
Embark on an epic adventure full of whimsy, wonder, and high-powered weaponry! Roll your own multiclass hero then shoot, loot, slash, and cast on a quest to stop the Dragon Lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 25 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.8Kreviews | 71% | — | $12.9M |
| $39.99 | 10.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De momento, lo que llevo me esta pareciendo un juego divertido con sentido del humor. Las voces ambientan muy bien el juego y no te cansas de ellas como podria pasar. Un punto negativo que le pongo son las voces de los esqueletos, estoy de escuchar algo de montar una araña hasta..., pero el resto de momento me esta pareciendo guay. Ojala mis partidas de D&D fueran como esta.
topppp... existe melhorias que eu faria no jogo pra deixa mais atrativo mais ele muito bom.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese*languages with full audio support
| $5.99−90% |
| 2.4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantasy borderlands. If you have played a borderlands game, you know what you're getting.
Is this game polished? Sure. Is it fun? Kinda? The character acting and 'comedy' is serviceable. I didn't hate it, didn't love it. They put a lot of work leaning into the D&D-esque storytelling. It's a pretty cohesive theme, and done quite well. I'm not a huge D&D fan, but you don't need to be to enjoy this game. The sometimes interactive overworld is kinda cool. Then you choose and play compartmentalized stages (kinda like Super Mario World 3D). The level design is fine. The weapon loot box mechanic is OK. You spend a lot of time opening boxes, and deciding which weapon is really a better pick. There's an insane amount of variety of weapons and weapon perks, and I'm guessing that's the main draw of this game. The enemies though... eh. They look fine. But the AI feels like a step backwards from the original Doom. They just kinda lock onto your location and slowly walk right at you. Or they're ranged enemies that mostly stay in place and shoot at you from a distance. And their attacks aren't very interesting. It does give you a lot of target practice to test out the weapon variety. Have you ever played a Gal*Gun game? It's like they cut and pasted that enemy design into their games. Doom Eternal, Anger Foot, Cyberpunk 2077, Left 4 Dead 2, Half-Life 2, Prodeus, SENRAN KAGURA Peach Blast, Metal Eden, Boomerang X, System Shock remake, Turbo Overkill, ULTRAKILL, Trepang 2, Roboquest; all of these games' enemy AI are lightyears ahead of Tiny Tina's Wonderland. And there's a huge disparity over enemy AI intelligence in that list... and they all stomp on Tiny Tina so hard you're screaming "OMG, please for the love of god stop stomping on Tiny Tina PLEASE STOP YOU'RE GOING TO FAR" but inside... you know they're not far enough and Tiny Tina deserves a worse stomping. Basically, enemy behavior is just trash. For me it ruins the game, and why I'm giving it a thumbs down. This game makes it super obvious how Gearbox thoroughly ruined Risk of Rain so easily. They just don't get modern gameplay. It's like they live in a bubble of patting each other on the back. I bet they have a no negative criticism rule inside their company and it's lead to their mediocrity. You saw how their 'leader' reacted to criticism of Borderlands 4. It all makes sense. But it doesn't make it right. It's definitely a Gearbox specific problem, and not a 2K problem.
This game did not get a lot of love at the time and I get that but I truly enjoyed making my own characters and the gameplay loop was fun, side quests with the standard parodies were amazing, I also met a very kind player who gave me loot to start me off strong! I have loved playing with others. The side quests are funny and thought provoking at times, I loved looking into other forums to see what others asked about building a character. The way the plot ended was amazing I don't often play games fully but I was fully sucked into this one until I was able to get through so much of the side quests and the full plot.
刷子游戏真好玩
Ask yourself, have you ever wished that Borderlands would reuse the same 4 mob arenas over and over again while your lategame is reduced to spamming "chaos trials" in the main hub, which means you'll be doing random encounters with random mobs in the same places and a loot table so massive there's no point in hoping for anything you've even heard of? Tiny Tina's is for you! Rather than giving thanks to D&D, we'll spend the whole campaign taking every opportunity to laugh at things that WOULD have been interesting, if included to give to the D&D theme, like companions or crafting. The game even says "roll for initiative" in dialogue once despite having no actual references to rolling for initiative before a battle, even though that WOULD have been a cool way to get those random affixes they're so obsessed with from the Chaos mode. All in all, they want your money and didn't want to try. You'll spend 20 hours listening to the main villain have a better motivation than old ones like Handsome Jack, yet in classic Borderlands style you aren't ALLOWED to roleplay, despite the entire premise of the game BEING D&D, THE premier game for roleplaying and making choices. Your smug, not customized "Fatemaker" will just crack jokes the whole time as the big bad has a VERY REASONABLE existential crisis that (spoiler) is never explored. Maybe I'm expecting too much from a Borderlands game, but as I mentioned before, they even broke the LOOT. Depending on what you want, you don't even get the pleasure of the previous games of farming a boss repeatedly for your drop. It may drop in Chaos, which means you need to push FIFTY ranks to even have a chance of a Ascended (BiS) drop, Then, you fight the MASSIVE loot table. Good luck. This is also getting long, but the stats are a MESS. You get Strength, which gives... crit damage, not damage. You get Dexterity, which gives... MUTIPLICATIVE crit. Get 10 points of Dex (10 levels) for 20% crit so that your gun crit can go from the base 5% to 6%. Yea... don't bother. The only thing I can say about this game that is nice is that the class I played (wildfire, Mushroom and Wyvern) was interesting when looking at the rest of the series. But when it comes down to it, I beat the final boss, did maybe 2-3 rounds of Chaos, and sat there in front of the NPC wondering if there actually was any loot TO BE HAD. If it's all random, all pretend, all rotating chambers of idiots to kill, does anything you pick up matter? Go play Doom: Eternal and you don't have to BOTHER reading things and looting stuff anymore, and other than that they have the SAME ENDGAME. Just let that sink in.
故事的结局,还真是打败了恶龙救出了公主,只不过恶龙不是龙,公主不是公主
Please let me skip the dialogues. I don't need 3 mins of bs so you can reintroduce butt stallion for the fifth time
best borderlands game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $38.5M | 43.3K | 79% | $39.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $25.2M | 312.5K | 90% | $4.99 | |
| $224.2K | 532 | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.9M | 16.6K | 86% | $34.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 28.4K | 57% | $29.99 |