり、棲み分けという意味で弱い点 ・いわゆる「ランダムアーティファクト」の実装(いつも同じ装備になってしまうため) ・お金がどんどんたまっていく・・・素材を購入できると良いのだが ・一部の素材だけ枯渇し、また一部の素材だけ増えていく点の改善(バランスを考えて!) ・配信者向け:BGMがYoutubeの著作権にひっかかるらしいです TIPS ・ダンジョンが暗い → 灯火の魔法を使おう ・ネズミがうざい → 範囲魔法で焼こう(的が小さいので弓矢だとちときつい) ・近接が弱い → ビルドを工夫すればかなり強くなります
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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