
Embark on an interplanetary adventure as the first robo reporter for the Times & Galaxy, the solar system’s most trusted holopaper. You’re just an intern, but if you can get the scoop, write great stories, and impress your colleagues, maybe you'll get to keep your job!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 2.25/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Congratulations, *NAME_REF!!ERROR*! You’ve landed an internship with the Times & Galaxy, the Dorp system's favorite regional holopaper and five-time winner of the Bort Jorbeller Award for Satisfactory Interplanetary Journalism!
There’s never been a robo reporter before so don’t waste this (unpaid) opportunity. All the greats started as interns and you’ve only got seventeen cycles to prove that you belong in the newsroom.

We’re assigning you stories that put the hyper in hyper-local news! On any given cycle choose to cover shuttle crashes, intersolar cat shows, even space ghost funerals. It’s up to you!
Once you’ve chosen your assignment, head to the shuttle bay and blast off for intern adventures!! That means interviewing sources, digging up clues and investigating the scene. We hope your conversational circuits are well oiled as you earn or betray the trust of more than 100 characters and ask a lot of questions.
There’s always more than meets the eye, and the more information you can gather, the more equipped you'll be.

At the end of each assignment, it’s time to file your story.
Use the Build-a-Story™ tool to construct your article using all that info you gathered. Depending on who you interviewed, the choices you made and how deep you dug, you’ll have different options to work with for your story—you were a diligent reporterbot and managed to get ALL the info, weren’t you?


Your choices impact the quality and tone of the story and how both your editors and readers will react to it. Over time, the choices in each story start to shape the reputation and popularity of a holopaper. So hey, no pressure!
Designed and written by former journalists, this is almost exactly how real journalism is done. Except with aliens.

The staff at Times & Galaxy all live and work together on the Scanner, a sprawling, spacebound newsroom.
Between assignments, you’ll have the chance to get to explore the Scanner and get to know a diverse and colorful crew of more than twenty crewmates including your fellow reporters, the editorial staff, pilots and ship’s crew.
The staff come from all over the system, where you’ll find Humans, Augers, Verge, Xeel and of course, Robos.

Everyone has their own thing going on and they’ve always got something to say. They’ll react to you in all sorts of expected, and unexpected, ways depending on your choices.

The Scanner is more than just a newsroom. It’s where you sleep, eat, work and relax.
After recharging your literal batteries in your bunk you might take a moment to recharge your emotional ones in the Garden, home to many species of plants from all over the system. Or at least it used to be. Find seeds to restore the green space to its former glory!

As well as selecting your chassis and paint job before you arrive at the Scanner, you’ll be able to requisition upgrades from the ship’s Shuttlebots. Just watch out for the mouth on some of them. “Beep” has never sounded so aggressive.

Writers at Copychaser spent years working as journalists before entering the games industry and have a deep love of local journalism and the connections it creates in communities around the world.
While working on the writing teams of games like Mass Effect 3 and Dragon Age: Inquisition, they saw how players loved the relationships between characters as much as, or even more than the combat and adventure.
And so Times & Galaxy was born. We’re excited to bring you this truly unique adventure game where you can step into the metal boots of the first-ever robo reporter. Chase down leads, break system-rocking news, get quotes, make friends (or enemies), eat a dirt pie! It’s your solar system to explore, your story to tell and your job on the line, intern.

Alberta-based indie studio Copychaser Games Inc. was founded in 2017 by Ben Gelinas, a former newspaper reporter who has spent the past decade working in AAA and indie game development.
Copychaser’s specialty is unique, inclusive games with branching narratives and memorable characters. Every Copychaser game puts the player at the center of an eccentric and immersive story unlike any they’ve ever played.
In 2018, Copychaser released the death-positive, wholesome horror game Speed Dating for Ghosts (SDFG) to wide acclaim. Since then they’ve been working hard on Times & Galaxy, bringing together a bigger team of collaborators and gaining support from the Canadian Media Fund and indie label, Fellow Traveller.

Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HEADLINE: Overlooked indie game turns out to be hidden gem LEDE: 'Times and Galaxy' lets you explore silly happenings on weird planets, hunt for information, flirt with aliens and robots (or not), do side quests on your space ship if you feel like it, get a dubious "charisma cap", drink oil, and pet a goo dog. NUT GRAF: With only 40 reviews at the time of writing, Times and Galaxy has gone all but unnoticed. This must come as a surprise to the 95% of players who state - often very enthusiastically - that they would recommend the game. It certainly doesn't appear to lack in quality. Copychaser Games offers a well thought-out world with wacky characters to explore, accessible regardless of your interest in or talent for journalism. While not being challenging, it definitely seems to be entertaining to players with any interest in reading. It's conveniently divided into chapters, which should make it easy to play in shorter sessions. Its many details give it the appearance of a labour of love through and through. KEY QUOTE: "I've got that song stuck in my head" - löyly's partner who proceeded to take off their headphones and come over every time the intro song played. COLOR: Times and Galaxy might be the game that has made this reviewer laugh the most and loudest this year. * * * If you like chill and story-driven games, check out my curator [url=https://store.steampowered.com/curator/35872486]Peaceful Adventures and Stories[/url]. You're also welcome to join the [url=https://steamcommunity.com/groups/chilladventures]group[/url].
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| 10ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a lot in common with games I like, so it took me a while to figure out why it was dragging and getting boring. There's no gameplay. All you do is look around the room and talk to people once. No putting clues together, no returning to people to ask about what you've found, just clicking on a few things and then picking whichever options you've unlocked that will give you the most points. You don't get to make any decisions that matter and the only way to lose is to pick options when building a story that would give you negative points and there's no in or out of story reason to do that. It's also frustrating that you get exactly one conversation with characters, and if you pick the wrong options, that's it, you're locked out of getting 100% discovery. I normally care about that, but it's just not rewarding enough to be bothered about.
I love this game so far but the game freezes and hard locks you on cycle 10. No matter how many times I restart its missing objects i need or locking me in a convo that wont continue or end. I would give it a thumbs up but...i cant play any more cuz its locked.
The Good: I love to flirt with everyone on the entire space ship and not face any consequences whatsoever. I got this game because I'm majoring in journalism and I do love robots and aliens and flirting with Copybot. Copybot is my favorite. I love Copybot. I like the mechanic of writing the stories and finding information for them, I think it's real clever. The Bad: This child that is friends with alien orphans will not speak to me. I keep getting stuck and having to close the game. I might just give up and submit the story with a very low level of thoroughness. Also when does all my flirting start paying off I want everyone to fight over me. The Ugly?: The art is really cute. Copybot is really cute. However. Sometimes when I'm watching Scooby Doo Mystery Incorporated, they throw in some 2002 videogame graphics in the cute animation and it's jarring. That's the same for this game. Every time I travel to a planet and I have to look at that ugly 3D spaceship, I get a little sad. But then it gets better when I land on the planet and there's the most adorable little robot I have ever laid eyes on.
This is the first time I felt inclined to leave a review. Sadly it seems like this gem of a narrative game is not getting as much coverage as it deserves. And it's a shame. The sheer number of lovable characters and an impressive amount of artwork that has been put into a game. So many diferent ways you can spin a story and the variety of the stories you cover. Definitely one of the best story driven games this year. As for the bugs in my approximately nine hour playtrough I've only encountered one instance when a dialog refused to start and it froze the game. Thankfully autosaves are frequent so it wasn't a hassle. Things weren't so smooth at launch though.
this bit of copy “Writers at Copychaser spent years working as journalists before entering the games industry” and reviews praising how journalismy the game was sold me on buying this game. it was unfortunately, a huge disappointment. Maybe it was a too realistic sim of being an unpaid journalism intern. The gameplay broke down like this: 50% running back and forth at the office solving problems like the power going out. 25% listening to coworkers trauma dump about journalism. 25% a journalism mini-game where you get to talk to people one time and pick from a set of questions one time to try to get information. there’s some level of scoring on completeness and what audience you’re appealing to, but this had next to zero impact on the game. this is more an inside joke for journalists and writers with some gamification tacked on than an actual game. inside jokes are all well and good, but they should be easter eggs not the whole lawn. i did not have a good time and was just kind of annoyed by the time i finished. I don’t feel great about dumping on an indie development team but this was such a letdown. editor’s note: unpaid internships should be illegal and they are and have always been incredibly unethical.
