
A deep party-based RPG. Crawl dungeons. Battle monsters with your weapons, spells, abilities. Utilize the 'time flows as you move' system to make decisions. Loot, level up, craft, develop your town. Unlock new classes and races, spells, items - to make a party able survive the hardest challenges.
Modeled estimate, not a reported figure. How we estimate →
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About
As the name implies, this game stands on the shoulders of the Titans of the Past: games like Wizardry, Might and Magic VI-VIII, The Bard's Tale, Eye of the Beholder, and Legend of Grimrock.
Another meaning of the game's name is hidden inside the game's lore for you to uncover. But we know for sure our players are clever and already have some good guesses.
We're a Ukrainian team making a game for an old-school, hardcore audience - just like us. We are creating a game we love and want to play, and we hope you will enjoy it as well.

Delve into the carefully handcrafted dungeons in first-person view, but command a party of characters. Develop their skills; find, choose, and tune their equipment; learn and use spells and abilities that any 90s gamer feels familiar with.
Customize your Adventurers with the ability to add custom Portraits, Voices, and Personalities.
Beware, the game is hard, tough as nails.

The game world moves only when you move - so it's a mix of real-time action and thoughtfulness of a 'pause when you wish' approach.

There are lots of mechanics and nuances in the game's RPG system to think of and develop your characters with. Look at what we have to offer!
Character classes govern what skill a character can develop, and to what extent;
Skills have 4 levels of Mastery, each with its own bonuses;
Classes have Class Abilities so warriors don't just swing their swords, and have buttons to press;
Races provide stat bonuses and also govern which classes are available for characters;
Lots of stats - from basic ones such as HP and Energy to Crit Chance, Crit Multi, a whole bunch of D&D-inspired attributes. Also there are cooldown modifiers, true hit and true miss chances, blocking, regeneration, resistances, attack and defense and so on;
Items come with suffixes and prefixes so you can judge yourself if the item is BIS or trash;
You can craft on items you find or buy!
Spells come in 4 varieties - for each Mastery level. A Grandmaster Fireball is so hot it's actually plasma. A Master Heal becomes AOE. Each spell has something interesting to offer.

Create any type of a fantasy hero you want!
We love games that allow us to put at least hundreds of hours into theorycrafting our builds. For those who love it as well - we've made a Class Constructor. This is where multiclassing also comes in. Considering the amount of Classes and Skills to pick from, there are many wild possibilities.

Embark on procedurally generated Adventures and choose your path between nodes like Dungeons, Campfires, Shops, Unexpected Events, etc. Make your decisions carefully, considering different Dungeon Modifiers that can hinder or ease your way and bring more loot, XP, resources - or peril.

Dungeons are hand-crafted to provide the best experience, and we also care about replayability. Monsters spawn, secrets, and gameplay-affecting mutators are randomized.

You'll have a good place to put the resources you bring from your adventures - your town! Like you do it in Heroes of Might and Magic, construct buildings and upgrade them. That unlocks new options for character creation - races and classes; new items to buy; new skills and spells to learn; new crafting opportunities; and so on.

The itemization in the game is procedural and quite complex. Expect something similar to Diablo and other ARPGs: prefixes, suffixes, tiers, rerolling until you are satisfied, and a bit of farming for BIS items.

35 classes
15 races
30 monsters
35 skills with 4 mastery levels each
200+ spells (also with 4 mastery levels)
200+ items
100+ item affixes
30 mutators, boons, and perks
…
All that brings you Infinite adventures!

