
A strange artifact has been excavated on the coast of Brittany - and now the agents of the Myth Seekers are in grave danger. Amelia has to act fast to protect modern-day Paris. What other mysteries lurk deep within the Sunken City?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was honestly confused by the story in this one. Don't ask me about it either. I figured it out through images... But did I get it right? Anyway, somehow the H.O.G.s gotten easier nowadays... Must be all that wonderful attention spam people have. That said... Game looks good... But ISN'T hard... Yes I didn't get all the achievements... Product of being a lazy person at times... I can relax, can't I? Collectibles... This game made me miss one. One. Just one. ONE and I... Have to live with it now. Just kidding. Will get later. Not a bad game, but... The second game isn't even centered around the protagonists/villain... Yes you see them, and eh... You get to make cake? OH MIFFY! Miffy is awesome. I like how it keeps jumping up and down for you to help it. XD Also... Does anyone else find it hilarious that when you get up to the part with the main bad guy and they just stand there and wait for you to bring the appropriate item to the fight with them? I do. That's all. Thank you!!! :> =)
Interesting story and clear HO scenes. Puzzles is ok and art is again very beatiful. Good game!
It was just ok. The first game was definitely better. Each area was pretty short in this game. The collectibles have an indicator on screen and are not hard to find at all. Grab them first to not miss any. There was a bonus chapter with achievements. It was a prequel type but not very interesting. It did have the hardest puzzle in the game though. That added at least 30 mins to my time.
Boring story with clunky mechanics and not fun minigames. Just wanted to finish it without caring.
Cute little story.
The Myth Seekers 2: The Sunken City ist ein Wimmelbildspiel, das in meinen Augen etwas besser als der Durchschnitt ist. Es gibt, wie in den neueren Spielen üblich, relativ wenig klassische Wimmelbildszenen. Dafür legt das Spiel generell viel Wert auf Abwechslung, insbesondere bei den Schauplätzen. Man sollte aber keine packende Reise durch ein riesiges Atlantis erwarten. Das Spiel ist meistens ziemlich leicht. Wer alle Achievements will, dem sei geraten, die Wimmelbildszene zu Beginn des Spiels so oft zu wiederholen, bis man die Achievements für ein fehlerloses Wimmelbild und den Abschluss unter 45 Sekunden bekommt. Wiederholen kann man die Szene, indem man in den Optionen das Profil löscht. Dann wird automatisch ein Neues angelegt und man kann von vorne beginnen. Die deutsche Übersetzung ist an einzelnen Stellen unsauber oder falsch (z.B. außerhalb eines Wimmelbildes das Wort "Gear" mit "Ausrüstung" übersetzt, statt mit"Zahnrad"). Man dürfte es aber auch so verstehen, was gemeint ist.
这个系列好玩,女主角在别的系列里作为npc出现过
скучная игра с однообразными головоломками и неинтересным сюжетом. Разочаровал, не рекомендую.
The Myth Seekers 2: The Sunken City, developed by Sunward Games and published by Artifex Mundi, is a visually polished hidden-object adventure that builds on the formula of its predecessor while exploring a new mythological mystery. Set primarily in France, the story follows Amelia, an investigator for the Myth Seekers agency, as she becomes entangled in a centuries-old legend surrounding the lost city of Ys. When a strange artifact is discovered on the coast of Brittany, Amelia must unravel its secrets before ancient forces threaten to drown Paris itself. The narrative blends folklore, mystery, and a touch of the supernatural, maintaining Artifex Mundi’s signature balance between myth and modernity. The game’s atmosphere is its greatest strength. Sunward Games’ hand-drawn environments and Artifex Mundi’s distinct presentation style come together beautifully, offering a series of painterly locations that range from Parisian streets to underwater ruins. Every scene is layered with detail, color, and mood, inviting the player to linger. The art direction gives the impression of flipping through the pages of an illustrated adventure, with each new area revealing a piece of a larger puzzle. The accompanying soundtrack and ambient sound effects further enhance this immersion; soft orchestral cues and environmental sounds—waves crashing, wind rustling—help sustain the sense of mystery throughout the journey. The production quality is consistently high, especially for fans familiar with the studio’s library of narrative puzzle games. The gameplay structure follows the established Artifex Mundi formula, alternating between hidden-object sequences, point-and-click exploration, and a collection of themed mini-games. Each scene presents a blend of inventory-based puzzles and logic challenges, and while the mechanics are familiar, they are executed with precision. Hidden-object segments are well-composed and fair, rarely relying on overly obscure items or pixel hunting. Mini-games include pattern recognition, mechanical puzzles, and symbolic logic challenges that fit neatly within the narrative context. For players who prefer a more relaxed experience, the hint system and skip option make the game accessible without undermining its flow. The overall pacing encourages steady progress, and the balance between puzzle-solving and storytelling feels natural. Narratively, The Sunken City is engaging enough to sustain interest, though it leans toward predictability. The core mystery of the lost city of Ys, with its themes of divine punishment and forbidden love, adds a mythological weight to the proceedings. Amelia’s investigation unfolds gradually through documents, conversations, and magical visions, building an atmosphere of ancient secrets resurfacing in the modern world. The story’s tone is straightforward and accessible, designed more for atmosphere and intrigue than deep emotional complexity. While the plot occasionally falls into cliché—complete with an archetypal villain and a last-minute race to save the world—it remains serviceable within the framework of a casual hidden-object adventure. From a technical perspective, the game performs smoothly across systems, with fast load times and intuitive interface design. Transitions between locations are seamless, and the point-and-click mechanics are responsive. The voice acting, while functional, ranges from earnest to uneven, occasionally breaking immersion but never to a distracting degree. Artifex Mundi’s localization work continues to be commendable, as the game supports multiple languages, making it accessible to a broad audience. The inclusion of a bonus chapter after the main campaign adds modest replay value and ties up loose narrative ends, offering a satisfying epilogue for completionists. The Myth Seekers 2: The Sunken City is best described as a polished, comfortable experience rather than an innovative one. It does not push the boundaries of the hidden-object genre, but it refines its mechanics within a consistently beautiful presentation. The puzzles are approachable, the visuals captivating, and the mythological backdrop adds an extra layer of personality. Its relatively short runtime—around three to four hours—means it may feel slight at full price, but it fits neatly within the expectations of Artifex Mundi’s catalog. For returning fans, it delivers exactly what they anticipate: a carefully constructed, atmospheric mystery wrapped in myth and art. For newcomers, it offers a gentle introduction to the genre’s rhythm of exploration and discovery. Ultimately, The Sunken City embodies what Artifex Mundi and Sunward Games do best: crafting relaxing, story-driven experiences that combine light puzzle-solving with captivating visual storytelling. It doesn’t strive for narrative depth or mechanical reinvention, but it doesn’t need to. Its beauty lies in its consistency and mood—a tranquil blend of myth, mystery, and artistry that invites players to lose themselves in a world where ancient legends meet modern imagination. Rating: 7/10
These games are all the same. If you like basic-ass puzzles and hidden object scenes, with an absolutely HORRIBLE "story" tacked on, check it out! Just don't pay too much.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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