
Protect a psychedelic world from bizarre beasts and punishing bosses in this poetic mystery filled with secrets, puzzles and music.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't give this much time, but reading the other reviews confirm that my major gripe with it isn't going to go away with further play: You pick up one-use items like pots and throw them at enemies. No sword, no gun, just that.. Constantly running around picking up items to throw at enemies is just tedium/clunky/un-fun/annoying to me.
In the first few minutes, my immediate impression of the map is that I thought Lila’s Sky Ark would be a short, friendly Metroidvania game where we are collecting pots and lobbing them at any enemies that try to come near us. I never would have imagined this game would have this much depth than it meets the eye. When you purchase Lila’s Sky Ark, you're not only getting this game, but also the soundtracks, and you could say an artbook made into a guide as well, which unveils all the secrets that are cleverly packed into this game. Even if you're not planning to buy the game, you should really check out the guide. https://steamcommunity.com/sharedfiles/filedetails/?id=2797736725 I can't remember the last time a developer made a guide for their games as creative as this one. The attention to detail is extraordinary. Every character design, sound, map level, and mission has a well-thought-out purpose, highlighting the creator's ambition for their project. The act of having the opportunity to look into the mind of the developers feels very much like a special thing, and a thank-you note for buying and playing their game. Sorry if I got carried away. I thought it was important to point that out. Many have pointed out before how the controls aren't as simple to control when you want to instantly throw objects at enemies, but you need to do an extra button prompt to select the item you want to use beforehand. It also doesn't help that everytime you dodge, you drop the object you were holding. Personality, it wasn't a huge problem for me during bossfights, but I can see it as such for other people. You do get an early bossfight you can test to see if the controls would be as much of an issue for you. That's probably the only main problem with this game, as well as the narrative may be confusing if you haven't played Resolutiion. Even then, I still somehow enjoy this game without completely knowing what the story is about. You could say the art style, soundtracks, level design and sound effects are the things carrying this game, but I digress. You can certainly tell the developer had fun choosing random sound effects for the game. There's even one enemy that goes around saying 'what'z up' to you, and a character that has a Wilhelm scream somewhere in here. Who came up with this idea? Genuines, that's who? Lila’s Sky Ark is such a beautifully crafted game. Every map is illustrated with vibrant colours and themes, making them all uniquely special, all there for you to explore and discover hidden secrets. The more I play it, the more I don't want to let it go in case I miss anything, not wanting to take my eyes off this fun creation of a game. For all things considered, if this game interests you, try it. What's the worst that could happen? You not liking it, that may be likely, mostly due to the combat controls, admitting, but there is a possibility you beg a differ and see something truly special about it that others haven't seen yet.
解謎為主戰鬥為輔的小品類銀遊戲 全成就10個小時的體量,以特價的價格來說物超所值 劇情稍微研究一下就可以搞懂,地圖中的npc互動、支線跟一些小彩蛋也很不錯 角色設計很有創意,音樂滿帶感的 最大的缺點是大部份boss會持續召喚大量小怪,打起來超煩躁 非傳統的戰鬥方式需要習慣一下,背包物品切換會一直重製不是很方便 但瑕不掩瑜,整體好評
Yes, but not for everyone. I like throwing pots in Zelda top down games. If you don't, then best avoid this. It's a mellower top down action game, that still has some action, without the frenetic (albeit awesomeness) of Hades. Whenever I thought "I would love a fast travel," there was usually one right around the corner. But you can't just save wherever. It's like light collectathon of gathering throwable objects, evade enemies often, battle when needed, and follow light puzzle paths. Has a good atmosphere. It just feels like a game that was considered carefully. I'm only at the second boss.
冷门精品宝藏
[h2]Sinopsis[/h2] Lila’s Sky Ark es una aventura pixel art de exploración y acción, que nos transporta a un mundo de fantasía, secretos y extravagantes personajes. Rainbow Ark, La isla flotante donde habitamos, está siendo asediada por la flota imperial, a los mandos de la Directora y sus temibles generales. Los invasores pretenden robar la magia y la música de nuestro hogar, y nuestro deber será reunir a los poderosos espíritus animales de la isla para contratacar y repeler el asedio. Sigue las órdenes del Doctor-Padre-Señor, quien nos guiará a través de nuestro viaje para pararle los pies a los enemigos, descubre los secretos de Rainbow Ark y desentraña el misterio que envuelve a Lila y a su familia. [h2]Jugabilidad / Apartado técnico[/h2] Se trata de una aventura isométrica, donde priman la exploración, las conversaciones con los habitantes de la isla y la recolección de coleccionables. La acción también es un elemento destacable, pero posee unas mecánicas de combate bastante curiosas, ya que no podemos golpear directamente a los enemigos, sino que deberemos lanzarles diversos objetos que iremos encontrando por el escenario, como cajas, bombas, rocas y un gran número de ítems especiales con diferentes efectos. Un aspecto curioso de su jugabilidad es que reúne muchos conceptos del género metroidvania, pero trasladados a un punto de vista isométrico, como por ejemplo un gran mapa con diferentes regiones, habilidades que iremos desbloqueando para acceder a nuevas zonas, secretos, coleccionables, etc. A nivel gráfico, Lila’s Sky Ark cuenta con un fantástico pixel art, que destaca por su nivel de detalle y colorido. [h2]Valoración[/h2] Lila’s Sky Ark es una joya oculta, muy recomendable para aquellos que disfruten con los juegos de exploración, metroidvanias y pixel art. El sistema de combate es original, aunque las peleas son relativamente sencillas y no plantean un verdadero reto. La trama es algo abstracta en ocasiones y se cuenta a través de cartas que dejan varios cabos sueltos, aunque no supone un verdadero problema, ya que podemos quedarnos en la superficie de la historia y disfrutar del juego igualmente. Los secretos son abundantes y le dan un aire misterioso e interesante a un título, ya de por sí bastante entretenido. A nivel gráfico es sublime y se nota que se ha hecho con detalle y cariño. Completar la aventura al 100% puede llevarnos entre 7-9 horas y funciona perfectamente en Steam Deck. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
This is, by Far, One of my favorite Metroidvania's/Soulslikes I have played. Its cute, Its bright, and it covers some heavy stuff. Would recommend if your will to try out some strange but fun levels and combat mechanics!
