
Tinting Time is a Japanese-style crafting game. Play as a creator who can create all kinds of solutions, and spend some leisure time in the city of Folest. The game's creation system that combines crafting and complex resource management gameplay is eye-catching.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tinting Time is a cozy crafting-focused RPG developed and published by Mr BamBam that blends experimental resource management with light narrative and character-driven interactions. Set in the charming city of Folest, the game places players in the role of a creator tasked with fulfilling unusual commissions by crafting specialized “solutions.” Rather than relying on rigid recipe lists, the game encourages hands-on experimentation, inviting players to discover how different materials interact and how subtle variations in composition can dramatically alter the final result. This emphasis on discovery forms the backbone of the experience and gives the crafting system a distinctive, puzzle-like quality. At its core, Tinting Time revolves around gathering materials, combining ingredients, and adjusting variables to meet client requests. Each commission outlines certain requirements, but how those requirements are met depends entirely on the player’s approach. A base solution can shift in properties depending on ratios, preparation methods, and supplemental enhancements. This layered system means that crafting is rarely a one-step process; instead, it rewards careful planning and thoughtful experimentation. Players gradually unlock additional materials, modifiers, and “tinting buffs” that expand the possibilities of their creations, adding depth without overwhelming newcomers immediately. The progression loop is structured around fulfilling commissions while gradually improving efficiency and creativity. Successful projects generate resources and open new opportunities, creating a satisfying cycle of experimentation and reward. Because outcomes can vary significantly based on small adjustments, the system feels dynamic rather than static. Early on, the learning curve may feel slightly steep as players familiarize themselves with the mechanics, but persistence leads to a greater understanding of how different components interact. This discovery-driven design encourages curiosity and methodical thinking rather than trial-and-error frustration. Beyond its crafting mechanics, Tinting Time integrates a cast of distinct characters who shape the atmosphere of Folest. Interactions with companions, clients, and friends provide context for commissions and influence the tone of the experience. Relationships evolve as tasks are completed, adding narrative warmth to what might otherwise be a purely mechanical loop. While the story elements remain light and understated, they create a sense of community within the city. Dialogue sequences offer glimpses into personalities and motivations, making each commission feel more personal than transactional. Visually, the game embraces a soft, pastel-inspired aesthetic complemented by chibi-style character designs and illustrated dialogue portraits. The presentation is modest but cohesive, emphasizing charm and approachability. Folest feels welcoming rather than grand, reinforcing the game’s intimate scale. The user interface prioritizes clarity, particularly in the crafting screens where multiple variables must be monitored simultaneously. Sound design supports the relaxed tone with gentle background music, though it remains subtle and secondary to the gameplay systems. Replayability emerges from the freedom within the crafting system and the potential for varied outcomes in character interactions. Different approaches to fulfilling commissions can lead to alternative results, and experimenting with diverse crafting strategies offers fresh perspectives on familiar challenges. While the overall campaign is not particularly long, the flexibility within its mechanics encourages multiple playthroughs for those who enjoy optimizing and exploring new combinations. Ultimately, Tinting Time stands out as a thoughtful indie project that transforms crafting into an engaging, exploratory process rather than a checklist of predefined recipes. Its blend of system-driven experimentation and light narrative charm creates a relaxing yet mentally engaging experience. Players who enjoy tinkering with mechanics, discovering hidden efficiencies, and forming gentle connections within a cozy setting will likely find its focused design rewarding. Though modest in scope, it succeeds in carving out a distinct identity within the crafting RPG genre by prioritizing creativity and experimentation over spectacle. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不错消消乐游戏,有什么比美少女贴贴更好的呢?没有!!!真正让人佩服的是这游戏所有的一切都是作者一个人完成的 不知道以后会不会出战斗系统,毕竟剧情都提到了冒险者公会,我一个造物师带着6个3~5个队友去地牢冒险收集远古造物配方感觉也没什么毛病(笑,开个玩笑)
几个女角色都挺可爱的,画风不错,玩法很休闲,以后每天上班小窗摸鱼玩这个
挺可爱的,好评(毕竟抽奖得到的
被老二次元朋友们安利的,游戏很不错,玩法、立绘什么都很有那味儿
《染色时间》是一款以染色系统为核心卖点的日式RPG,玩家将操作奇特的“造物师”通过在5x5的格子中不断染色来制造各种不同溶液满足顾客的需求。游戏包含剧情和rogue两个模式,内容量充足,可爱的画风配合微百合的内容也充满看点,让玩家可以再恬静的氛围中享受充足的游戏时光。 本作的核心玩法有些类似于三消和炼金工房系列早期的连进系统,在格子中放置四种元素,三消后合成结晶,不断叠加成为金属盐,最后制造溶液,有些化学的陈芬在,对资源管控的要求较高,上手难度不低,需要玩家用心研究,在熟悉后便可进入rogue模式开始考验自己。 而游戏的流程则也与炼金工房有类似之处,少女不断制造、邂逅,完成任务,虽然画风简单,但角色们的小表情、小动作都比较丰富,立绘质量不俗,不过无配音、BGM单一还是成为了影响体验的一大要素。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/1173481291] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
非常可爱的作品,喜欢百合的有福了
本游戏适合以下两类人群体验 ·炼金系列十年老粉 ·少女间亲密日常享受者 还有就是[spoiler] 看到桶子不触发DNA记忆我不是很认可 [/spoiler]
新品试玩上玩过两个小时,总体还是偏休闲的一个消消乐(?)小游戏,玩法还是可以的 当时把Demo的剧情打完之后去试了一下做咖啡,相比溶液来说咖啡难度一下子高了不少 之后+Q群并没有得到回复(悲),于是过了一段时间就忘了这回事了,今天居然发现发售了,速度还挺快的
[h1]“软糯”的消除类炼金游戏[/h1] 扮演有些天然的“造物师”,在完成一件件委托的过程中逐渐推进故事,并体验与各式各样的女孩子贴贴的软糯日常——河豚狂喜了属于是。作为一款独立制作的作品,《染色时间》在画面表现、美术设计、游戏操作等方面不可避免地显得较为简陋,但在玩法上却能看出下了一番功夫。本作基于消除玩法的造物系统以“元素-结晶-溶液-合成”这一流程作为玩法核心,再通过委托的限制与加工道具的辅助,打造了一套颇有意思的合成与评价机制。身为造物师的玩家需要凭借有限的体力谨慎地规划合成路线,同时尽可能的获得高评价。不过随机的元素盘让合成的上下限差距有些折磨人,同时剧情虽然日常感很足,但只靠贴贴和单一的造物玩法很难撑起这个体量,更偏向于4399的水平。 [h1]+/-[/h1] + ①基于消除的造物玩法有点意思 ②有女孩子贴贴 - ①玩法较为单一 ②画面、美术、操作等细节较为简陋 2023.8.19 [code]欢迎关注我们的鉴赏家【[url=https://store.steampowered.com/curator/10566883]中国玩家鉴赏组[/url]】 加入我们的小组吧【[url=https://steamcommunity.com/groups/875486]点这里[/url]】[/code]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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