A truly fantastic little experience- more sandbox story than strategy game though. It's a weird galaxy out there, and you get to explore/experience it first hand, through the fresh eyes of a "literally built yesterday" robot- and detailed stories from new friends you'll make aboard The Scanner. I DO wish there was some kind of, harder mode to it. It lets you just, sort of choose the outcome of your stories- will they be good, bad? Odd? You literally decide that, and it's very laid out ahead of you what response your actions get. Maybe so clear in the conversations you have to build your database for your news-story, but there isn't any mystery to how your story will be recieved at the end of the day. And I wish that was a bit different. I have no interest in making my report terrible on purpose- and it's VERY easy to make yourself liked, reputable and well read. But that's what makes the difference between a casual sandbox story kind of game, and one that's more of a story based strategy one. It's all in what you prefer- and while that one aspect might not be my personal favorite, there's more than enough heart, soul, and coffee dispenser oil in this to still make it beloved by me.
某次捆绑包购入的外星科幻套皮大份: +主题曲挺抓耳,不过steam商店页欣赏一下也差不多了; +没有中文,务必继续保持; -剧情无聊且拖沓; -玩法是遍历对话后选最高分线索提交报道,纯看数值没有推理; -多选项只让选一个的负体验机制,美其名曰采访赶时间; -所有有机生物丑到爆炸,对话中还有调情选项是最绝望的; 总结:不建议尝试,我得去洗洗眼睛了。
Throughout Times and Galaxy (T&G), you (a newly assembled first-of-its-kind robo-reporter) will find numerous characters to interact with, including your colleagues, countless times as you complete your 17 cycles. T&G is at its best when speaking with these characters and experiencing its world full of details all around that complete the world. Characters have a bit of story to them and feel a part of a living world much went into creating the world with its 5 distinct species and each section of the newspaper, each mimicking real sections in a paper. As you go from story to story interviewing subjects and studying the environment more and more of this world comes to life in a way that’ll keep you gripped until it’s done and wanting more. It’s clear there is a lot of passion here as the artwork is well crafted with unique and interesting character designs for what is likely dozens of characters, it makes them all the more memorable. It also helps the characters you talk to have several different little poses while conversing which adds emotion and color to the conversions in a simple yet effective way. The backgrounds are full of detail as well with much to look at without being too overwhelming. For the most part, each cycle follows the same format, you wake up on the ship where you’ll then have time to interact with most of the crew of the ship and staff of the paper, here you’ll get dialogue choices of the kind of robot you want to be and even if you want to date your colleagues, all of this makes for a more engaging story and one where you end up caring about the ship and their stories, there is always one to tell and some of them are connected. You’ll then get an assignment, sometimes with an option to choose which one and head out. On assignment you’ll interview people and look at and scan objects to get the details of the story, you aren’t able to get everything in a story from one go-through as you can only ask so many questions, and if you ask wrong questions an interviewee may well get annoyed and leave. This creates a strategic element for how you want to approach a story as quotes and information fit into one of three categories, informational, alien interest, and sensational. Quotes and information that may not be reliable or come from an unwilling source can also affect the paper's readership and reputation, balancing these is a puzzle where you choose what to focus on. The story builder is how you put all of this together to create a story and is the weakest element of the game, some of the information is sorted into one of those three categories even if it doesn’t feel appropriate there, and often the stories you create lack consistency, either repeating information unnecessarily or pivoting to something only tangentially related. While you are unable to read the actual story you end up making it can make creating a story a bit jarring. The stories are the meat of the gameplay and by nature of being separate assignments with only a few that are connected, there isn’t an overarching story per-say but there are consistent themes and style throughout. Touching on humor as well as serious themes gives a balance to the game that prevents stagnation. Much of the game's world details are absurd from the overly complex sports to the absurd government but there is deeper if you look. Corporations and labor are frequent topics of discussion with a union rep as one of the major characters you interact with frequently on the ship arguing for the necessity of unions even in a seemingly fair and caring workplace. Ethics are considered especially with the reputation and tone systems as you question whether it’s best to sensationalize for readership or stick to facts which may be more boring but boost reputation, will you spend your time writing fluff pieces for business or softballing government officials? Or will you dig deeper? Robots have a complexity to them, some are happy to do and are always doing the job they were programmed for but others seem less so and are even sad at their existence being programmed and usually for one task or job, is it right to be programmed for a specific job? Some of these you’d never find by simply going about the assignments, talking to everyone on the ship is where the real depth comes out and is what makes it have some deeper meaning beyond the cute and humorous seeming presentation. [h1]★★★★☆[/h1]
Pretty good game. I like the way you build stories, but it's frustrating that you can be so limited in options for some of the stories. The personalities of the NPCs are not often easy to read, so it's quite likely you'll make a dialogue choice that doesn't work and then you effectively get locked out of interviewing them for useful info. I thought the charisma cap might help nail it down a little, but it really feels mostly useless. Sometimes it feels sloooowwwwww. Like, antagonizingly slow. By the end, it all feels repetitive. There are multiple storylines to follow through dialogue with the characters, but the news game play doesn't have any. In fact, what you write doesn't feel like it affects the game at all which I think is a missed opportunity to really flesh this out. Overall, not time waster but I'm not necessarily stoked on this. Fun enough, finished the game, but that's about it.
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Where this game's players are, estimated from review languages.
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