
The world of TINY METAL expands! Command Wolfram & the White Fangs against the mysterious Dinoldan forces. 77 skirmish maps, 21+ diverse units, 39 challenging campaigns. Stop the ancient tech excavation. Turn-based Japanese storytelling meets intense tactical warfare. All skill levels welcome.
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At a glance, this game looks and play as your typical turn-based RTS game, almost the same as Advance War. Almost is highly marked as I can see there are some improvement in the form of focus fire, assault and that's pretty much it. There are new units of course like the mechs and hero units but seriously, still no navel battle? I am well aware that naval battle sucked back then in Advance Wars but they should have not removed it entirely. However, I am willing to let this slide. What I cam't get slide by is how freaking spammable the CO's powers are. Especially if used by A.I, who by the way can just charge the darn bar up again during the turn it pops it power. Oh but I hear you saying: "Come on dude, the power just increase crit chance and decrease attack for its units, so it is not a big deal.", I will fight you on the side of the street every times I see my heavy metal get deleted from a scout 's lucky hit (it's freaking Nell from Advance Wars all over again). The maps are decent to play, and the DLCs are also fantastic. I just wish the dev will polish the game mechanic even more if this game even gets a third part. Also Wolfram is love Wolfram is life in this game. (Also Nora)
I finally got around to beating the first game and am now playing through this sequel. Full metal rumble is so much better than the first tiny metal. Balance wise the selection of units makes way more sense. The addition of the Viper means that you can't just dominate an entire map with a gun ship or fortress. I haven't really seen a use for mechs yet, but in the story I still only have the basic on available. The only negative thing I can say about this game is the lack of a level editor. But honestly with with newer versions of UE4SS, I believe loading custom levels should be possible. So that's a problem I'm going to fix... well eventually. :tm: Any way at $15 this game is worth it if you're a fan of Advanced wars or other Tactics games. I enjoy the mechanics in this over a lot in advanced wars tbh.
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Languages: English*, Japanese*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good. Gameplay wise, about 10% better than Advanced Wars but very similar otherwise
ファミコンウォーズ好きにはたまらないゲーム 同じ系統のゲームをクリアしてきたのですが一番おもしろいです
I really tried to like this game, but I ended up giving up on it. - The menu navigation is weird and unintuitive. Some actions are mapped to Backspace, while Esc does not consistently go back or cancel as expected. Backspace ends up doing what Esc normally should. Even quitting the game is oddly placed inside a menu called “Meta,” which has nothing to do with that function. - The challenge system is interesting, but some challenges are excessively difficult, to the point that they make certain levels feel very long and grindy if you try to complete them properly. In some cases, it feels unbalanced. - The number of stages required to finish the game is excessive, especially because the later stages are too large. In many cases, it starts to feel more like work than fun. - The game does not bring many meaningful improvements compared to the previous one. There are a few new features, but most units feel almost unchanged. It feels more like a DLC than a full new game. There are several bugs. - At times, the rendering fails, making it very hard to see units and terrain (my PC is high-end, so that is not the issue). - The achievements are also bugged. An enemy unit killed one of my units, and I got an achievement (which obviously should not happen, my unit was supposed to destroy the enemy unit to unlock that achievement). - Sometimes, when you click something in the menu, if there is a unit behind it, the game also clicks the unit and gets confused about what is happening. This caused me to end my turn by accident a few times. - For some reason, there is no manual save option. This was the final reason I dropped the game, because the accidental end-turn bug made me lose progress on an advanced level. This is also bad design in general, since a simple misclick can cost you an entire stage. I rage quit and uninstalled it. It’s just too buggy, which is a shame, because this game had a real chance to be great. I can see why some players enjoy it, especially if they liked the first game. But in my case, the bugs and poor UX decisions ruined the experience.
A estrutura das batalhas é aquela coisa padrão, ou seja, a unidade inimiga sempre contra-atacará caso não seja destruída durante seu ataque, porém existem alguns problemas sérios em Tiny Metal: Full Metal Rumble que são: - As unidades aliadas são muitos fracas (defensivamente + ofensivamente), portanto a melhor estratégia será sempre receber a menor quantidade possível de dano nos contra-ataques. Na batalha, a melhor opção é o combo "Lock On" + "Focus Fire", Lock On trava a mira no inimigo e ataca simultaneamente quando alguma outra unidade utilizar Focus Fire naquela mesma unidade. O inimigo pode ser destruído com apenas um ataque combinado, desde que o dano somado ultrapasse o hp da unidade inimiga, porém esse combo acaba tornando-se padrão pra tudo em qualquer nível de dificuldade; - Problema crítico. Não é possível atacar o inimigo no mesmo "quadradinho" do turno anterior, por exemplo, o inimigo posiciona-se e ataca de frente pra sua unidade, porém no seu turno será necessário ir pra outro quadradinho pra conseguir atacar esse mesmo inimigo que está literalmente na sua frente. Pra mim, esse pequeno detalhe, destruiu completamente o combate pois é uma das coisas mais estúpidas que já presenciei num jogo de estratégia; - Neblina. Todas as missões, exceto aquelas na dificuldade easy, possuem neblina (cenário e inimigo estão ocultos no cenário), e isso em todos os cenário enche o saco; - Não deveria existir a possibilidade de comprar novas unidades durante o combate porque isso aumenta desnecessariamente o tempo de cada missão, e torna as coisas ainda mais tediosas; Veredito A palavra que melhor descreve Tiny Metal: Full Metal Rumble é desagradável, e ainda saliento que é necessário comprar a ideia da coisa toda porque caso contrário não dá pra jogar. Pra mim, a experiência foi ruim desde o primeiro segundo porque além de não gostar de diversos aspectos do combate, o jogo ainda é muito repetitivo, arrependo-me 100% em ter comprado e nunca mais vou comprar nenhum outro jogo dessa franquia.
技使った時の爆音SEは下げる方法ないのか? 攻撃可能なユニットの欄もバグってるしなんだこのゲーム。まじでわけわからん
很有意思
excellent
Had a lot of fun going though the main story and the DLC. Looking forward for part 2 release.
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