
Embark on an interplanetary adventure as the first robo reporter for the Times & Galaxy, the solar system’s most trusted holopaper. You’re just an intern, but if you can get the scoop, write great stories, and impress your colleagues, maybe you'll get to keep your job!
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About
Congratulations, *NAME_REF!!ERROR*! You’ve landed an internship with the Times & Galaxy, the Dorp system's favorite regional holopaper and five-time winner of the Bort Jorbeller Award for Satisfactory Interplanetary Journalism!
There’s never been a robo reporter before so don’t waste this (unpaid) opportunity. All the greats started as interns and you’ve only got seventeen cycles to prove that you belong in the newsroom.
We’re assigning you stories that put the hyper in hyper-local news! On any given cycle choose to cover shuttle crashes, intersolar cat shows, even space ghost funerals. It’s up to you!
Once you’ve chosen your assignment, head to the shuttle bay and blast off for intern adventures!! That means interviewing sources, digging up clues and investigating the scene. We hope your conversational circuits are well oiled as you earn or betray the trust of more than 100 characters and ask a lot of questions.
There’s always more than meets the eye, and the more information you can gather, the more equipped you'll be.
At the end of each assignment, it’s time to file your story.
Use the Build-a-Story™ tool to construct your article using all that info you gathered. Depending on who you interviewed, the choices you made and how deep you dug, you’ll have different options to work with for your story—you were a diligent reporterbot and managed to get ALL the info, weren’t you?

Your choices impact the quality and tone of the story and how both your editors and readers will react to it. Over time, the choices in each story start to shape the reputation and popularity of a holopaper. So hey, no pressure!
Designed and written by former journalists, this is almost exactly how real journalism is done. Except with aliens.
The staff at Times & Galaxy all live and work together on the Scanner, a sprawling, spacebound newsroom.
Between assignments, you’ll have the chance to get to explore the Scanner and get to know a diverse and colorful crew of more than twenty crewmates including your fellow reporters, the editorial staff, pilots and ship’s crew.
The staff come from all over the system, where you’ll find Humans, Augers, Verge, Xeel and of course, Robos.

Everyone has their own thing going on and they’ve always got something to say. They’ll react to you in all sorts of expected, and unexpected, ways depending on your choices.
The Scanner is more than just a newsroom. It’s where you sleep, eat, work and relax.
After recharging your literal batteries in your bunk you might take a moment to recharge your emotional ones in the Garden, home to many species of plants from all over the system. Or at least it used to be. Find seeds to restore the green space to its former glory!
As well as selecting your chassis and paint job before you arrive at the Scanner, you’ll be able to requisition upgrades from the ship’s Shuttlebots. Just watch out for the mouth on some of them. “Beep” has never sounded so aggressive.
Writers at Copychaser spent years working as journalists before entering the games industry and have a deep love of local journalism and the connections it creates in communities around the world.
While working on the writing teams of games like Mass Effect 3 and Dragon Age: Inquisition, they saw how players loved the relationships between characters as much as, or even more than the combat and adventure.
And so Times & Galaxy was born. We’re excited to bring you this truly unique adventure game where you can step into the metal boots of the first-ever robo reporter. Chase down leads, break system-rocking news, get quotes, make friends (or enemies), eat a dirt pie! It’s your solar system to explore, your story to tell and your job on the line, intern.