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 7/10[/url]. Open-world Zelda-vania that starts out fantastic (10/10) but ends with a disappointing difficulty spike and no story resolution (5/10). The graphics, and especially the music, stayed very good from beginning to end at least. But overall I would only recommend this game if you are the sort of person to abandon a game when it stops being enjoyable, with no hard feelings. Gameplay is very much a mixture of exploration, adding to your characters abilities to open up new parts of the map, and combat. Combat is entirely resolved by picking up everything not nailed down and throwing it. Some things do a lot more damage than others so there is some strategy and you can purchase extra powerful ammo to throw so you can definitely adjust the difficulty curve a little bit by thinking a little. You have an inventory to store the things you pick up or buy, but everything is single use so you’re constantly looking for new projectiles. The difficulty curve starts out very reasonable, never trivial, but never super frustrating either. This goes out the window increasingly with each additional boss battle. Very quickly they become exceedingly demoralizing with huge amounts of retries required. Very much to the game’s credit it does offer an accessibility option where you become invincible. While this certainly means that you’re never stuck, it does totally nerf the enjoyment of the boss battles. It would be much more satisfying if there were some sort of adjustment for how many hearts you had or how much damage you do et cetera so that you could preserve a little bit of the challenge but not more than you could handle. As for the story line, I think it would be enjoyable if it had no storyline, but what was there felt like it was building to an interesting conclusion that never came and honestly kind of detracted from the overall experience compared to having no story at all. Bummer. Perhaps I didn’t do all the things in the right order as it is fairly open ended, or maybe I missed a vital clue. But in the end it seems like instead of actually writing a full story they just put a bunch of random stuff in that suggested different possible interpretations and didn’t lead to a final conclusion. It’s a shame this game finished so poorly, as it would be a true standout if it had maintained its quality level from beginning to end. If you’re looking for a suggestion as to when to stop definitely when you get to the epilogue. Or alternatively just stop when you get to the first boss battle that you can’t finish without using the accessibility options. The non boss gameplay stayed fun till the end, but it’s not like hugely interesting new mechanics were introduced along the way, so you won’t miss *that much*.
What in the acid trip did I just play? 10/10. In all seriousness though, what a wonderful ride. I enjoyed it a lot, and there's a hidden depth to the storyline. Spoilers below if you want my take on it. [spoiler]At the beginning of the game we see Lila fall into a dark pool of water, where she is then transported into a fantastical world filled with strange creatures. Some of these creatures seem to know her and are experiencing their own troubles, that eventually Lila will help resolve. Scattered around the world are various letters to her Mum, and there is a final letter written to her by her Dad. In my view the whole world is a setting for Lila's real world depression, as she struggles to deal with the very recent death of her Father. It seems from the letters that she lost her Mum prior to her Father's death, and she is writing the letters to her dead Mum. It is alluded to that her Mum committed suicide, but we can't be sure. I see the band members and Conductor as the tumbling of depression in her mind, and she is defeating each branch of it, eventually being left with the Conductor so that she can begin to change her tune and start to heal. I think this is a very thoughtful story and a brilliant way of conveying it, in an "Alice in Wonderland" type setting. I'd love to know what everyone else thinks to my take on the story. [/spoiler] I definitely recommend this game. It's also excellent that the dev's took the time to write their own guide.
From the developers of Turnip Boy titles, this game feels like those games except without much of interest. Some people find Turnip Boy games half-baked, and if you feel that, this would be an even worse experience. For me, I liked the Turnip Boy games as small silly adventure game inspired titles. This one has one decent boss fight and goes downhill from there, and doesn't feel as well designed as Turnip Boy games. The combat system is unique, but it's cumbersome to use in boss fights and feels like it lacks much thought. It's forgettable and mid, don't bother
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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