
A simple placement game, which only needs to set the role to fight, can achieve full automatic combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Way to simple for my taste. You see some faces of women and some numbers change a lot. Not much more to do. And I played plenty of other idle games...
The developer of this game is putting out multiple games using the same assets and game play with slightly modified menus for 5$. The "game play" itself isn't even good for an idle game and I found the entire loop very boring. The tutorial isn't very informative and even for an idle game there isn't much to do. The only real choices you have are which thumbnail waifu's you want on your team. Overall I don't recommend anything from this developer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
收菜游戏,适合一些真的懒人玩,数值游戏。类似于龙崖。觉得系统对得起这个价格,如果加入社保情节或者图片。一定卖爆。 角色基本没有废的,只是看怎么培养,发力期不同而。(第一次轮回前算前期,五轮基本算毕业了,该有的都有了,5轮后就升级慢很多了,基本任务是前期升级刷钱,升武器,升饰品,附魔,后期搞符文,最后再弄法典,法典最麻烦) 1、内拉(0.6秒群法,刷钱天梯必备。武器是给异常状态冰冻,减敌攻速,轮回加法暴,输出角色前期都是直接用穿透戒指,性价比最大(提供双穿50%,5%双暴击率,20%的爆伤),后期再针对特性来修改戒指的。出门必带主输出,到了后期输出会被无限流超过,但是依然是很稳的一个主力输出点,也是最容易成型的角色,) 2、佩雷(专为BOSS战而生,0.6秒双刀流,物理魔法双修,法典压力小,轮回无限成长,对异常状态加伤,这意味着所有的异常状态,她在场时都能给他带来增伤,异常状态有9种,流血(安娜)、冰冻(内拉)、拉坎(中毒)、唉莉(忏悔减攻30%)、克洛(灼烧)、开贝(诅咒)眩晕,中毒,瘫痪(被动技能)瘫痪和忏悔是可以叠加的。穿透戒指用到老就好) 3、 瓦诺拉(0.3秒的技能,前期开荒用起来很顺手,但是1轮回后对比其他角色开始被赶超,缺点是轮回成长太弱鸡,加物穿,而且没有其他的高回报成长设定,攻击是单体,底本速刷可以,BOSS战遇到硬的血牛就乏力,后期建议利用好0.3秒的攻击机制,被动技能带一下异常状态,控一下场,变相的给佩雷增伤) 4、唉莉(0.6秒输出回血,全面手,集群攻输出,群治疗,群状态减攻为一体,无论什么情况都要带的) 5、埃尔(群奶,群加防御,加狂暴,但是这个游戏基本所有人都可以辅助,奶都是做T的,而T是属于前期开荒的,后期无用,因为后期输出都上来秒天秒地,天赋是群奶时增加贴BUFF的几率,9轮回有95%几率,都可以算完全毕业了,前期T就选他,缺点是0输出,刷钱无用,拿来就是天梯冲层和BOSS战,摊伤害的,在佩雷和唉莉出山前,他是可堪一用的) 6、拉坎(这是本作最具多样性的角色,如果要培养,武器是一定500级起这个角色才能用,特点群攻毒伤,功能是刷钱和天梯冲层,定位的话,可输出,也可以做一个减益辅助,技能上挂瘫痪(减攻),毒伤,眩晕,再来个复生/CD,那就是最强搅屎棍。毒伤是异常状态,武器特效攻击中毒的怪能减CD,增伤。技能法典的配合应该是最复杂的,CD,物爆,物穿,毒伤都要考虑搭配,毒伤目前不知道有没有封顶,戒指输出带穿透,辅助搅屎棍带CD或者眩晕戒) 7、开贝(这是个血T,前期很硬,后期···后期都不用T的好吗,武器是诅咒增伤(受伤加1倍,看上去好像很猛,但是你本人没输出技能,等于少了一个输出位,抉择),最多诅咒两个,总觉得差点意思,特点是输出手法也很另类,按照血量比例的,血量上限越多伤害越高,那就是固定伤害的,天赋是加血量比例,无上限看着很美好,但是细想这家伙是欺软怕硬的,当你血量都比人家高,才能对人家有伤害,均势时,你就没啥用了,相当鸡肋的三号tank) 8、马里(这是防T,缺点是无伤害,天赋是加防无上限(荆棘流老哥),技能是奶加狂暴,,有回复,但是没必要堆灵力,因为武器特效有概率奶满血,所以堆CD就好,中规中矩的二号坦克) 9、克洛(原子弹选手,技能是单火法,武器是概率群攻,异常状态灼伤,天赋是爆伤,一炮超人,爆伤随便叠叠都过千,缺点类似科尼,不好生存,很容易死,站不住,后期无限流) 10、劳莉娜(后期boss战,金牌打手,技能比较长1.4秒,单法横扫单体3次攻击,还扣血,优先打血量多的,然后血量低于30%,就只平A,看到这里,怎么看怎么垃圾,但是天赋给了他一个翻身机会,那就是轮回一次多打一下,那这就爆炸了,假如轮回10次,那技能就是单体横扫14下(武器多加1下),而且武器还给了必杀特效,有30概率,3倍攻击,那就炸了,14*3=42刀,一秒42刀,这谁顶得住。要培养就要先满武器,3轮回暂露头角,5轮回有感觉,10轮回就是南天门蓬莱东路扛把子) 11、科尼(无限流大哥,前期散弹枪,后期东风快递,拥有最长的技能CD3秒钟,三秒9连发,轮回一次多三发,武器也是必杀,30概率三倍伤害,前期开荒和劳丽娜一样,不好生存,很容易死,站不住,要找成员带一带,当后面他的基本防御达到过W,渐渐站住了时,你会看到右下角的一柱擎天) 12、劳莉安娜(劳莉娜的小妹,大姐砍3下,那我就砍2下,血量低于30%,也是只平A,附带流血异常,天赋也是家传的绝学,轮回一次多一刀,但是永远比大姐少两刀(技能和武器各少一次),武器还没必杀,完全被姐姐。但是家传绝学是就是一个无敌,即使没有倍数武器,多轮回几次,我多打几下就是了,成长上限高,培养比姐姐慢) 建议队伍 (BOSS战)劳丽娜,科尼,佩雷,埃莉诺,内拉/克洛/劳丽安娜(主打一个无线成长) (刷钱冲层)埃莉诺,拉坎,内拉,科尼,克洛 出门快节奏:瓦诺啦,拉坎,内拉,埃尔,科尼(得到傅雷和唉莉,可以换下埃尔和瓦诺拉) 出门慢节奏:劳丽娜,拉坎,内拉,埃尔,科尼(得到傅雷和唉莉,可以换下埃尔和拉坎) 最强难度:开贝,埃尔,马里,劳丽安娜,瓦诺拉(三个T出门,坐等开发者做线上pvp,pve这整容就搞笑了) 宝物升级,T0贪婪戒指必须第一个升级,经济即一切。 T1神圣法典,符文水晶,经验宝石,法界之魄 T2符文水晶,金色水晶(装备直接100附魔,100以下全部卖钱) T3黑色水晶,遗忘水晶(升级这连个之前武器到1000) T4其他 转生轮回机制:等级到达100级,免费转生1次(送一个法戒,等级回0,属性的保留一部分) 转生达到100次,可以轮回。(100次转生轮回1次,差不多等于1万级,轮回转生次数归零,但是之后的属性成长,翻3倍,输出技能成长升级,有些角色还会成长面版属性) 转生可以超过100级,最多存200次,200转生后,不再加经验。(超过100转生,每超1次,给一个法戒) 100转生轮回(收获升级的100法戒,轮回扣500,等于400法戒轮回1次) 200转生轮回(收获升级的200法戒,轮回扣500,还有退回100法戒,等于200法戒轮回1次)