Alberta-based indie studio Copychaser Games Inc. was founded in 2017 by Ben Gelinas, a former newspaper reporter who has spent the past decade working in AAA and indie game development.
Copychaser’s specialty is unique, inclusive games with branching narratives and memorable characters. Every Copychaser game puts the player at the center of an eccentric and immersive story unlike any they’ve ever played.
In 2018, Copychaser released the death-positive, wholesome horror game Speed Dating for Ghosts (SDFG) to wide acclaim. Since then they’ve been working hard on Times & Galaxy, bringing together a bigger team of collaborators and gaining support from the Canadian Media Fund and indie label, Fellow Traveller.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An underrated delight! There's still a couple bugs (as of time of writing), but I had such a blast with Times & Galaxy. This game should've gotten so much more love. If you like games with strong comedic writing and are looking for something grounded, but ultimately optimistic, check it out!
everything about this game is so cute and so charming! adorable and vivid art, fantastic worldbuilding and lore, fun and distinct characters, top-notch humor, and so much more. just an absolute joy to play. (also i love copybot. i want to give them a little kiss on the head.)
The best way to interact with this game is to read everything! The world and characters were a joy to get to know, and the flavour text gives the occasional chuckle too. I would warn the prospective buyer though that the game is still a tad buggy. The most egregious bug being that a save file suddenly stopped working and I had to boot a different save file from a different slot. Overall though, I don't regret buying this game at all! I'd advise players to save often and in different slots to avoid losing a playthrough.
I am LOVING the *characters*, the *setting*, the *cozy and laid-back gameplay* so far. There is so much personality in everything and everyone you interact with. You play as a robot reporter (reporterbot) who is sent out to various newsworthy events, interview the bystanders, search through the scene of the disaster or whatnot, and then get to customize your newspaper article any way you want! You get certain points for readability and reputation based on how you decide to spin the story. I'm not sure how that factors into things for the long run yet. I've played some more hours and I can't stop smiling, I love the stories, they're always so interesting and they give you the choice of completely different "stories" to cover and I'm like, I hope I get to replay and try the other stories, because each one is just SO charming. After I'm done with one I'm always looking forward to the next one. My favorite so far was where this retired matador-type robot opened a new restaurant, and the new chef is a robot who can't taste his food, which is garbage, but "augs" EAT garbage, so that's a good thing?! And then there's a human reviewing the food who actually loves the garbage meal? (he had to ask them to leave out the Uranium). The premises are always so creative and fresh, and I'm pulled in every time I start investigating the story. Gameplay doesn't change up much, but you get so much creative freedom on how you want to present the story. Just make sure you do a thorough investigation! Each bystander is different and might treat you differently based on how your journalistic reputation / style is. And some people don't care so much about that and just don't want to talk to you, so you have to get straight to the point with them. There's so many fun layers and factors when investigating each event. It's like reading a bunch of really cute short stories that you wish you grew up with as a teenager.
Very very cool game. I can feel the love that was put into it. It's just so silly. Great dialogue and choices really do matter for the most part. I love the background music, it's very chill. I've done two full playthroughs and I've honestly gotten attached to a few of the characters. The achievements are really fun and some are quite hard. The save function is a little tricky but there are plenty of save slots so you can finagle it. Definitely got my money's worth.
A wonderfully-charming game with a great world and characters. Also it has Yar, and Yar is good.
This is a tentative sort of recommendation. The game isn't very long (maybe 8-10 hours?), and is primarily visual novel gameplay. The designs of the different species are very neat, and the characters are memorable. The game DOES have some pretty prominent and frustrating bugs - in particular, at a funeral scene, if you talk to junior AT ALL, the game locks up on you causing a big headache - but overall it was an enjoyable enough experience, albeit one that needs some more time in the oven. Update: Only a few days after posting, they updated to fix the lockup!
got a blackscreen in cycle 9, now the save file isn´t loading anymore the game is good, but not that good to replay 5 hours
This was a very unique and enjoyable game. Seriously, being a robot newspaper intern character is nothing I have ever seen before. The mechanics of the game were pretty fun and the stories were very lighthearted. This is a game were you can progress in bite size pieces. I played half an hour to an hour here and there, basically one or two "articles" at a time. Indie games like this which push the frontiers need to be supported.
Very fun game with an eclectic array of characters! I greatly enjoy conducting interviews to make my articles, but I think the real highlight is talking to the rest of the crew aboard the Scanner before heading off on my assignments. I also love the worldbuilding, and the fact you can learn extra tidbits by reading up in the archives <3
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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