
For its 10 year anniversary, Titan Quest will shine in new splendour. This Anniversary Edition combines both Titan Quest and Titan Quest Immortal Throne in one game, and has been given a massive overhaul for the ultimate ARPG experience.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Russian*, Japanese, Korean, Simplified Chinese, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ГАВНО Нельзя за нежить шпилить не советую И зикураты тоже нельзя строить
not bad
was just ok. not really engaging plot or quests. but what causes me to give up each time a few years have passed and i think i can finally finish the game its the labyrinth in the first act. the in game made was made by the developers to confuse you to show their own superior intellect i guess. the in game map shows gaps in the maze where none exists in the isometric game and vice versa. this craptastic map alone caused me to start and abandon the game at least 5 times over the years. would never recommend it and def wont be buying anything more from this developer or named titanquest 2.
Un juego entretenido buen remake
Bütün oyunlar ikinci şansı hak eder.
开局玩着还不错,玩到中段感觉小问题还是挺多的,尤其是手柄玩家。 一来,游戏的自动锁定十分弱智,用手柄玩时,只要敌人一多,就很难锁定你想要的目标,这个问题在遇到那种会召唤小兵的机关和怪时尤其烦人,我因为没办法锁定这个召唤机关/怪被越召越多的怪海围死了几次。 二来,游戏的升级间隔和装备掉落实在做得恶心,经常会出现想穿新装备属性不够,磨好久磨上去了发现因为更换原本的装备导致装备加的属性掉了,新装备换了等于没换,如此反复折腾,致使玩家强度长期得不到提升,成长感极弱。同时掉落物总是和玩家的角色加点反着来,走物理输出狂掉各种法装,走法术又狂掉各种物理装,让人极度郁闷。 三来,游戏虽然允许对技能加点进行洗点,但却不能对属性加点进行同样的操作,这意味着初接触一个职业的时候,很容易因为理解偏差导致发育不良,而其结果就是只能花时间练级来硬把缺的属性点提上去,补足强度,但是因为第二点提到的升级间隔过长问题,让玩家陷入长时间的无聊战斗之中,很消磨耐性。 综合来说,这个游戏有可取的地方,但令人不快的地方也不少,我开始是挺喜欢的,但玩久就觉得很讨厌,虽然真要打分我会给个75-80,但还是不想推荐。
Kozak giera
Иногда воспоминания о прошлом сильно приукрашивают картинку и лучше бы они оставались воспоминаниями. Эта игра как раз тот случай. Сюжет невыразительный, квесты скучные, враги и локации однообразные. К тому же игра умудряется периодически фризить на относительно мощном железе, причем изменение настроек практически на частоту появления фризов не влияет. Поиграйте лучше в Grim Dawn, на этом же движке, но в разы интереснее и нет фризов
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Самая ламповая арпг всех времен.До сих пор вспоминаю как играл в подвальных клубо-помещениях в неё..эххх 9/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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