
A deep party-based RPG. Crawl dungeons. Battle monsters with your weapons, spells, abilities. Utilize the 'time flows as you move' system to make decisions. Loot, level up, craft, develop your town. Unlock new classes and races, spells, items - to make a party able survive the hardest challenges.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the name implies, this game stands on the shoulders of the Titans of the Past: games like Wizardry, Might and Magic VI-VIII, The Bard's Tale, Eye of the Beholder, and Legend of Grimrock.
Another meaning of the game's name is hidden inside the game's lore for you to uncover. But we know for sure our players are clever and already have some good guesses.
We're a Ukrainian team making a game for an old-school, hardcore audience - just like us. We are creating a game we love and want to play, and we hope you will enjoy it as well.

Delve into the carefully handcrafted dungeons in first-person view, but command a party of characters. Develop their skills; find, choose, and tune their equipment; learn and use spells and abilities that any 90s gamer feels familiar with.
Customize your Adventurers with the ability to add custom Portraits, Voices, and Personalities.
Beware, the game is hard, tough as nails.

The game world moves only when you move - so it's a mix of real-time action and thoughtfulness of a 'pause when you wish' approach.

There are lots of mechanics and nuances in the game's RPG system to think of and develop your characters with. Look at what we have to offer!
Character classes govern what skill a character can develop, and to what extent;
Skills have 4 levels of Mastery, each with its own bonuses;
Classes have Class Abilities so warriors don't just swing their swords, and have buttons to press;
Races provide stat bonuses and also govern which classes are available for characters;
Lots of stats - from basic ones such as HP and Energy to Crit Chance, Crit Multi, a whole bunch of D&D-inspired attributes. Also there are cooldown modifiers, true hit and true miss chances, blocking, regeneration, resistances, attack and defense and so on;
Items come with suffixes and prefixes so you can judge yourself if the item is BIS or trash;
You can craft on items you find or buy!
Spells come in 4 varieties - for each Mastery level. A Grandmaster Fireball is so hot it's actually plasma. A Master Heal becomes AOE. Each spell has something interesting to offer.

Create any type of a fantasy hero you want!
We love games that allow us to put at least hundreds of hours into theorycrafting our builds. For those who love it as well - we've made a Class Constructor. This is where multiclassing also comes in. Considering the amount of Classes and Skills to pick from, there are many wild possibilities.

Embark on procedurally generated Adventures and choose your path between nodes like Dungeons, Campfires, Shops, Unexpected Events, etc. Make your decisions carefully, considering different Dungeon Modifiers that can hinder or ease your way and bring more loot, XP, resources - or peril.

Dungeons are hand-crafted to provide the best experience, and we also care about replayability. Monsters spawn, secrets, and gameplay-affecting mutators are randomized.

You'll have a good place to put the resources you bring from your adventures - your town! Like you do it in Heroes of Might and Magic, construct buildings and upgrade them. That unlocks new options for character creation - races and classes; new items to buy; new skills and spells to learn; new crafting opportunities; and so on.

The itemization in the game is procedural and quite complex. Expect something similar to Diablo and other ARPGs: prefixes, suffixes, tiers, rerolling until you are satisfied, and a bit of farming for BIS items.

35 classes
15 races
30 monsters
35 skills with 4 mastery levels each
200+ spells (also with 4 mastery levels)
200+ items
100+ item affixes
30 mutators, boons, and perks
…
All that brings you Infinite adventures!