We're a no-budget team working on a game we love, driven by passion. We have human resources we have, and this doesn't cover everything.
So to make a complete game we use mostly purchased and some free assets from various marketplaces.
We also use Synty assets - they are amazing and allow us to keep the artistic style coherent. In an ideal world we've used our own assets but that's impossible for us at the moment. We modified the enemies' 3D models to look somewhat more distinctive, and use many other asset packs and assets of our own creation.
AI image generation was used for Character Portraits and Spells/Ability icons.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Japanese, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You have to grind a lot. repetitive & boring
今買いか?と言われるとちょっと微妙かもしれないですが、自分だけの愛着あるキャラクターでロールプレイしたいのであればぜひともオススメしたい。 現時点で、リリースから1か月ほどしかたっていませんので、とにかく今後のアプデに期待したいです。 気に入った点 ・ロールプレイが捗るポートレイト等のカスタマイズ機能 ・アクションが苦手な方でも楽しめる一時停止仕様 ・種族、クラス(ジョブ)、スキルが多く、様々なビルドを試したくなる ・装備品に魔法効果を付与できる点(効果はランダム性あり) ・レベル帯を選んで冒険できる難易度設定 ・レベルキャップは現時点では適正と思われる ・DISCORDで開発者とコンタクトが取れる 改善してほしい点 ・インベントリにおけるアイテムソート機能、アイテムロック機能の実装 ・マップの種類が少なく、作業性を強く感じてしまう点 ・敵の種類も少なく、作業性を強く感じてしまう点 ・マップにおける敵の配置はほぼ同じだという点(敵の種別/種族?による変化はある) ・大型ボスの実装 ・武器のバリエーションが少なく、最終的に強い武器が分かってしまうと他のスキルを取らなくなり、棲み分けという意味で弱い点 ・いわゆる「ランダムアーティファクト」の実装(いつも同じ装備になってしまうため) ・お金がどんどんたまっていく・・・素材を購入できると良いのだが ・一部の素材だけ枯渇し、また一部の素材だけ増えていく点の改善(バランスを考えて!) ・配信者向け:BGMがYoutubeの著作権にひっかかるらしいです TIPS ・ダンジョンが暗い → 灯火の魔法を使おう ・ネズミがうざい → 範囲魔法で焼こう(的が小さいので弓矢だとちときつい) ・近接が弱い → ビルドを工夫すればかなり強くなります
Dobra gra z potencjałem. Titan of the Past to typowy dungeon crawler. Na poczatku mamy podstawowa druzyne ale z czasem budujemy usprawnienia budynkow w miescie przez co zwiekszmy dostepność ras i klas postaci oraz mozliwosci ich rozwoju. Troche trzeba pofarmic aby zbudowac dream team. Jednak warto. Sama rozgrywka jest unikalnym systemem gdzie dopóki sie ruszasz to czas plynie dla wszystkich jednak gdy stajesz włacza sie pauza. Ogromna mnogosc kombinacji rozwoju druzyny i losowy system generowania przedmiotów. Najlepiej mi się gra gdy druzyna liczaca 4 osoby z niezłą synergią skili i stylu walki. Bardzo polecam.
The 'Real-Time with Pause' mechanic works really, really well. Titans is just fun to play. It also treats the player to loads of race, class, and loot options. My only gripe is the one that many here have voiced: Playing the same maps over and over gets pretty repetitive. I made it to 32 hours having an awesome time but that was all I could take without the added discovery of new environments. I'm left wanting more but still appreciative of the experience I did have. Titans of the Past is a sure bet for any blobber fan.
Titans of the Past is a fantastic RPG dungeon crawler that decided everything other than those three words is secondary. The love put into the character creator can be felt, especially at later levels where each class feels unique and amazingly powerful in their own way. The caveat to this is you will only really have access to these classes and all that late-game goodness, after one to two dozen hours playing. If you want a dungeon crawler RPG with a lot of mechanical depth that you can get dozens of hours out of. This game is amazing. If you want a deliberately designed campaign and something on the shorter side, refer this to a friend instead.
Feels like Might&Magic but with a modern flavour of pause and time move mechanic. Playa like -> you are a spec ops on a mission, every shoot counts, every move should be accurate, every skills should help. Classes + Skills + Build are well defined, giving nice build possibilities
Absolutely loving thios game. What a great new gamestyle with a mixture of real time combat and turn based. The battles are thought provoking and exciting. Its an absolute crime this game hasnt gotten more traction. Highly reccomended for purcahse at full price if you like D&D style RPGs (battles / not story driven). Spread the word too!
Edit: Good game except the arena nodes. These are always MUCH MUCH harder and tend to end my runs in defeat. There are some rewards for failure, but they quickly become so pitiful as to be almost nothing. The enemies and dungeons scale pretty harshly as it is, and the arena's just kill it for me. Maybe you're thinking "git gud." Sure, but the formation has to include some squishier units protected in the back row... but in arenas, enemies spawn in all around. It's impossible not to have enemies behind, where they have a big chance to target the glass cannon mage. I even leave the enemy rangers unless there aren't any other enemies to attack, as they rangers are less dangerous than AOE or melee... but it still often ends in defeat. Unless I turn the challenge rating down so low that the rewards for success also are pretty pitiful. Forget this. TL;DR Good game! Try the demo, but keep reading for some things that weren't obvious (at least to me). First, the game is ridiculously dark in some dungeons, as in, can't find the door in the cave dark. Increase the gamma. Brightness maxed and shadows min help, but wow, gamma. And anyone who can learn light magic can eventually learn a torch spell. (Maybe this is not a common issue,) Second, the game organizes things well. For example, skills are grouped by their skill training buildings (temple skills include light and body magic, thieves guild includes perception and disarm traps, etc.) A person in a given class (like ranger) can learn some skills (go to the training buildings for low price), but not others. The little diamonds are showing how many levels of mastery that character can eventually get: basic, expert, master, and grandmaster. Great quality of life and lots of info in one space here. Adventures are divided into map sections and themed rooms. There are several different sections possible. (So far I've seen forest, swamp, cave, and stronghold). But a section like the stronghold appears to always have the exact same stronghold layout. That isn't terrible; I can learn where the treasure chests are and that past that door is the boss. Maybe higher levels have variations... I sometimes run into evil shrine rooms instead of good shrines where I can buy building materials (yes please). I don't think I'll get bored, but it's fair to note. Third, faces and voices. There are lots of custom portraits for creating characters. Free changes to appearance and free skill respec. And it's possible to add your own custom portraits and even voice files (haven't tried either). Voice acting is just short bits from characters getting walloped or single lines from enemies. The portraits and customization are very cool! The voice acting is more in the good attempt category. Fourth, art. I also really appreciate that it isn't stupid retro pixel ugly graphics. Finest you can imagine? Nope, but the first dungeon in the demo doesn't show off the range. Fifth, it's also fair to note that if you stop an adventure partway through, it's going to reset the dungeon. Sometimes real life intrudes, and I didn't want to lose ANY hard won progress. But even dead characters return back in town, and even failing an adventure still gets a % of the rewards. Last, I'm playing on Linux Mint through Proton. It just works! Anyway, the demo will show most everything else. At the modest normal price, I highly recommend buying the game.
It is very, VERY deep with how character cuztomization and skillset goes. Everything around it is tedious and repetitive, yet enjoyable. I give it a 8/10.
Very tasty blend of M&M6-8 and Superhot.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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