
Become a Space Mechanic! Get your hands dirty, explore the depths of space and repair broken machinery. Diagnose problems using diagrams and tools, perform repairs, manage your resources and watch the simulated machinery come alive. Or just gaze upon the beauty of the Solar System.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, normally I wait to review a game until I've either beaten it, played it for a significant length of time, or decided to 'not' recommend it... However, with this game, I feel like it deserves more exposure than it has maybe had. I'm going to go ahead and write up on this game despite only having 14 hours logged thus far. I am simply loving this game. As a big fan of the Car Mechanic Simulator series (and those other 'X mechanic' type games), this game was right up my alley - but this game meets and exceeds the genre in some critical ways. I really feel like anyone who is a fan of the 'mechanic simulator' genre is really going to love this game. In fact, I'm going to be doing a lot of comparisons between Space Mechanic Simulator and the other mechanic simulators. The high level overview is simple: you're a mechanic, in space. You're tasked with approaching malfunctioning/broken satellites, drones, etc. in your space suit and performing repairs so they will be operational again. You have a variety of tools you use to accomplish this. And yes, for all you space sim lovers, it is in zero G - so you've got that total freedom to move any which way, and once you're moving, you continue to move. It is true space movement simulation. Now here's where things get interesting. Let's talk about diagnostics and repairs. First of all, one area where Car Mechanic Simulator (and other MS's) come short is the diagnostics. In CMS you do have diagnostics tools, but the use of them is as simple as point and click. For example, you can use your OBD reader in CMS... But what you do is simply bring up the tool, click the engine, and then you get a full read-out of all the parts that are out of repair. Similarly, with other tools, you simply click the appropriate spot and are given a report on what's wrong. Not so with SMS. In Space Mechanic Simulator, you have a variety of diagnostics tools (an IR reader, an electrical multimeter, a PDA, etc) and you actually have to test individual locations/spots and pay attention to the readings. Want to use your multimeter to figure out what might be electrically wrong? You'll need to test all the possible problem locations, USING THE RIGHT READING SETTING, and pay attention to the outputs. Want to use heat signatures to trace down problems? Calibrate your IR scanner properly and look up and down the different problem areas to look for temperature differences. In other words, you actually have to DO the diagnostics in SMS. It's not 'click and get a report,' it's use your tools to test each spot to see what could be wrong. Further, the level of detail you have to dig into is a lot deeper. SMS has blueprint-style diagrams you can bring up on your PDA which will give a full schematic of the systems you're investigating which will help you trace down problems. So if I think X component may be malfunctioning, I'll bring up the schematic, figure out that this part traces to that controller at this particular terminal, then I'll examine the controller and use my multimeter to test that particular terminal, etc. So unlike the other MS's, rather than being led by the nose to the problem, you're actually going to have to sniff out the problem yourself. It adds a TRUE, REALISTIC layer to the equation - any REAL mechanic will have to figure out the problem themselves, and this game takes you that route. ANOTHER step up from the standard MS games is the approach to part repair. Pretty much every other MS game I have played, the 'repair a part' function is usually as simple as pay a fee and the part is repaired (or not, depending on the game lol). In other words, 'click part to repair.' While SMS's 'repair' function isn't overly complicated, it adds a layer of actually DOING something to do the repair. You must figure out which substances are necessary for your repair (eg. silicon, steel, copper, etc), buy the appropriate amounts, and then the repair can be complete. So as a summary, this game fits very well into the normal Mechanic Simulator genre, but in some of the key aspects of realism - diagnostics, repairs, etc - it actually goes above and beyond and makes for a VERY interesting repair process. The rest of the game is pretty on point as well. The graphics are absolutely beautiful, the sound fits right in, the atmosphere feels just right for space. Everything is on point. I have seen some notes about bugs - so far I don't think I've encountered any (and if I have, I haven't noticed). There was a point at which I thought I had stumbled upon a bug, but I went to the game's discussion forums and found out that the developers are VERY active in the game community. Within a day I had a response and found out that I had not stumbled into a bug, I just wasn't looking at the problem the right way. Without spoiling the solution for me the dev's game me a couple things to try, and I quickly located the problem and was on to my next assignment. I don't want to say too much about 'the whole game' because like I said, I'm only part of the way in. So far the repairs have been fairly straightforward, so I'm hoping the future missions will be more complicated - but even then, it seems like updates are still coming out. I guess if I have more to add, I will come back and edit this review later. However, the mission complexity has been ramping up as I play, so I am hopeful for some really in-depth repairs later on! I don't know that there's much bad I can say about the game. I will say that the training may lead you to believe that all of the problems will be located inside removable panels, while in reality some of the issues are the actual outer equipment, but that's a very minor thing. Everything else feels really balanced, pretty intuitive, and very enjoyable. Overall a fantastic game and I'm really glad I gave it a shot. For my final item, I always ask myself, 'worth full price? Or wait for a sale?' I'm going to go ahead and say worth full price on this one. I paid a lot more for CMS21, and while this game may not have as many overall features, it REALLY makes up for it by going SO much deeper into the repair process (again - the diagnostics aspect of this game really blows any other mechanic simulator right out of the water. Or.. uh... space I guess). So, yes, I'm going to say if you can catch a sale, great, but this one is worth full price for sure. I think just about anyone who enjoys tinkering/repairing/problem solving will enjoy this game.