We're a no-budget team working on a game we love, driven by passion. We have human resources we have, and this doesn't cover everything.
So to make a complete game we use mostly purchased and some free assets from various marketplaces.
We also use Synty assets - they are amazing and allow us to keep the artistic style coherent. In an ideal world we've used our own assets but that's impossible for us at the moment. We modified the enemies' 3D models to look somewhat more distinctive, and use many other asset packs and assets of our own creation.
AI image generation was used for Character Portraits and Spells/Ability icons.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy interesante RPG con Party y hasta manejo de ciudad, y me encanta la idea de que el tiempo se mueva con el movimiento de uno, les dejo mi primer vistazo: https://youtu.be/DkTdX95QV6Q (es del Demo, al que le jugué unas 3 horas aprox)
yes
small learning curve buy you get the idea shortly. dont expect a graphically intense game. some of the game are repeat scenes but not all the time, and when they do repeat their is most likely a different route open somewhere that you have not seen. It is worth a try. the mechanic that time only moves when you move is novel. I would like the ability to be able to doge some combat.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Japanese, French
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
おススメ度:★★★☆☆(3/5) 3Dダンジョン探索ゲーム 自分が動いている間だけ世界の時間が進むので 落ち着いてじっくり考えながら行動を決められるのがユニーク リアルタイムで選択を迫られる緊張感を排除し より高難易度の状況に冷静に対処できるかを楽しめる Wizardryやダンジョンマスターが好きだった人なら楽しめると思う 基本的なシステムは好きではあったのですが 各キャラクター毎にスキルが設定されており キャラクターを切り替えないとスキルが使えないのが煩わしかった ショートカットを一つの画面に集約できたらよかったのになあと思う
現状楽しめている 操作しなければ時間が動かないアクションゲームで4人パーティ分の一人のキャラを動かすダンジョンクローラー それぞれのスキルと攻撃にCTがあるため交互に行動し隊列で狙われ率が変わるという感じ、決して四人がわちゃわちゃ動くわけではない 冒険に出るとランダムなn階層ツリーを潜ることになるのだが序盤はとにかくきつくアリーナを引くと勝てないため収穫がほとんど得られない (炎魔法1の松明、肉体1の手の形した対象指定即着魔法あたりが初期スキルじゃないのが序盤の辛さなのでは……) 楽しくなるのはタウンホールを1段階アプグレして、魔術師ギルド・寺院などを一段階強化してから このころになるとバフ管理や対処の分担などこちらの手札が増えてきて楽しくなってくる ダンジョンは1ランクずつ難しくして言って酒場で報酬をもらって進めていくのがいいだろう 新キャラ作りはまぁ噴水であるていど融通は効くがちょっとめんどくさいかな 最終的に 40%耐性→リセット(魔法使いが魔法耐性を持つなや) アリーナ→リセット 分裂はそれ自体はいいが40%耐性と絡むとクソなので40%耐性はリセット 入り江と塔と修道院と墓地が範囲外から敵を瞬殺して回れる、それ以外はリセットするべき ロスい冒険がしたくないのでダンジョンツリーのリロールが欲しい だれがアリーナとか爆弾無分裂とか耐性が1MAP目にあるのを潜るんだよって話 装備は高CPコモン以外いらないので最終的にはすべて売っていい、欲しい装備は店売り白の高CPを買う、リロールは安いのでやりたい放題で楽なぶんちょっとハクスラとしては……。 死ぬのは基本的にメテオ鼠(グラヴィティは無敵で対応できる)。 鉄が無限にないのに木と金が無限にあるのでリソースバランスは劣悪。
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コマンドRPGとアクションの中間的なダンジョンRPG じっくりとキャラを育成させる 動かなければ時間が止まりパーティメンバーの行動を選択できる 【 問題点 】 ・マップが少ない 何度も繰り返し冒険するのだが多少の違いがあるものの飽きる ・職業や種族は多いものの解放が面倒だし似たり寄ったりのも多い ・物理職のスキル少なすぎ ・4~6人パーティだが操作の都合上1人づつしか行動できない、オートで動いたりが欲しい ・おま環?冒険の途中でPCが強制終了させられセーブデータが消えた(しかも2回も)
A unique take on the classic Dungeon Crawling genre of games. You can see the inspirations clear on its sleeve and it wears it with pride, love and admiration. Big recommend!
Titans of the Past is a roguelite combination of Superhot's "they move when you move" and Might and Magic 6's "free roam blobber" gameplay, with strong race and class variety. That's it, that's the pitch. If you're like me, that's more than enough and 35 hours of your life will just disappear. Otherwise, there's probably not much here for you. You're going to be looking at Synty assets with AI (or self-provided) portraits. There aren't nearly enough map types, so you'll be seeing the same handful of arenas repeatedly. There's no story to speak of. There's not even an endgame currently -- the most challenging content is fairly casual once you have a decent team going. The interface is cludgey and inventory management is a nightmare. While there's a nice variety to the classes and races, balance is a bit suspect and far too few of the options are available from the beginning. Enemies are largely melee threats and moving to engage in melee means time is passing and you're not attacking, so I found ranged and magic heavy teams to be more practical. That said, you can slap enemies really hard in melee when they do get in range. Do note that the devs seem to be quite responsive to player feedback, so hopefully these issues will improve over time. I just didn't really mind all of the issues so much because coming up with new parties tickled my brain just right and the Superhot + Might Magic 6 combination is extraordinarily fun. I really hope the team sticks with the game and increases the variety, fixes the balance, and adds a more challenging endgame, because what's here is already so darn fun. I'd definitely pay for DLC to help fund continued support.
画像取り込みキャラメイクとかハクスラ系の装備集めとか地道に周回して無限にキャラクターを強化していく要素が好きな人にオススメです。 レベル40の冒険をクリアしてカスタムクラスとレジェンダリー装備の出る難易度カスケードが解放されるとすごく楽しいです、ただそこまでがめっちゃ長い… カスタムクラスは自由にスキルを選べますし、オプション次第で制限を変えられるからやろうと思えば全スキルをグランドマスターまで上げられる万能クラスを作ることもできます。 まぁそんな夢のようなクラスにしても全部グランドマスターに到達するほどのクラスポイントを稼ぐなんて果てしない道のりを完遂するのは至難の業なんですけどね… レジェンダリーの移動が速くなる靴があると足が結構遅く感じるところが解消されてよかったです、正直デフォルトでこの速さにしてほしかった… レベルカンスト後の経験値を貯めたりできる親切なシステムもある一方でマップによって攻略の難易度&所要時間に大きな格差があるのにプレイヤー側ではほとんど行き先を選べないとか鬱陶しいネズミとかクラス変更不可とか意図的にストレス要素や不便さを増やしているように思える部分もあって評価を落としてしまっているのがもったいないですね…
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Players by region
Where this game's players are, estimated from review languages.
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