
Respawn Entertainment gives you the most advanced titan technology in its new, single player campaign & multiplayer experience. Combine & conquer with new titans & pilots, deadlier weapons, & customization and progression systems that help you and your titan flow as one unstoppable killing force.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Portugal*, Russian*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 726 reviews with recorded playtime.
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My expectations for Titanfall 2 were very high, and I am happy to say that this game didn't disappoint me in the slightest. In terms of gameplay, Titanfall is a first person shooter where you can either play as the Pilot or as a Titan; in the first case, your movement is very important: double jump, wall running, sliding... Mastering the movement is a really ambitious and difficult endeavor, but even with the basics moving is satisfying. Overall, the guns are fun to use and pretty well designed, even if I find a few of them kind of lacking. Meanwhile, as a Titan, the gameplay becomes "heavier"; movement is still important, but the game does a great job at making you feel incredibly powerful in a different way. The different Titan loadouts feel fairly balanced and enjoyable. The campaign, while quite short (around 6 hours), has left quite an impression on me; the story is basic, but even still, it manages to make the characters (even if some appear just briefly) likeable, and the ending is fantastic. But the best thing of the campaign is definitely the level design: EVERY SINGLE level is exceptional and feels unique in its own way. Getting into the multiplayer today is very difficult, unfortunatly the remaining playerbase is very small, and sometimes even finding matches can take a long time: most gamemodes are pretty much impossible to play; but I still had some fun while playing.
peak
太好玩了
like... its alright?
yesyes
傻逼EA你一定要把所有东西毁了吗?
классная но почти мертвая игра. Советую
es un juego con todo lo que uno puede pedir, un combate frenetico, patadas, asesinatos, un metodo de movimiento que se siente fluido ademas de que hay MECHAS
NB 真的没话说 剧情好 手感好 还不吃配置 我核显 60帧
exelente juego, muy buena historia
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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