
A first-person narrative adventure set in the unforgiving Arctic. Your plane crashed in a storm, leaving only your court-mandated therapy bot for company as you journey to find your co-pilot and uncover the mysteries buried beneath the ice.
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About
Arctic Awakening is a first-person narrative adventure set in the mysterious Arctic North where you and your robotic companion, Alfie, must search for your co-pilot and uncover the mysteries waiting around every turn.
It was supposed to be routine. A supply drop to an Alaskan town, auto-pilot on, guard down. You and Donovan were already planning post mission drinks when it happened.
The storm.
Half the plane disappeared in a flash. Donovan was gone, lost to the howling tempest. Waking from the crash, you find yourself alone, trapped in a frozen wilderness, your only companions a court-mandated therapy bot and temperatures that can cut a man to shreds. Hope for survival lies in finding your friend and maybe a way home.
You are Kai, a pilot without a plane, lost in the wilderness of the far north. You’ll need your wits about you to brave the elements, find your co-pilot and get the hell out of Dodge. Along the way, you might just discover what it was that cut your plane clean in two... and what it is making those noises after dark.

Arctic Awakening is a narrative adventure where your choices affect the decisions of those around you. Your actions will change your relationship with your companions and perhaps your story itself.

Exploring vast landscapes and their hidden sci-fi structures is key to unraveling the secrets that surround you. Uncover the mystery of your missing co-pilot, the source of the catastrophe that left you stranded, and maybe, just maybe, find a way home.