On the surface this is an enjoyable game, drifting in space is pretty cool. The repairing feels detailed but achievable. Initially I tried playing on hard but after a few missions and needing to use diagnostic tools they often reported no issue even if you could see a leaking pipe using the IR tool or scanning the diagnostic bar code sometimes show no issue. Switched to normal and all was fine for a while. But more and more bugs popped up: - Training missions that are done differently to the mission that uses the new ability. - Repair objectives that have no symptoms. - End of mission item counts and rewards being incorrect. Then the biggest bug at about what I am assuming is half way through the game. (59hrs at a very leisurely pace). Only 1 available mission in orbit around Venus left to do. It seems there is a part that is flagged as broken but is not an objective so cannot be fixed. This makes it completely impossible to finish this mission. [strike]I did report this bug in the community and did get a response but as of yet no fix. Ill be checking in occasionally and if it does I shall update this review.[/strike] Edit. The Venus mission has now been fix, although in an unusual way. There is a new cable connector hidden behind a panel that it only tells you about on easy difficulty. This seems to be there for every Venus mission now. Once you know its there it is at least possible to progress. Unfortunately 9hrs later (68hrs) after completing some more missions around Venus, Earth and Saturn I now have no new missions but have not yet gained the completion trophy so assuming there is more to do. Back to support I go...
Not much content,. Devs even said they won't do new content anymore. At this price I would not recommend it, maybe get it from a bargin bin or one of the key-sites for a few coin. It will only give you a few hours of gameplay really.
This game is a lovely and compelling concept, but it right now completely lacks content; most missions are incredibly similar to each other and aren't challenging at all, like it's scared of giving an actual puzzle. It's also somewhat buggy, but not enough to actually interrupt the game-play. It's generally unfinished right now, but that doesn't stop me personally from still enjoying what it does have to offer.
The game seems to have been left in a broken state. Even with no input on my part, the game seems to register a move input akin to to joystick drift, but I'm on a mouse and keyboard... This makes even the tutorial unplayable. From the liittle I was able to play I was not impressed. You feel like you're trying to battle the controls more than anything, which makes it all the more frustrating. Cannot recommend.
Controls are difficult to play on keyboard and mouse, it takes out the fun of enjoying the mechanical repair aspects. You would have to constantly worry about moving to a specific ideal position for a very long time. I wouldn't recommend buying this game if you're looking to have fun in just repairing systems without better/easier movement and camera viewing controls. I requested a refund on the same day I purchased the game. Steam removed the game from purchased library but "I did not receive and a refund or see steam credit funds on my account."
Entre le premier jour de sa sortie et maintenant, c’est le jour et la nuit. Les développeurs ont énormément travaillé sur le jeu, corriger une multitude de bug, peaufiner le gameplay mais on aussi écouter la communauté qui était autour du jeu depuis sa sortie. Le jeu est une simulation d’un mécanicien de l’espace qui doit réparer divers satellites qui gravitent autour des différentes planètes de notre système solaire avec différents outils à notre disposition (Tournevis, clé, caméra IR, multimètre, API) mais aussi de piloter un rover sur la surface d’une planète pour réaliser différentes tâches et réparation. Notre mécanicien devra passer des formations (licences qui sont des tutoriels pour l’utilisation des différents outils mis à notre disposition qui sont au nombre de 14) pour permettre de réaliser les missions comme par exemple de remplacer une batterie qui est défectueuse, de trouver pourquoi la pompe ne fonctionne plus, …). De plus, il y a plusieurs niveaux de difficulté allant de facile à expert mais aussi un mode personnaliser pour définir sa difficulté. Nous devons gérer notre oxygène, notre énergie ainsi que notre carburant pour permettre de réaliser les missions. Je passe un excellent moment à jouer à ce jeu (j’en suis presque à 28 heures de jeu). Je le recommande très fortement. C’est un énorme OUI. Un conseil : prenez en compte que les derniers avis posté sur ce jeu car il a énormément évolué.
Controls are a joke. Makes the game unplayable.
Lots of bugs. Tutorials are poor and do not fully explain how to diagnose issues. Also, the tutorial tells you how to diagnose pipes with no flow by scanning the QR code so you can see what both inlet and outlet flow sensors say. That's well and good, except that every single pipe I encountered after that had 0 flow for both inlet and outlet, whether 'broken' or not. I kept at it, though, and progressed to a point where I could not afford to do any more certification missions but there were no other missions available for my current certification rank. So I basically could not play any more. TL;DR - Neat game concept that is totally let down by the execution.
Cool game where you are basically an astronaut engineer living in space and fixing various stuff on the orbits. I enjoyed the views and calmness of the vacuum around the Solar System. I'll surely get back to this for more chill.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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