
The world of TINY METAL expands! Command Wolfram & the White Fangs against the mysterious Dinoldan forces. 77 skirmish maps, 21+ diverse units, 39 challenging campaigns. Stop the ancient tech excavation. Turn-based Japanese storytelling meets intense tactical warfare. All skill levels welcome.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fine upgrade to the first. Nice variety and gameplay.
Great turn by turn strategy game
技使った時の爆音SEは下げる方法ないのか? 攻撃可能なユニットの欄もバグってるしなんだこのゲーム。まじでわけわからん
si te gustan los juegos de estrategia por turnos como advance wars y fire emblem a que esperas prueba ya este titulo, es practicamente el sucesor espiritual de advance wars y ademas este juego hace todas las cosas bien que nintendo no pudo hacer con esa saga mi unico inconveniente es que a nivel lore el juego flaquea un poco hay si el primer juego de tiny metal le gana pero este tiene mejor jugabilidad
excellent
灌水剧情,玩法还行
Had a lot of fun going though the main story and the DLC. Looking forward for part 2 release.
I really tried to like this game, but I ended up giving up on it. - The menu navigation is weird and unintuitive. Some actions are mapped to Backspace, while Esc does not consistently go back or cancel as expected. Backspace ends up doing what Esc normally should. Even quitting the game is oddly placed inside a menu called “Meta,” which has nothing to do with that function. - The challenge system is interesting, but some challenges are excessively difficult, to the point that they make certain levels feel very long and grindy if you try to complete them properly. In some cases, it feels unbalanced. - The number of stages required to finish the game is excessive, especially because the later stages are too large. In many cases, it starts to feel more like work than fun. - The game does not bring many meaningful improvements compared to the previous one. There are a few new features, but most units feel almost unchanged. It feels more like a DLC than a full new game. There are several bugs. - At times, the rendering fails, making it very hard to see units and terrain (my PC is high-end, so that is not the issue). - The achievements are also bugged. An enemy unit killed one of my units, and I got an achievement (which obviously should not happen, my unit was supposed to destroy the enemy unit to unlock that achievement). - Sometimes, when you click something in the menu, if there is a unit behind it, the game also clicks the unit and gets confused about what is happening. This caused me to end my turn by accident a few times. - For some reason, there is no manual save option. This was the final reason I dropped the game, because the accidental end-turn bug made me lose progress on an advanced level. This is also bad design in general, since a simple misclick can cost you an entire stage. I rage quit and uninstalled it. It’s just too buggy, which is a shame, because this game had a real chance to be great. I can see why some players enjoy it, especially if they liked the first game. But in my case, the bugs and poor UX decisions ruined the experience.
A estrutura das batalhas é aquela coisa padrão, ou seja, a unidade inimiga sempre contra-atacará caso não seja destruída durante seu ataque, porém existem alguns problemas sérios em Tiny Metal: Full Metal Rumble que são: - As unidades aliadas são muitos fracas (defensivamente + ofensivamente), portanto a melhor estratégia será sempre receber a menor quantidade possível de dano nos contra-ataques. Na batalha, a melhor opção é o combo "Lock On" + "Focus Fire", Lock On trava a mira no inimigo e ataca simultaneamente quando alguma outra unidade utilizar Focus Fire naquela mesma unidade. O inimigo pode ser destruído com apenas um ataque combinado, desde que o dano somado ultrapasse o hp da unidade inimiga, porém esse combo acaba tornando-se padrão pra tudo em qualquer nível de dificuldade; - Problema crítico. Não é possível atacar o inimigo no mesmo "quadradinho" do turno anterior, por exemplo, o inimigo posiciona-se e ataca de frente pra sua unidade, porém no seu turno será necessário ir pra outro quadradinho pra conseguir atacar esse mesmo inimigo que está literalmente na sua frente. Pra mim, esse pequeno detalhe, destruiu completamente o combate pois é uma das coisas mais estúpidas que já presenciei num jogo de estratégia; - Neblina. Todas as missões, exceto aquelas na dificuldade easy, possuem neblina (cenário e inimigo estão ocultos no cenário), e isso em todos os cenário enche o saco; - Não deveria existir a possibilidade de comprar novas unidades durante o combate porque isso aumenta desnecessariamente o tempo de cada missão, e torna as coisas ainda mais tediosas; Veredito A palavra que melhor descreve Tiny Metal: Full Metal Rumble é desagradável, e ainda saliento que é necessário comprar a ideia da coisa toda porque caso contrário não dá pra jogar. Pra mim, a experiência foi ruim desde o primeiro segundo porque além de não gostar de diversos aspectos do combate, o jogo ainda é muito repetitivo, arrependo-me 100% em ter comprado e nunca mais vou comprar nenhum outro jogo dessa franquia.
El juego es entretenido, un rato, hasta que te matan a todas las unidades porque el juego decide que has tenido demasiada diversión y le da a el enemigo como unos 200% de probabilidad critica y te toca repetir la misión 10 veces. Si cambiaran los poderes a solo obtener carga sin estar esta activa seria mas justo y no te darían ganas de decir hola a las palomas.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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