The environment itself is a character, one not always on your side. You’ll journey through an ever-changing world of dynamic weather, gorgeously realized vistas and unusual structures that create an atmosphere of discovery, potential and unease. But are you really as alone out here as you think?
First-person narrative adventure where facing the elements may just be the least of your worries.
Breathtaking Arctic vistas and expansive sci-fi facilities to explore.
Story-centric choices that shape the narrative, relationships and world around you.
An edge of your seat mystery with many secrets to uncover.
World-class voice acting brings the thrilling tale and each captivating character to life.
Released as a collection of five 2-hour chapters to play at your own pace.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В общем, после firewatch эта игра не вызывала у меня каких-либо завышенных ожиданий. В итоге так и оказалось. Те же переговоры по рации без встреч с другими персонажами, только с примесью современных и будущих технологий и ботом по имени Альфи. Большую часть времени ты просто ходишь из одной локации в другую, абсолютно никакого геймлея, простенькие головоломки, а о главном антагонисте и чем все закончится я понял еще тогда, когда нам первый раз пришлось приложить руку к сканеру и нам любезно объяснили, что требуется именно человеческое вмешательство - после этого запустился один из отключенных модулей. К концу второй серии я практически уснул, насколько однообразны эти переходы между локациями. Понравился более менее только короткий эпизод с Альфи в самолете, когда шла долгая буря. Финал якобы открытый, но любому разумному человеку понятно, чем все закончилось. Подытоживая, могу сказать, что игра может понравиться людям только из-за сюжета. Молодому и неискушенному зрителю возможно даже зайдет. Но я уже в своей жизни видел и прочел немало, поэтому все твисты сюжета не вызвали у меня ни малейшего восторга. Стилистика напоминает the long dark. Иногда можно полюбоваться красивыми видами. На этом все.
Науково-фантастична історія просякнута людською драмою і надією, що неспішно розгортається серед засніжених просторів Аляски. Геймплей максимально простий, з невеликим колекціонуванням, і акцентом на діалогах та динаміці між головним героєм і роботом Альфі. Місцями не вистачало мелодії на фоні, особливо під час довгих переходів. Загалом історія лишає теплі враження, відчуття пригоди і світлого смутку. Затишно і життєствердно.
Interesting concept, original story, excellent voice acting. This game has it all, except good writing. For about three episodes this game held my interest, it has an interesting setting. But good concepts and good settings always get undone by terrible writing. And this game is chock full of that.
What a waste of time this game is. So many instances where there is no guidance and you can't tell if there is a bug in the game or you are just going in the wrong direction.
This game is a masterpiece. I felt invested from the beginning in the story. This game is more then just trying to reach your co-pilot and get rescued, it is an emotional journey. As the story progressed and I learnt more about Kai the more I was invested into finding Donovan. [spoiler] Learning more about Will and what Kai failed to do to save him made me more invested into finding Donovan, refusing to make the same mistakes again. When I was faced with hard choices I always prioritised moving forward and getting to him sooner. The story gave us clues and info about what was really going on with Holly's recording allowing us to doubt and question reality leaving us to question what was going on. When we heard back from Donovan after he disappeared I felt something about him was off, how did he know about certain info or to know where to send us. I started to speculate about what had happened to him, believing him to already be dead. When I found him I was left shocked that he was still alive and didn't expect the hardest choice ever at the end. I was left emotional at my choice I had to make. [/spoiler] This game has been an amazing journey from start to finish. I recommend you play this how you feel you need to. Make your choices and make your mistakes. These choices and mistakes matter and will make you feel more invest and help you to connect with the characters. Do not be afraid of the mistakes you've made on your journey, embrace it. 10/10 IGN
SUPER!!
I bought this game to support the developer, and I don't regret doing so, but I would be hard-pressed to actually recommend this game to someone else. To be fair, I was not the biggest fan of Firewatch, which is the point of comparison most of the reviews reach for, so those who fully enjoyed the earlier game might have a better chance of enjoying this one. Still, I feel there are too many problem points here for me to feel satisfied. I don't have an inherent dislike for walking simulator games, but despite the genre name the act of walking itself is not the point. The game has to pace the player experience like a museum, clearly guiding me along the path it wants me to walk while providing points of interest at regular intervals for me to look at, whether interesting scenery or dialogue or story developments or modest interactions or atmosphere or something to keep me engaged. In Arctic Awakening, this experience design felt lacking on a fundamental level. Too often I was confused on where I was supposed to go next and ended up wandering in circles. Even when I was on the correct path, there were several large gaps between events with nothing to maintain my interest as I was pushing the analog stick forward. Without a tighter control of the player experience, the game ends up feeling unbalanced. Some of the design decisions were simply baffling. I suppose the survival elements of hunger and stamina were put in to provide more things the player has to pay attention to and thus make this feel more game-like, but they felt very pointless. Finding food or cairns to refill your meters was mere tedium that further bogged down the pacing of the game. I also question the decision to break this game into episodes like a TV show, complete with multiple credit rolls. Perhaps this was originally intended to have an episodic release? Or maybe they felt having "cliffhanger" episode endings would enhance the feeling of a puzzle-box TV show and increase engagement with the story? As is, it didn't really add anything to my experience. The moment-to-moment writing is fine - the therapy bot is a cute idea to have a constant dialogue partner while not needing to worry about animating a human character model - and the voice acting is quite good. The story as a whole doesn't really come together though. The mysteries of the puzzle box are only vaguely elaborated on - not the worst I've seen on that front, but nevertheless they don't live up to how much they're teased - and the arc of the main character doesn't work. The protagonist feels like he's stick in the same place for the majority of the game until suddenly towards the end he has a moment of character growth artificially forced on him to give a story a sense of purpose. I didn't buy it. If you look at this game as the efforts of inexperienced but growing developers, I think it shows some promise. While there's lack of polish throughout - I ran into several bugs during my playthrough, a couple of which required me to restart from an earlier save - the developers have been putting out regular updates to fix things, so they're paying attention to feedback. I don't think the fundamental design issues here can be fixed with updates, but if the developers build on what they've learned here with a fresh project I think there's the potential of making a game that succeeds where Arctic Awakening falls short.
Firewatch sequel this is not. It tries, but there is a lot of so-what and random time doing nothing like finding cables to string up a musical instrument so you can sing to a robot. Some folks might enjoy that type of gameplay, but I very much prefer Firewatch. The story doesn't feel as connect as Firewatch. Honestly, I think this game would have been better if a bit shorter with a tighter story. It somehow feels more on rails and also more lost in direction as compared to Firewatch. Visuals and voice acting is pretty good. I just didn't find it engaging, and got frustrated wandering what to do sometimes. I spent the better part of chapter three just following a guide. That's when I knew I was done with the game, and it wasn't for me.
Really quite enjoyable especially on the first playthrough. It's one of those games where I couldn't wait to get home from work so I could play more. Definitely recommend to anyone that wants to scratch that Firewatch itch too.
Story – 10/10 If you are a fan of The X‑Files, then this is the game for you. The story feels like a lost episode of that seminal sci‑fi series. In other words, it’s a sci‑fi mystery wrapped in the guise of a survival tale. If you want a summary, watch a trailer—point is, this game has a great story. Graphics – 10/10 The graphics are exactly what the game needs: good enough to convey the atmosphere of the setting without being so demanding that you need a god‑tier rig to run it. Level Design – 10/10 The game features many mountain regions that feel rugged and natural. They have an organic layout that, while occasionally confusing, are still fairly intuitive. If you get too far off track, your sidekick Alfie usually says something to point you in the right direction. The sci‑fi locations also feel sufficiently high‑tech but still recognizable enough that you understand what you’re looking at. In this way, the man‑made areas help develop the story almost like another character. Gameplay – 9/10 This is the one area where I have to deduct a point. You don't do much in this game in the way of interacting. Mostly picking up food and drink and meditating. There are however a few puzzles, but they bring the pacing to a halt—like hitting a brick wall on a highway. Traditionally, puzzle games introduce mechanics gradually so that when players encounter a challenge, they know how to solve it. Not so here. The few puzzles that exist are simply thrown at you with no explanation, and without any clue what to do, you can get stuck quickly. While there is some repetition it just isn't helpful enough. Moments that should be tense and exciting instead become tedious and even frustrating. Conclusion – 9.5/10 (Must Play) While the game suffers from some frustrating puzzles and the level design can occasionally be a bit confusing, the compelling story more than makes up for these minor issues. Bottom line: this is an excellent narrative game that anyone who enjoys the genre should play at least once.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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