Don't let the positive reviews fool you.
Imo, this game got potential for sure. It´s a chilled idle RPG game with absolutley astonishing characterdesigns. Beside that, it probably has like 100-200 hours too play/idle for now, as far as i can tell. The devs seem pretty active, and therefore i´m looking forward for more updates. Hopefully they will progress the game further in the future. I would love to see more mechanics like: - More dungeontypes where you are able to loot different tiers of equipment - A bit more indepth upgradesystem for the equipment - Higher charlevels with more skills and reincarnationniveaus - An additional and superior reincarnationsystem - Another upgradeable part of the game for a second and third semi-active team (maybe to be able to grind 2 or more spots at the same time with a few debuffs so the actual active team has an effectiveness of 100% etc.) - Teameffects depending on combos of partymembers in a team - New sweet characters - More impactfull output for unlocking albums, besides the beautiful artworks - Multiplayer with guilds/raids/bosses - More permanent stats n stuff to make the numbers go even higher And maybe it´s just me, but i would also love to have punctations after every third digit. E.g. 100.000.000, that way it would be way easier to read such numbers :). For me, this game goes brrrrrrrrr <3.
成就不计入 游戏不+1 买了不在库中 最后一个成就难度陡增,后面的提升又更慢,总之就是会拖很久。
Juego simple para dejar en modo AFK que tiene progresión de personajes, estrategia de builds y muchos tipos de "juego" con las ventajas de "cubrir" nuestra necesidad de mejoras pero sin jugar mas que para optimizar la build, muy similar al PC Futbol 1.0 en lo que ha sistema se refiere.
Короче, в целом терпимая игра, но фишка в том что фарм идет только на запущеной игре, а когда игра запущена появляется инпутлаг в других играх (чем дольше держишь кнопку движения в какой-нибудь стрелялке, тем дольше потом персонаж будет бежать сам по себе, хотя мышью в это время можно крутить свободно))
看过去虽然玩了300多个小时了,但是说实话我觉得不怎么好玩,主要是我最喜欢的放置类游戏的装备系统他几乎没有,反而是我不太喜欢喜欢转生啊,甚至还有轮回……完全就是浪费电啊,还有那个新出的的功能排行榜,结果就是纯粹的在线时间时间排行榜……虽然不好玩,,但是作者更新挺勤快,鼓励一下,看看他下个游戏怎么样吧。
This is just a CPU power eating process that does everything by itself, I cannot even say if it makes sense to call it a game, I would probably disagree. I played ♥♥♥♥♥♥♥♥ of IDLE games, this one is one of those you do not even want to know, it is just a cheap money grab for the dev. Absolutely not recommended.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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